FastSocket客户端/服务端通讯示例

新建控制台项目,命名为Server
添加FastSocket.SocketBase,FastSocket.Server引用
 
Socket命令服务类: Sodao.FastSocket.Server.CommandSocketService泛型类
其中需要实现Socket连接,断开,异常,发送完回调及处理未知命令的方法
 
内置的二进制命令对象: Sodao.FatSocket.Server.Command.AsyncBinaryCommandInfo
由一个command name,一个唯一标识SeqId和主题内容buffer构建。
 
定义服务类MyService继承CommandSocketService类,
泛型类型为上述的AsyncBinanryCommandInfo
 
/// <summary>
/// 实现自定义服务
/// </summary>
public class MyService : CommandSocketService<AsyncBinaryCommandInfo>
{
/// <summary>
/// 当连接时会调用此方法
/// </summary>
/// <param name="connection"></param>
public override void OnConnected(IConnection connection)
{
base.OnConnected(connection);
Console.WriteLine(connection.RemoteEndPoint.ToString() + " connected");
}
/// <summary>
/// 当连接断开时会调用此方法
/// </summary>
/// <param name="connection"></param>
/// <param name="ex"></param>
public override void OnDisconnected(IConnection connection, Exception ex)
{
base.OnDisconnected(connection, ex);
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(connection.RemoteEndPoint.ToString() + " disconnected");
Console.ForegroundColor = ConsoleColor.Gray;
}
/// <summary>
/// 当发生错误时会调用此方法
/// </summary>
/// <param name="connection"></param>
/// <param name="ex"></param>
public override void OnException(IConnection connection, Exception ex)
{
base.OnException(connection, ex);
Console.WriteLine("error: " + ex.ToString());
}
/// <summary>
/// 当服务端发送Packet完毕会调用此方法
/// </summary>
/// <param name="connection"></param>
/// <param name="e"></param>
public override void OnSendCallback(IConnection connection, SendCallbackEventArgs e)
{
base.OnSendCallback(connection, e);
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("send " + e.Status.ToString());
Console.ForegroundColor = ConsoleColor.Gray;
}
/// <summary>
/// 处理未知的命令
/// </summary>
/// <param name="connection"></param>
/// <param name="commandInfo"></param>
protected override void HandleUnKnowCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo)
{
Console.WriteLine("unknow command: " + commandInfo.CmdName);
}
}
实现一个命令如示例项目中的SumCommand类,命令类需要实现ICommand泛型接口
即服务中可以进行处理的服务契约
而泛型类型即上述的AsyncBinaryCommandInfo
 
/// <summary>
/// sum command
/// 用于将一组int32数字求和并返回
/// </summary>
public sealed class SumCommand : ICommand<AsyncBinaryCommandInfo>
{
/// <summary>
/// 返回服务名称
/// </summary>
public string Name
{
get { return "sum"; }
}
/// <summary>
/// 执行命令并返回结果
/// </summary>
/// <param name="connection"></param>
/// <param name="commandInfo"></param>
public void ExecuteCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo)
{
if (commandInfo.Buffer == null || commandInfo.Buffer.Length == )
{
Console.WriteLine("sum参数为空");
connection.BeginDisconnect();
return;
}
if (commandInfo.Buffer.Length % != )
{
Console.WriteLine("sum参数错误");
connection.BeginDisconnect();
return;
} int skip = ;
var arr = new int[commandInfo.Buffer.Length / ];
for (int i = , l = arr.Length; i < l; i++)
{
arr[i] = BitConverter.ToInt32(commandInfo.Buffer, skip);
skip += ;
} commandInfo.Reply(connection, BitConverter.GetBytes(arr.Sum()));
}
}

app.config

<?xml version="1.0"?>
<configuration> <configSections>
<section name="socketServer"
type="Sodao.FastSocket.Server.Config.SocketServerConfig, FastSocket.Server"/>
</configSections> <socketServer>
<servers>
<server name="binary"
port="8401"
socketBufferSize="8192"
messageBufferSize="8192"
maxMessageSize="102400"
maxConnections="20000"
serviceType="Server.MyService, Server"
protocol="asyncBinary"/>
</servers>
</socketServer> </configuration>
其中section name="socketServer" 为服务端默认读取的sectionName
type为反射自FastSocket.Server中的config类型
server配置中,name自定,serviceType为上述实现的服务类反射类型
协议名为asyncBinary
在Main函数中启动服务
 
static void Main(string[] args)
{
SocketServerManager.Init();
SocketServerManager.Start(); Console.ReadLine();
}
新建控制台应用程序,命名为Client
添加FastSocket.Client,FastSocket.SocketBase引用
 
客户端的代码为组织命令向服务端请求
创建一个Sodao.FastSocket.Client.AsyncBinarySocketClient的实例
并通过RegisterServerNode来注册服务端节点,需要注意name必须唯一
并且地址为我们服务端运行的地址,端口为服务端配置文件中配置的端口号
 
static void Main(string[] args)
{
var client = new Sodao.FastSocket.Client.AsyncBinarySocketClient(, , , );
//注册服务器节点,这里可注册多个(name不能重复)
client.RegisterServerNode("127.0.0.1:8401", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), ));
//client.RegisterServerNode("127.0.0.1:8402", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.2"), 8401)); //组织sum参数, 格式为<<i:32-limit-endian,....N>>
//这里的参数其实也可以使用thrift, protobuf, bson, json等进行序列化,
byte[] bytes = null;
using (var ms = new System.IO.MemoryStream())
{
for (int i = ; i <= ; i++) ms.Write(BitConverter.GetBytes(i), , );
bytes = ms.ToArray();
}
//发送sum命令
client.Send("sum", bytes, res => BitConverter.ToInt32(res.Buffer, )).ContinueWith(c =>
{
if (c.IsFaulted)
{
Console.WriteLine(c.Exception.ToString());
return;
}
Console.WriteLine(c.Result);
}); Console.ReadLine();
}
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