其实这个代码,是原来学习的时候搜到的不过都老早了忘记是哪里的了。
顺便在里面加了些注释 。看着效果图 对照代码 就特别明了了,各种组合出各种很炫的效果
/** * Camera与Matrix的比较:<br/> * Camera的rotate()相关方法是指定某一维度上旋转指定的角度。<br/> * Matrix的rotate()相关方法实现的效果是顺时针旋转指定的角度;与Camera指定Z轴旋转效果相同,但方向相反。<br/> * * Camera的translate()方法根据某一维度上视点的位移实现图像的缩放,与Matrix的scale()相关方法作用效果相似, * 只是Matrix的scale()相关方法是直接指定缩放比例。<br/> * Camera不支持倾斜操作,Matrix可以直接实现倾斜操作。<br/> * * <a href="http://my.oschina.net/arthor" class="referer" target="_blank">@author</a> Sodino E-mail:sodinoopen@hotmail.com * @version Time:2011-9-26 下午04:17:49 */ public class MainActivity extends Activity implements OnSeekBarChangeListener { private Camera camera; // views private SeekBar seekbarXRotate; private SeekBar seekbarYRotate; private SeekBar seekbarZRotate; private TextView txtXRotate; private TextView txtYRotate; private TextView txtZRotate; private SeekBar seekbarXSkew; private SeekBar seekbarYSkew; private SeekBar seekbarZTranslate; private TextView txtXTranslate; private TextView txtYTranslate; private TextView txtZTranslate; private ImageView imgResult; // integer params private int rotateX, rotateY, rotateZ; private float skewX, skewY; private int translateZ; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // camera camera = new Camera(); // rotate seekbarXRotate = (SeekBar) findViewById(R.id.seekbarXRotate); seekbarXRotate.setOnSeekBarChangeListener(this); seekbarYRotate = (SeekBar) findViewById(R.id.seekbarYRotate); seekbarYRotate.setOnSeekBarChangeListener(this); seekbarZRotate = (SeekBar) findViewById(R.id.seekbarZRotate); seekbarZRotate.setOnSeekBarChangeListener(this); txtXRotate = (TextView) findViewById(R.id.txtXRotate); txtYRotate = (TextView) findViewById(R.id.txtYRotate); txtZRotate = (TextView) findViewById(R.id.txtZRotate); // translate seekbarXSkew = (SeekBar) findViewById(R.id.seekbarXSkew); seekbarXSkew.setOnSeekBarChangeListener(this); seekbarYSkew = (SeekBar) findViewById(R.id.seekbarYSkew); seekbarYSkew.setOnSeekBarChangeListener(this); seekbarZTranslate = (SeekBar) findViewById(R.id.seekbarZTranslate); seekbarZTranslate.setOnSeekBarChangeListener(this); txtXTranslate = (TextView) findViewById(R.id.txtXSkew); txtYTranslate = (TextView) findViewById(R.id.txtYSkew); txtZTranslate = (TextView) findViewById(R.id.txtZTranslate); imgResult = (ImageView) findViewById(R.id.imgResult); System.out.println("33333333333333333333"); // refresh refreshImage(); // post pre set 其实代表了Matrix 中方法变换的次序,pre是向前加入队列执行,post从后面加入队列执行。 // 举一些例子: // matrix.preScale(2f,1f); matrix.preTranslate(5f, 0f); matrix.postScale(0.2f, 1f); matrix.postTranslate(0.5f, 0f); // 方法执行的顺序为: // preTranslate(5, 0) -> preScale(2f, 1f) -> postScale(0.2f, 1f) -> postTranslate(0.5f, 0f) // 而matrix的set方法则会对先前的pre和post操作进行清除,而后再设置它的值,比如下列的方法调用: // matrix.postTranslate(2f, 0f); matrix.preScale(0.2f, 1f); matrix.setScale(1f, 1f); matrix.postScale(5f, 1f); matrix.preTranslate(0.5f, 0f); 方法执行的顺序为: // translate(0.5f, 0f) -> scale(1f, 1f) -> scale(5f, 1). // Canvas里scale, translate, rotate, concat方法都是pre方法,如果要进行更多的变换可以先从canvas获得matrix, 变换后再设置回canvas. } private void refreshImage() { // 获取待处理的图像 BitmapDrawable tmpBitDra = (BitmapDrawable) getResources().getDrawable(R.drawable.ic_launcher); Bitmap tmpBit = tmpBitDra.getBitmap(); // 开始处理图像 // 1.获取处理矩阵 // 记录一下初始状态。save()和restore()可以将图像过渡得柔和一些。 // Each save should be balanced with a call to restore(). camera.save(); Matrix matrix = new Matrix(); // rotate camera.rotateX(rotateX); camera.rotateY(rotateY); camera.rotateZ(rotateZ); // translate camera.translate(0, 0, translateZ); camera.getMatrix(matrix); // 恢复到之前的初始状态。 camera.restore(); // 设置图像处理的中心点 matrix.preTranslate(tmpBit.getWidth() >> 1, tmpBit.getHeight() >> 1); matrix.preSkew(skewX, skewY); // setScale(float sx, float sy, float px, float py) 放大 // setSkew(float kx, float ky, float px, float py) 斜切 // setTranslate(float dx, float dy) 平移 // setRotate(float degrees, float px, float py) 旋转 // matrix.postSkew(skewX, skewY); // 直接setSkew(),则前面处理的rotate()、translate()等等都将无效。 // matrix.setSkew(skewX, skewY); // 2.通过矩阵生成新图像(或直接作用于Canvas) Log.d("ANDROID_LAB", "width=" + tmpBit.getWidth() + "height=" + tmpBit.getHeight()); Bitmap newBit = null; try { // 经过矩阵转换后的图像宽高有可能不大于0,此时会抛出IllegalArgumentException newBit = Bitmap.createBitmap(tmpBit, 0, 0, tmpBit.getWidth(), tmpBit.getHeight(), matrix, true); } catch (IllegalArgumentException iae) { iae.printStackTrace(); } if (newBit != null) { imgResult.setImageBitmap(newBit); } } @Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { if (seekBar == seekbarXRotate) { txtXRotate.setText(progress + "゜"); rotateX = progress; } else if (seekBar == seekbarYRotate) { txtYRotate.setText(progress + "゜"); rotateY = progress; } else if (seekBar == seekbarZRotate) { txtZRotate.setText(progress + "゜"); rotateZ = progress; } else if (seekBar == seekbarXSkew) { skewX = (progress - 100) * 1.0f / 100; txtXTranslate.setText(String.valueOf(skewX)); } else if (seekBar == seekbarYSkew) { skewY = (progress - 100) * 1.0f / 100; txtYTranslate.setText(String.valueOf(skewY)); } else if (seekBar == seekbarZTranslate) { translateZ = progress - 100; txtZTranslate.setText(String.valueOf(translateZ)); } refreshImage(); } @Override public void onStartTrackingTouch(SeekBar seekBar) { } @Override public void onStopTrackingTouch(SeekBar seekBar) { } }
工程地址:
http://download.csdn.net/detail/kongbaidepao/6885105