示例代码参见 http://www.cnblogs.com/T-MAC/p/fastsocket-asyncbinary-usage.html
我这里只写一份客户端如何被动接收的代码。 先从AsyncBinarySocketClient继承定义一个客户端类,重载OnConnected,OnDisconnected,OnMessageReceived等方法。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Sodao.FastSocket.SocketBase;
using Sodao.FastSocket.Client; namespace MaxCode
{
public class MyClient : AsyncBinarySocketClient
{
public MyClient(int socketBufferSize,
int messageBufferSize,
int millisecondsSendTimeout,
int millisecondsReceiveTimeout)
: base(socketBufferSize, messageBufferSize, millisecondsSendTimeout, millisecondsReceiveTimeout)
{ } protected Encoding encode = Encoding.GetEncoding("utf-8");
protected override void OnMessageReceived(IConnection connection, MessageReceivedEventArgs e)
{
if(e.Buffer!=null && e.Buffer.Count>)
MessageBox.Show(encode.GetString(e.Buffer.Array));
base.OnMessageReceived(connection, e);
} protected override void OnConnected(IConnection connection)
{
bConnected = true;
base.OnConnected(connection);
} protected override void OnDisconnected(IConnection connection, Exception ex)
{
bConnected = false;
base.OnDisconnected(connection, ex);
} private bool bConnected = false;
public bool Connected
{
get { return bConnected; }
} }
}
然后在主程序中实例化本类
var client = new MaxCode.MyClient(8192, 8192, 3000, 3000);
//注册服务器节点,这里可注册多个(name不能重复)
client.RegisterServerNode("127.0.0.1:8401", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), 8401)); 然后我们就可以通过重载的OnMessageReceived方法接收来自服务端的消息了。 希望对大家有所帮助。