我们从绑定事件开始,一步步往下看:
以jquery.1.8.3为例,平时通过jquery绑定事件最常用的是on方法,大概分为下面3种类型:
$(target).on('click',function(){
//函数内容
})
$(target).on('click','.child',function(){
//函数内容
})
$(target).on({
click:function(){},
mouseover:function(){},
mouseout:function(){}
})
第一种是我们最常用的写法,通过元素选择器,直接绑定事件;
第二种则是利用了事件委托原理,由最初的父元素代理子元素的事件,动态添加的元素绑定事件用第一种方法时无效的;
第三种则是同一元素同时绑定多个事件时的简略写法。
我们来看一下on方法的源码,如果我们想封装插件类似on方法调用,可以像on一样来书写,具体可见另一篇文章jQuery插件开发(溢出滚动)
on: function( types, selector, data, fn, /*INTERNAL*/ one ) {
var origFn, type; // Types can be a map of types/handlers
//上述第三种用法,传入第一个参数为object
if ( typeof types === "object" ) {
// ( types-Object, selector, data )
if ( typeof selector !== "string" ) { // && selector != null
// ( types-Object, data )
data = data || selector;
selector = undefined;
}
for ( type in types ) {
this.on( type, selector, data, types[ type ], one );
}
return this;
} if ( data == null && fn == null ) {
// ( types, fn )
fn = selector;
data = selector = undefined;
} else if ( fn == null ) {
if ( typeof selector === "string" ) {
// ( types, selector, fn )
fn = data;
data = undefined;
} else {
// ( types, data, fn )
fn = data;
data = selector;
selector = undefined;
}
}
if ( fn === false ) {
fn = returnFalse;
} else if ( !fn ) {
return this;
} if ( one === 1 ) {
origFn = fn;
fn = function( event ) {
// Can use an empty set, since event contains the info
jQuery().off( event );
return origFn.apply( this, arguments );
};
// Use same guid so caller can remove using origFn
fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );
}
return this.each( function() {
jQuery.event.add( this, types, fn, data, selector );
});
}
我们可以看到,on方法内部的代码类似于初始化,通过对传入参数的分析,来矫正type,fn,data,selector等变量,从而正确的调用jquery.event.add方法。jquery.event是事件的核心。
jquery.event 代码结构如下:
jQuery.event = {
add:function(){ },
global:{},
remove:function(){ },
customEvent:function(){ },
trigger:function(){ },
dispatch:function(){
//在老版本的jquery,此方法名为handle
},
props:'',
fixHooks:{ },
keyHooks :{ },
mouseHooks:{ },
fix:function(){ },
special:function(){ },
simulate :function(){ }
}
其中add方法通过一些设置为元素注册添加事件:
所谓的特殊事件指类似于mouseenter,mouseleave,ready事件并不是浏览器所支持的事件,他们不能通过统一的addEventListener/attachEvent来添加这个事件.而是通过setup和teardown来绑定和删除事件,如下:
beforeunload: {
setup: function( data, namespaces, eventHandle ) {
// We only want to do this special case on windows
if ( jQuery.isWindow( this ) ) {
this.onbeforeunload = eventHandle;
}
}, teardown: function( namespaces, eventHandle ) {
if ( this.onbeforeunload === eventHandle ) {
this.onbeforeunload = null;
}
}
}
add: function( elem, types, handler, data, selector ) { var elemData, eventHandle, events,
t, tns, type, namespaces, handleObj,
handleObjIn, handlers, special; // Don't attach events to noData or text/comment nodes (allow plain objects tho)
if ( elem.nodeType === 3 || elem.nodeType === 8 || !types || !handler || !(elemData = jQuery._data( elem )) ) {
return;
} // Caller can pass in an object of custom data in lieu of the handler
// 如果传入的handler包括handler属性,则通过临时变量将handler与selector设置为正确的指向。
if ( handler.handler ) {
handleObjIn = handler;
handler = handleObjIn.handler;
selector = handleObjIn.selector;
} // Make sure that the handler has a unique ID, used to find/remove it later
//为每个元素添加一个唯一的guid
if ( !handler.guid ) {
handler.guid = jQuery.guid++;
} // Init the element's event structure and main handler, if this is the first
//elemData结构见下面截图
events = elemData.events;
if ( !events ) {
elemData.events = events = {}; //初次绑定事件
}
eventHandle = elemData.handle;
if ( !eventHandle ) {
//eventHandle 经过dispatch处理,已不同于最初传入的handler
elemData.handle = eventHandle = function( e ) {
// Discard the second event of a jQuery.event.trigger() and
// when an event is called after a page has unloaded
return typeof jQuery !== "undefined" && (!e || jQuery.event.triggered !== e.type) ?
jQuery.event.dispatch.apply( eventHandle.elem, arguments ) :
undefined;
};
// Add elem as a property of the handle fn to prevent a memory leak with IE non-native events
eventHandle.elem = elem;
} // Handle multiple events separated by a space
// jQuery(...).bind("mouseover mouseout", fn);
types = jQuery.trim( hoverHack(types) ).split( " " );
for ( t = 0; t < types.length; t++ ) { //类似 'click input keyUp'一次传入多个事件 tns = rtypenamespace.exec( types[t] ) || [];
type = tns[1];
namespaces = ( tns[2] || "" ).split( "." ).sort(); // If event changes its type, use the special event handlers for the changed type
special = jQuery.event.special[ type ] || {}; // If selector defined, determine special event api type, otherwise given type
type = ( selector ? special.delegateType : special.bindType ) || type; // Update special based on newly reset type
special = jQuery.event.special[ type ] || {}; // handleObj is passed to all event handlers
handleObj = jQuery.extend({
type: type,
origType: tns[1],
data: data,
handler: handler,
guid: handler.guid,
selector: selector,
needsContext: selector && jQuery.expr.match.needsContext.test( selector ),
namespace: namespaces.join(".")
}, handleObjIn ); // Init the event handler queue if we're the first
handlers = events[ type ];
if ( !handlers ) {
handlers = events[ type ] = [];
handlers.delegateCount = 0; // Only use addEventListener/attachEvent if the special events handler returns false
//如果为非special事件则由addeventListener或attachEvent事件绑定,否则择优special.setup绑定
if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) {
// Bind the global event handler to the element
//当前eventHandle是经过处理的eventHandle
if ( elem.addEventListener ) {
elem.addEventListener( type, eventHandle, false ); } else if ( elem.attachEvent ) {
elem.attachEvent( "on" + type, eventHandle );
}
}
} if ( special.add ) {
special.add.call( elem, handleObj ); if ( !handleObj.handler.guid ) {
handleObj.handler.guid = handler.guid;
}
}
// Add to the element's handler list, delegates in front
if ( selector ) { //元素事件为事件委托
handlers.splice( handlers.delegateCount++, 0, handleObj );
} else { //绑定于元素本身的事件
handlers.push( handleObj );
}
console.log(elemData)
// Keep track of which events have ever been used, for event optimization
jQuery.event.global[ type ] = true;
} // Nullify elem to prevent memory leaks in IE
elem = null;
},
其中注意 elemData = jQuery._data( elem ) 这句,我们简单绑定一个事件,然后看elemData值
$(document).click(function(){
console.log(1)
})
如上左图,最终结果elemData即jquery的缓存数据中主要包含两个属性,events及handle,其中events包含了当前元素注册的所有事件,如click,keydown等,其中每一个事件下面又可以包括多个handler,每个handler有一个唯一的guid,后面触发及删除相应事件函数都要用到这个,events对象还包含一个属性为delegateCount,则记录着该元素总共代理事件的次数。在右图中可以看到在某一个事件下绑定的不同handler,代理事件(selector部位undefined的情况)排在前面,而绑定在元素自身的事件排在代理事件后面。
需要注意的是代码中的elem.addEventListener( type,
eventHandle, false
)并不同于我们简单的将handler处理函数绑定,而是对handler通过dispatch进行了处理。
另外,在事件函数中,js默认传入的第一个参数为事件对象.
下面我们来看dispatch方法,该方法接受传入的event参数,并对绑定在元素上的事件进行处理:例如我们代码如下
<div class='parent' style='width:900px;height:500px;background-color:#CCC'>
<p class='child'>
<a class='inner'>点击</a>
</p>
</div>
<script>
$('.parent').on('click',function(){ })
$('.parent').on('click','.child',function(){ })
$('.parent').on('click','.inner',function(){ })
</script>
可以看到,div元素本身绑定有click事件,同时又代理子元素p和a的事件,这样当在div发生点击事件的时候,第一步dispatch会从事件元素的currentTarget开始往上循环遍历直到div元素,将需要触发事件的元素及事件加到handlerQueue数组中 (前提是元素本身有代理事件), 然后会将绑定在元素本身的事件添加到handlerQueue。经过上面两步的处理,handlerQueue就形成一个需要触发事件的集合,通过这个集合,我们便能正确的响应事件。
dispatch: function( event ) {
// Make a writable jQuery.Event from the native event object
// 通过fix方法对event进行兼容性处理
event = jQuery.event.fix( event || window.event ); var i, j, cur, ret, selMatch, matched, matches, handleObj, sel, related,
handlers = ( (jQuery._data( this, "events" ) || {} )[ event.type ] || []),
delegateCount = handlers.delegateCount,
args = core_slice.call( arguments ),
run_all = !event.exclusive && !event.namespace,
special = jQuery.event.special[ event.type ] || {},
handlerQueue = []; // Use the fix-ed jQuery.Event rather than the (read-only) native event
args[0] = event;
event.delegateTarget = this; // Call the preDispatch hook for the mapped type, and let it bail if desired
if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {
return;
} // Determine handlers that should run if there are delegated events
// Avoid non-left-click bubbling in Firefox (#3861) //火狐右键会触发click事件,但是event.button值为2
//delegateCount不为0代表元素本身有代理其他元素事件
if ( delegateCount && !(event.button && event.type === "click") ) {
/*事件从event.target冒泡到当前元素
# 例如元素本身绑定有事件a,而且代理其子元素child事件b及child子元素c事件,
# 则点击c元素时,执行事件顺序为c- b- a,即节点层次越深,事件执行优先级越高
*/
for ( cur = event.target; cur != this; cur = cur.parentNode || this ) { // Don't process clicks (ONLY) on disabled elements (#6911, #8165, #11382, #11764)
if ( cur.disabled !== true || event.type !== "click" ) {
selMatch = {};
matches = [];
//代理事件,delegateCount为代理事件的数量,不同handler事件的顺序见上图中右图,代理事件在上,自身事件在下
for ( i = 0; i < delegateCount; i++ ) {
handleObj = handlers[ i ];
sel = handleObj.selector;
if ( selMatch[ sel ] === undefined ) {
selMatch[ sel ] = handleObj.needsContext ?
jQuery( sel, this ).index( cur ) >= 0 :
jQuery.find( sel, this, null, [ cur ] ).length;
}
if ( selMatch[ sel ] ) {
matches.push( handleObj );
}
}
if ( matches.length ) {
handlerQueue.push({ elem: cur, matches: matches }); //委托事件
}
}
}
} // Add the remaining (directly-bound) handlers
if ( handlers.length > delegateCount ) {
//自身事件
handlerQueue.push({ elem: this, matches: handlers.slice( delegateCount ) });
} // Run delegates first; they may want to stop propagation beneath us
// hangdlerQueue是一个集合元素自身事件及代理子元素事件的数组
// 例如 html结构为 <div><p><a></a></p></div>,当点击范围在p同时不在a内时,则会执行p和div的事件,
// 相对应的handlerQuesu中并不包含a
for ( i = 0; i < handlerQueue.length && !event.isPropagationStopped(); i++ ) {
matched = handlerQueue[ i ];
event.currentTarget = matched.elem; for ( j = 0; j < matched.matches.length && !event.isImmediatePropagationStopped(); j++ ) {
handleObj = matched.matches[ j ]; // Triggered event must either 1) be non-exclusive and have no namespace, or
// 2) have namespace(s) a subset or equal to those in the bound event (both can have no namespace).
if ( run_all || (!event.namespace && !handleObj.namespace) || event.namespace_re && event.namespace_re.test( handleObj.namespace ) ) { event.data = handleObj.data;
event.handleObj = handleObj;
ret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler )
.apply( matched.elem, args ); if ( ret !== undefined ) {
event.result = ret;
if ( ret === false ) {
event.preventDefault();
event.stopPropagation();
}
}
}
}
} // Call the postDispatch hook for the mapped type
if ( special.postDispatch ) {
special.postDispatch.call( this, event );
} return event.result;
},
具体如上所示,源码都做了相应备注,其中handlerQueue结构如下,前两项为代理事件,最后一项为元素本身事件,matches为当前元素handler集合。
其中fix函数用于对事件对象的修正,首先构建一个新的可扩展的event对象,在jquery.event中还包含props,fixHooks,keyHooks,mouseHooks,分别存储了事件对象的公共属性,键盘事件属性,鼠标事件属性等,根据事件类型为新构建event对象赋予新的属性,同时我们在后期扩展时也可为该event对象赋予自定义属性。
fix: function( event ) {
if ( event[ jQuery.expando ] ) {
return event;
} // Create a writable copy of the event object and normalize some properties
var i, prop,
originalEvent = event,
fixHook = jQuery.event.fixHooks[ event.type ] || {},
copy = fixHook.props ? this.props.concat( fixHook.props ) : this.props; event = jQuery.Event( originalEvent ); for ( i = copy.length; i; ) {
prop = copy[ --i ];
event[ prop ] = originalEvent[ prop ];
} // Fix target property, if necessary (#1925, IE 6/7/8 & Safari2)
if ( !event.target ) {
event.target = originalEvent.srcElement || document;
} // Target should not be a text node (#504, Safari)
if ( event.target.nodeType === 3 ) {
event.target = event.target.parentNode;
} // For mouse/key events, metaKey==false if it's undefined (#3368, #11328; IE6/7/8)
event.metaKey = !!event.metaKey; return fixHook.filter? fixHook.filter( event, originalEvent ) : event;
},
当然jquery.event还有trigger,remove,simulate等其他方法,在此就不一一列举,基本思路都是一致的。对以上原理理解透了,就可以自己根据需要来扩展jquery方法,如mousewheel事件,我们可以利用fix方法来完成对event对象的扩展,而不用自己重新写一套兼容性的代码,具体下节再分析。
文中如有错误及不当之处,请及时指出,谢谢!
文中所用jquery版本为1.8.3。1.2.6版本的jquery事件核心更容易理解。当然里面缺少事件代理的处理。