//3.0初速度需要60秒减少至0
const float MaxTime = 50;
//加速度,方向向下
const float VG = 0.05;
//初速度
const float MaxV = 2.5;
//初始化总路程
const float AllLength = 692;
typedef enum {
GameNoStart,
GamePlaying,
GameOver
} GameState;
@interface BirdFlyViewController ()
{
NSTimer *birdTimer;
//开始游戏开关
BOOL isStart;
//游戏状态
GameState gameState;
//总场景
UIView *playLayer;
//小鸟
UIImageView *birdImgView;
//小鸟的壳
UIView *birdClotherView;
//跳跃时间
float maxJumpTime;
//滚动的背景
UIView *bgView1;
UIView *bgView2;
//管道
UIView *pileImgView11;
UIView *pileImgView12;
UIView *pileImgView21;
UIView *pileImgView22;
//得分
UILabel *scoreLabel;
NSInteger score;
}
@end
@implementation BirdFlyViewController
- (void)dealloc
{
[birdTimer invalidate];
playLayer = nil;
pileImgView11 = nil;
pileImgView12 = nil;
pileImgView21 = nil;
pileImgView22 = nil;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self initBirdAndOther];
birdTimer = [NSTimer scheduledTimerWithTimeInterval:0.008
target:self
selector:@selector(update)
userInfo:nil
repeats:YES];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark -
#pragma mark - 横竖屏幕
//只支持portait,不能旋转:
-(BOOL)shouldAutorotate
{
return NO;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
#pragma mark -
#pragma mark - 频率刷新
- (void) update
{
//判断
if (isStart == YES && gameState == GamePlaying)
{
[self updateBird];
[self updateBg];
[self setPiles];
[self checkBirdRect];
}
}
#pragma mark -
#pragma mark - 初始化
- (void) initBirdAndOther
{
//初始化总场景
playLayer = [[UIView alloc] initWithFrame:self.view.bounds];
[self.view addSubview:playLayer];
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(screenTap)];
[self.view addGestureRecognizer:tapGesture];
//初始化障碍物
bgView1 = [[UIView alloc] initWithFrame:self.view.bounds];
bgView2 = [[UIView alloc] initWithFrame:CGRectMake(320, 0, self.view.bounds.size.width, self.view.bounds.size.height)];
[playLayer addSubview:bgView1];
[playLayer addSubview:bgView2];
//中间的管道
pileImgView11 = [self addPilesAtX:0];
[bgView1 addSubview:pileImgView11];
pileImgView11.hidden = YES;
pileImgView21 = [self addPilesAtX:0];
[bgView2 addSubview:pileImgView21];
pileImgView12 = [self addPilesAtX:160];
[bgView1 addSubview:pileImgView12];
pileImgView12.hidden = YES;
pileImgView22 = [self addPilesAtX:160];
[bgView2 addSubview:pileImgView22];
//底部草
UIImageView *buttomImg1 = [[UIImageView alloc] initWithFrame:CGRectMake(0, [[UIScreen mainScreen] bounds].size.height - 53, 320, 53)];
buttomImg1.image = [UIImage imageNamed:@"ground"];
[bgView1 addSubview:buttomImg1];
UIImageView *buttomImg2 = [[UIImageView alloc] initWithFrame:CGRectMake(0, [[UIScreen mainScreen] bounds].size.height - 53, 320, 53)];
buttomImg2.image = [UIImage imageNamed:@"ground"];
[bgView2 addSubview:buttomImg2];
//小鸟的衣服
birdClotherView = [[UIView alloc] initWithFrame:CGRectMake(60, [[UIScreen mainScreen] bounds].size.height/2 + 80, 40, 30)];
[playLayer addSubview:birdClotherView];
//初始化小鸟
birdImgView = [[UIImageView alloc] init];
birdImgView.frame = CGRectMake(0, 0, 40, 28);
birdImgView.image = [UIImage imageNamed:@"bird"];
[birdClotherView addSubview:birdImgView];
//得分
scoreLabel = [[UILabel alloc] initWithFrame:CGRectMake(10, 40, 300, 30)];
scoreLabel.textAlignment = NSTextAlignmentRight;
[playLayer addSubview:scoreLabel];
scoreLabel.text = @"score: 0";
}
#pragma mark -
#pragma mark - 点击屏幕开始和跳跃
- (void) screenTap
{
//没点击一次
maxJumpTime = MaxTime;
if (isStart == NO)
{
isStart = YES;
gameState = GamePlaying;
for (UIView *tmpView in self.view.subviews)
{
[tmpView removeFromSuperview];
}
[self initBirdAndOther];
}
//仰角30度旋转
CGAffineTransform transform = CGAffineTransformIdentity;
birdImgView.transform = CGAffineTransformRotate(transform, -30 * M_PI / 180 );
}
#pragma mark -
#pragma mark - 设置管道
- (void) setPiles
{
NSInteger tmpY = rand()%120;
if (bgView1.frame.origin.x == -53)
{
//设置第一个管道
CGRect rect = pileImgView11.frame;
rect.origin.y = tmpY - 120;
pileImgView11.frame = rect;
if (pileImgView11.hidden == YES)
{
pileImgView11.hidden = NO;
}
}
else if (bgView1.frame.origin.x == -213)
{
//设置第二个管道
CGRect rect = pileImgView12.frame;
rect.origin.y = tmpY - 120;
pileImgView12.frame = rect;
if (pileImgView12.hidden == YES)
{
pileImgView12.hidden = NO;
}
}
else if (bgView2.frame.origin.x == -53)
{
//设置第三个管道
CGRect rect = pileImgView21.frame;
rect.origin.y = tmpY - 120;
pileImgView21.frame = rect;
}
else if (bgView2.frame.origin.x == -213)
{
//设置第四个管道
CGRect rect = pileImgView22.frame;
rect.origin.y = tmpY - 120;
pileImgView22.frame = rect;
}
}
#pragma mark -
#pragma mark - 碰撞检测
- (void) checkBirdRect
{
//碰撞检测
float birdRightX = birdClotherView.frame.origin.x + 34;
float birdButtomY = birdClotherView.frame.origin.y + 24;
float birdUpY = birdClotherView.frame.origin.y;
//计算障碍物
//下面的柱子和上面的柱子检测
if ((birdRightX - 0 == bgView1.frame.origin.x && birdUpY >= 319 + (pileImgView11.frame.origin.y + 120)))
{
if (pileImgView11.hidden == NO)
{
[self gameOver];
}
}
else if(birdRightX - 0 == bgView1.frame.origin.x && birdButtomY <= 199 + (pileImgView11.frame.origin.y + 120))
{
if (pileImgView11.hidden == NO)
{
[self gameOver];
}
}
if ((birdRightX - 160 == bgView1.frame.origin.x && birdUpY >= 319 + (pileImgView12.frame.origin.y + 120)))
{
if (pileImgView12.hidden == NO)
{
[self gameOver];
}
}
else if(birdRightX - 160 == bgView1.frame.origin.x && birdButtomY <= 199 + (pileImgView12.frame.origin.y + 120))
{
if (pileImgView12.hidden == NO)
{
[self gameOver];
}
}
if ((birdRightX - 0 == bgView2.frame.origin.x && birdUpY >= 319 + (pileImgView21.frame.origin.y + 120)))
{
[self gameOver];
}
else if(birdRightX - 0 == bgView2.frame.origin.x && birdButtomY <= 199 + (pileImgView21.frame.origin.y + 120))
{
[self gameOver];
}
if ((birdRightX - 160 == bgView2.frame.origin.x && birdUpY >= 319 + (pileImgView22.frame.origin.y + 120)))
{
[self gameOver];
}
else if(birdRightX - 160 == bgView2.frame.origin.x && birdButtomY <= 199 + (pileImgView22.frame.origin.y + 120))
{
[self gameOver];
}
//上下柱子横截面检测
if (birdRightX - 0 > bgView1.frame.origin.x && bgView1.frame.origin.x >= birdRightX - 0 - 52 - 34 && (birdUpY <= 199 + (pileImgView11.frame.origin.y + 120) || birdButtomY >= 319 + (pileImgView11.frame.origin.y + 120)))
{
if (pileImgView11.hidden == NO)
{
[self gameOver];
}
}
if (birdRightX - 160 > bgView1.frame.origin.x && bgView1.frame.origin.x >= birdRightX - 160 - 52 - 34 && (birdUpY <= 199 + (pileImgView12.frame.origin.y + 120) || birdButtomY >= 319 + (pileImgView12.frame.origin.y + 120)))
{
if (pileImgView12.hidden == NO)
{
[self gameOver];
}
}
if (birdRightX - 0 > bgView2.frame.origin.x && bgView2.frame.origin.x >= birdRightX - 0 - 52 - 34 && (birdUpY <= 199 + (pileImgView21.frame.origin.y + 120) || birdButtomY >= 319 + (pileImgView21.frame.origin.y + 120)))
{
if (pileImgView12.hidden == NO)
{
[self gameOver];
}
}
if (birdRightX - 160 > bgView2.frame.origin.x && bgView2.frame.origin.x >= birdRightX - 160 - 52 - 34 && (birdUpY <= 199 + (pileImgView22.frame.origin.y + 120) || birdButtomY >= 319 + (pileImgView22.frame.origin.y + 120)))
{
[self gameOver];
}
//判断地平线
if (birdButtomY >= [[UIScreen mainScreen] bounds].size.height - 53)
{
[self gameOver];
}
}
#pragma mark -
#pragma mark - 碰撞处理
- (void) gameOver
{
isStart = NO;
gameState = GameOver;
score = 0;
}
#pragma mark -
#pragma mark - 更新小鸟的坐标位置
- (void) updateBird
{
maxJumpTime --;
CGRect rect = birdClotherView.frame;
if (maxJumpTime >= 0)
{
rect.origin.y = rect.origin.y - (MaxV - (MaxTime - maxJumpTime)*VG);
}
else
{
//俯角30度旋转
CGAffineTransform transform = CGAffineTransformIdentity;
birdImgView.transform = CGAffineTransformRotate(transform, 30 * M_PI / 180 );
rect.origin.y = rect.origin.y - (maxJumpTime*VG);
}
birdClotherView.frame = rect;
}
- (void) updateBg
{
CGRect rect1 = bgView1.frame;
CGRect rect2 = bgView2.frame;
if (rect1.origin.x <= -320)
{
rect1.origin.x = 320;
}
if (rect2.origin.x <= -320)
{
rect2.origin.x = 320;
}
rect1.origin.x = rect1.origin.x - 1;
rect2.origin.x = rect2.origin.x - 1;
bgView1.frame = rect1;
bgView2.frame = rect2;
if (rect1.origin.x == 0 || rect1.origin.x == -160 || rect2.origin.x == 0 || rect2.origin.x == -160)
{
if (pileImgView11.hidden == YES || pileImgView12.hidden == YES)
{
return;
}
score += 1;
scoreLabel.text = [NSString stringWithFormat:@"score: %ld",(long)score];
}
}
#pragma mark -
#pragma mark - 产生障碍物
- (UIView *) addPilesAtX:(float) originX
{
NSInteger tmpY = rand()%120;
//0位置和160的未知 山下间隔120px
UIView *pileView = [[UIView alloc] initWithFrame:CGRectMake(originX, tmpY - 120, 52, 758)];
UIImageView *pileImg1 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 52, 319)];
pileImg1.image = [UIImage imageNamed:@"up_bar"];
[pileView addSubview:pileImg1];
UIImageView *pileImg2 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 439, 52, 319)];
pileImg2.image = [UIImage imageNamed:@"down_bar"];
[pileView addSubview:pileImg2];
return pileView;
}
通过以上代码,就能实现一个小游戏了.Flappy bird 小游戏的实现