OpenGL——OpenCV与SOIL读取图片进行纹理贴图

使用OpenCV读取图片代码如下

  /*传入的参数
  std::string m_fileName;
  GLenum m_textureTarget = GL_TEXTURE_2D;
  GLuint m_textureObj;
  */
  Mat img = imread(m_fileName); if (img.empty())
{
fprintf(stderr, "Can not load image %s\n", m_fileName);
return -;
}
//设置长宽
int width = img.cols;
int height = img.rows;
int channel = img.channels();
printf(" depth %d\n", channel); //获取图像指针
int pixellength = width * height * channel;
GLubyte* pixels = new GLubyte[pixellength];
memcpy(pixels, img.data, pixellength * sizeof(char));
//imshow("OpenCV", img); glGenTextures(, &m_textureObj);
glBindTexture(m_textureTarget, m_textureObj);
//必须一个RGB 一个BGR(opencv的mat类的颜色通道是BGR) 否则会出现颜色偏差
glTexImage2D(m_textureTarget, , GL_RGB, width, height, , GL_BGR, GL_UNSIGNED_BYTE, pixels);
//纹理放大缩小使用线性插值
glTexParameterf(m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(m_textureTarget, );
free(pixels);

运行程序时,出现了两个问题:

  • 纹理贴图是黑白的——解决方案:读取的图片的高和宽的大小改为2的倍数即可
  • 贴图颜色出现偏差——解决方案:(原因见上)
    glTexImage2D(m_textureTarget, 0, GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, pixels);

使用SOIL读取图片代码如下

    int picWidth, picHeight;
int channel = ; unsigned char* imageData = SOIL_load_image(m_fileName.c_str(), &picWidth, &picHeight, &channel, SOIL_LOAD_RGB); if (imageData == NULL)
{
fprintf(stderr, "Can not load image ");
std::cout << m_fileName << "\n";
return false;
} //产生指定数量的纹理对象,并将他们的引用句柄放到GLuint数组指针中
glGenTextures(, &m_textureObj);
//告诉OpenGL后面所有和纹理相关调用中所引用的是该次绑定的纹理对象,直到新的对象被绑定
glBindTexture(m_textureTarget, m_textureObj);
glTexImage2D(m_textureTarget, , GL_RGB, picWidth, picHeight, , GL_RGB, GL_UNSIGNED_BYTE, imageData);
//纹理放大缩小使用线性插值
glTexParameterf(m_textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(m_textureTarget, );
SOIL_free_image_data(imageData);
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