//
//
CoreAnimationEffect.h
//
CoreAnimationEffect
//
//
Created by VincentXue on 13-1-19.
//
Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import
<Foundation/Foundation.h>
/**
!
导入QuartzCore.framework
*
*
Example:
*
*
Step.1
*
*
#import "CoreAnimationEffect.h"
*
*
Step.2
*
*
[CoreAnimationEffect animationMoveLeft:your view];
*
*/
@interface
CoreAnimationEffect
: NSObject
#pragma
mark - Custom Animation
/**
*
@brief 快速构建一个你自定义的动画,有以下参数供你设置.
*
*
@note 调用系统预置Type需要在调用类引入下句
*
*
#import <QuartzCore/QuartzCore.h>
*
*
@param type 动画过渡类型
*
@param subType 动画过渡方向(子类型)
*
@param duration 动画持续时间
*
@param timingFunction 动画定时函数属性
*
@param theView 需要添加动画的view.
*
*
*/
+
(
void
)showAnimationType:(
NSString
*)type
withSubType
:(
NSString
*)subType
duration
:(CFTimeInterval)duration
timingFunction
:(
NSString
*)timingFunction
view
:(
UIView
*)theView;
#pragma
mark - Preset Animation
/**
*
下面是一些常用的动画效果
*/
//
reveal
+
(
void
)animationRevealFromBottom:(
UIView
*)view;
+
(
void
)animationRevealFromTop:(
UIView
*)view;
+
(
void
)animationRevealFromLeft:(
UIView
*)view;
+
(
void
)animationRevealFromRight:(
UIView
*)view;
//
渐隐渐消
+
(
void
)animationEaseIn:(
UIView
*)view;
+
(
void
)animationEaseOut:(
UIView
*)view;
//
翻转
+
(
void
)animationFlipFromLeft:(
UIView
*)view;
+
(
void
)animationFlipFromRigh:(
UIView
*)view;
//
翻页
+
(
void
)animationCurlUp:(
UIView
*)view;
+
(
void
)animationCurlDown:(
UIView
*)view;
//
push
+
(
void
)animationPushUp:(
UIView
*)view;
+
(
void
)animationPushDown:(
UIView
*)view;
+
(
void
)animationPushLeft:(
UIView
*)view;
+
(
void
)animationPushRight:(
UIView
*)view;
//
move
+
(
void
)animationMoveUp:(
UIView
*)view
duration
:(CFTimeInterval)duration;
+
(
void
)animationMoveDown:(
UIView
*)view
duration
:(CFTimeInterval)duration;
+
(
void
)animationMoveLeft:(
UIView
*)view;
+
(
void
)animationMoveRight:(
UIView
*)view;
//
旋转缩放
//
各种旋转缩放效果
+
(
void
)animationRotateAndScaleEffects:(
UIView
*)view;
//
旋转同时缩小放大效果
+
(
void
)animationRotateAndScaleDownUp:(
UIView
*)view;
#pragma
mark - Private API
/**
*
下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
*/
+
(
void
)animationFlipFromTop:(
UIView
*)view;
+
(
void
)animationFlipFromBottom:(
UIView
*)view;
+
(
void
)animationCubeFromLeft:(
UIView
*)view;
+
(
void
)animationCubeFromRight:(
UIView
*)view;
+
(
void
)animationCubeFromTop:(
UIView
*)view;
+
(
void
)animationCubeFromBottom:(
UIView
*)view;
+
(
void
)animationSuckEffect:(
UIView
*)view;
+
(
void
)animationRippleEffect:(
UIView
*)view;
+
(
void
)animationCameraOpen:(
UIView
*)view;
+
(
void
)animationCameraClose:(
UIView
*)view;
@end
//
//
CoreAnimationEffect.m
//
CoreAnimationEffect
//
//
Created by VincentXue on 13-1-19.
//
Copyright (c) 2013年 VincentXue. All rights reserved.
//
#import
"CoreAnimationEffect.h"
#import
<QuartzCore/QuartzCore.h>
@implementation
CoreAnimationEffect
/**
*
首先推荐一个不错的网站.
http://www.raywenderlich.com
*/
#pragma
mark - Custom Animation
+
(
void
)showAnimationType:(
NSString
*)type
withSubType
:(
NSString
*)subType
duration
:(CFTimeInterval)duration
timingFunction
:(
NSString
*)timingFunction
view
:(
UIView
*)theView
{
/**
CATransition
*
*
*
CATransition 常用设置及属性注解如下:
*/
CATransition
*animation = [
CATransition
animation
];
/**
delegate
*
*
动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
*
*
@see CAAnimationDelegate (按下command键点击)
*/
animation
.delegate
=
self
;
/**
duration
*
*
动画持续时间
*/
animation
.duration
= duration;
/**
timingFunction
*
*
用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是
*
先快后慢,先慢后快还是先慢再快再慢.
*
*
动画的开始与结束的快慢,有五个预置分别为(下同):
*
kCAMediaTimingFunctionLinear 线性,即匀速
*
kCAMediaTimingFunctionEaseIn 先慢后快
*
kCAMediaTimingFunctionEaseOut 先快后慢
*
kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢
*
kCAMediaTimingFunctionDefault 实际效果是动画中间比较快.
*/
/**
timingFunction
*
*
当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
*
具体参见下面的URL
*
*
@see
http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
*
*
+ (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*
*
- (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*/
animation
.timingFunction
= [
CAMediaTimingFunction
functionWithName
:timingFunction];
/**
fillMode
*
*
决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
*
预置为:
*
kCAFillModeRemoved 默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态
*
kCAFillModeForwards 当动画结束后,layer会一直保持着动画最后的状态
*
kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
*
kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果
*/
animation
.fillMode
= kCAFillModeForwards;
/**
removedOnCompletion
*
*
这个属性默认为YES.一般情况下,不需要设置这个属性.
*
*
但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则
*
fillMode无效
*/
//
animation.removedOnCompletion = NO;
/**
type
*
*
各种动画效果 其中除了‘fade‘, `moveIn‘, `push‘ , `reveal‘ ,其他属于似有的API(我是这么认为的,可以点进去看下注释).
*
↑↑↑上面四个可以分别使用‘kCATransitionFade‘, ‘kCATransitionMoveIn‘, ‘kCATransitionPush‘, ‘kCATransitionReveal‘来调用.
*
@"cube" 立方体翻滚效果
*
@"moveIn" 新视图移到旧视图上面
*
@"reveal" 显露效果(将旧视图移开,显示下面的新视图)
*
@"fade" 交叉淡化过渡(不支持过渡方向) (默认为此效果)
*
@"pageCurl" 向上翻一页
*
@"pageUnCurl" 向下翻一页
*
@"suckEffect" 收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
*
@"rippleEffect" 滴水效果,(不支持过渡方向)
*
@"oglFlip" 上下左右翻转效果
*
@"rotate" 旋转效果
*
@"push"
*
@"cameraIrisHollowOpen" 相机镜头打开效果(不支持过渡方向)
*
@"cameraIrisHollowClose" 相机镜头关上效果(不支持过渡方向)
*/
/**
type
*
*
kCATransitionFade 交叉淡化过渡
*
kCATransitionMoveIn 新视图移到旧视图上面
*
kCATransitionPush 新视图把旧视图推出去
*
kCATransitionReveal 将旧视图移开,显示下面的新视图
*/
animation
.type
= type;
/**
subtype
*
*
各种动画方向
*
*
kCATransitionFromRight; 同字面意思(下同)
*
kCATransitionFromLeft;
*
kCATransitionFromTop;
*
kCATransitionFromBottom;
*/
/**
subtype
*
*
当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
*
90cw 逆时针旋转90°
*
90ccw 顺时针旋转90°
*
180cw 逆时针旋转180°
*
180ccw 顺时针旋转180°
*/
/**
*
type与subtype的对应关系(必看),如果对应错误,动画不会显现.
*
*/
animation
.subtype
= subType;
/**
*
所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.
*
forKey 可以是任意字符串.
*/
[theView
.layer
addAnimation
:animation
forKey
:nil
];
}
#pragma
mark - Preset Animation
+
(
void
)animationRevealFromBottom:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setType
:kCATransitionReveal];
[animation
setSubtype
:kCATransitionFromBottom];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseIn]];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationRevealFromTop:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setType
:kCATransitionReveal];
[animation
setSubtype
:kCATransitionFromTop];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationRevealFromLeft:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setType
:kCATransitionReveal];
[animation
setSubtype
:kCATransitionFromLeft];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseInEaseOut]];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationRevealFromRight:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setType
:kCATransitionReveal];
[animation
setSubtype
:kCATransitionFromRight];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseInEaseOut]];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationEaseIn:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setType
:kCATransitionFade];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseIn]];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationEaseOut:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setType
:kCATransitionFade];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
/**
*
UIViewAnimation
*
*
*
@brief UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
*
*
@method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用
*
nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.
*
@method setAnimationCurve: 设置动画的加速或减速的方式(速度)
*
@method setAnimationDuration: 动画持续时间
*
@method setAnimationTransition:forView:cache: 第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区
*
@method commitAnimations 动画结束
*/
+
(
void
)animationFlipFromLeft:(
UIView
*)view
{
[
UIView
beginAnimations
:nil
context
:
NULL
];
[
UIView
setAnimationCurve
:UIViewAnimationCurveEaseInOut];
[
UIView
setAnimationDuration
:
0
.35f
];
[
UIView
setAnimationTransition
:
UIViewAnimationTransitionFlipFromLeft
forView
:view
cache
:
NO
];
[
UIView
commitAnimations
];
}
+
(
void
)animationFlipFromRigh:(
UIView
*)view
{
[
UIView
beginAnimations
:nil
context
:
NULL
];
[
UIView
setAnimationCurve
:UIViewAnimationCurveEaseInOut];
[
UIView
setAnimationDuration
:
0
.35f
];
[
UIView
setAnimationTransition
:
UIViewAnimationTransitionFlipFromRight
forView
:view
cache
:
NO
];
[
UIView
commitAnimations
];
}
+
(
void
)animationCurlUp:(
UIView
*)view
{
[
UIView
beginAnimations
:nil
context
:
NULL
];
[
UIView
setAnimationCurve
:UIViewAnimationCurveEaseOut];
[
UIView
setAnimationDuration
:
0
.35f
];
[
UIView
setAnimationTransition
:
UIViewAnimationTransitionCurlUp
forView
:view
cache
:
NO
];
[
UIView
commitAnimations
];
}
+
(
void
)animationCurlDown:(
UIView
*)view
{
[
UIView
beginAnimations
:nil
context
:
NULL
];
[
UIView
setAnimationCurve
:UIViewAnimationCurveEaseIn];
[
UIView
setAnimationDuration
:
0
.35f
];
[
UIView
setAnimationTransition
:
UIViewAnimationTransitionCurlDown
forView
:view
cache
:
NO
];
[
UIView
commitAnimations
];
}
+
(
void
)animationPushUp:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:kCATransitionPush];
[animation
setSubtype
:kCATransitionFromTop];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationPushDown:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:kCATransitionPush];
[animation
setSubtype
:kCATransitionFromBottom];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationPushLeft:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:kCATransitionPush];
[animation
setSubtype
:kCATransitionFromLeft];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationPushRight:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:kCATransitionPush];
[animation
setSubtype
:kCATransitionFromRight];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
//
presentModalViewController
+
(
void
)animationMoveUp:(
UIView
*)view
duration
:(CFTimeInterval)duration
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:duration];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseInEaseOut]];
[animation
setType
:kCATransitionMoveIn];
[animation
setSubtype
:kCATransitionFromTop];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
//
dissModalViewController
+
(
void
)animationMoveDown:(
UIView
*)view
duration
:(CFTimeInterval)duration
{
CATransition
*transition = [
CATransition
animation
];
transition
.duration
=
0
.4
;
transition
.timingFunction
= [
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseInEaseOut];
transition
.type
= kCATransitionReveal;
transition
.subtype
= kCATransitionFromBottom;
[view
.layer
addAnimation
:transition
forKey
:nil
];
}
+
(
void
)animationMoveLeft:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:kCATransitionMoveIn];
[animation
setSubtype
:kCATransitionFromLeft];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationMoveRight:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:kCATransitionMoveIn];
[animation
setSubtype
:kCATransitionFromRight];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+(
void
)animationRotateAndScaleEffects:(
UIView
*)view
{
[
UIView
animateWithDuration
:
0
.35f
animations
:^
{
/**
*
*
@param transform 形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.
*
*
@method valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL
*
*
*/
view
.transform
= CGAffineTransformMakeScale(
0
.001
,
0
.001
);
CABasicAnimation
*animation = [
CABasicAnimation
animationWithKeyPath
:
@"transform"
];
//
向右旋转45°缩小到最小,然后再从小到大推出.
animation
.toValue
= [
NSValue
valueWithCATransform3D
:CATransform
3
DMakeRotation(
M_PI
,
0
.70
,
0
.40
,
0
.80
)];
/**
*
其他效果:
*
从底部向上收缩一半后弹出
*
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
*
*
从底部向上完全收缩后弹出
*
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
*
*
左旋转45°缩小到最小,然后再从小到大推出.
*
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
*
*
旋转180°缩小到最小,然后再从小到大推出.
*
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
*/
animation
.duration
=
0
.45
;
animation
.repeatCount
=
1
;
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
completion
:^(
BOOL
finished)
{
[
UIView
animateWithDuration
:
0
.35f
animations
:^
{
view
.transform
= CGAffineTransformMakeScale(
1
.0
,
1
.0
);
}];
}];
}
/**
CABasicAnimation
*
*
@see
https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
*
*
@brief 便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个
*
键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果
*
具体可以填写什么请参考上面的URL,切勿乱填!
*
例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.
*
这个动画的效果是把view旋转到最小,再旋转回来.
*
你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.
*
*
@param toValue 动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:
*
fromValue(开始值), toValue(结束值), byValue(偏移值),
!
这三个属性最多只能同时设置两个;
*
他们之间的关系如下:
*
如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;
*
如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;
*
如果同时设置了byValue 和toValue,那么动画就会从toValue - byValue过渡到toValue;
*
*
如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;
*
如果只设置了toValue ,那么动画就会从当前的value过渡到toValue;
*
如果只设置了byValue ,那么动画就会从从当前的value过渡到当前value + byValue.
*
*
可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并
*
同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.
!
而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去
*
完成这些显示效果而已.
*
在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.
*
*
@param duration 动画持续时间
*
*
@param timingFunction 动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...
*/
/**
CAAnimationGroup
*
*
@brief 顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,
*
把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,
*
这时候就可以使用CAAnimationGroup.
*
*
@param duration 动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一
*
设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性
*
的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.
*
*
@param autoreverses 动画完成后自动重新开始,默认为NO.
*
*
@param repeatCount 动画重复次数,默认为0.
*
*
@param animations 动画组(数组类型),把需要同时运行的动画加到这个数组里.
*
*
@note addAnimation:forKey 这个方法的forKey参数是一个字符串,这个字符串可以随意设置.
*
*
@note 如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把
*
removedOnCompletion 设置为NO;
*/
+
(
void
)animationRotateAndScaleDownUp:(
UIView
*)view
{
CABasicAnimation
*rotationAnimation = [
CABasicAnimation
animationWithKeyPath
:
@"transform.rotation.z"
];
rotationAnimation
.toValue
= [
NSNumber
numberWithFloat
:(
2
* M_PI) *
2
];
rotationAnimation
.duration
=
0
.35f
;
rotationAnimation
.timingFunction
= [
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseInEaseOut];
CABasicAnimation
*scaleAnimation = [
CABasicAnimation
animationWithKeyPath
:
@"transform.scale"
];
scaleAnimation
.toValue
= [
NSNumber
numberWithFloat
:
0
.0
];
scaleAnimation
.duration
=
0
.35f
;
scaleAnimation
.timingFunction
= [
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseInEaseOut];
CAAnimationGroup
*animationGroup = [
CAAnimationGroup
animation
];
animationGroup
.duration
=
0
.35f
;
animationGroup
.autoreverses
=
YES
;
animationGroup
.repeatCount
=
1
;
animationGroup
.animations
=[
NSArray
arrayWithObjects
:rotationAnimation,
scaleAnimation,
nil
];
[view
.layer
addAnimation
:animationGroup
forKey
:
@"animationGroup"
];
}
#pragma
mark - Private API
+
(
void
)animationFlipFromTop:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"oglFlip"
];
[animation
setSubtype
:
@"fromTop"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationFlipFromBottom:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"oglFlip"
];
[animation
setSubtype
:
@"fromBottom"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationCubeFromLeft:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"cube"
];
[animation
setSubtype
:
@"fromLeft"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationCubeFromRight:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"cube"
];
[animation
setSubtype
:
@"fromRight"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationCubeFromTop:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"cube"
];
[animation
setSubtype
:
@"fromTop"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationCubeFromBottom:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"cube"
];
[animation
setSubtype
:
@"fromBottom"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationSuckEffect:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"suckEffect"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationRippleEffect:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"rippleEffect"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationCameraOpen:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"cameraIrisHollowOpen"
];
[animation
setSubtype
:
@"fromRight"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
+
(
void
)animationCameraClose:(
UIView
*)view
{
CATransition
*animation = [
CATransition
animation
];
[animation
setDuration
:
0
.35f
];
[animation
setFillMode
:kCAFillModeForwards];
[animation
setTimingFunction
:[
CAMediaTimingFunction
functionWithName
:kCAMediaTimingFunctionEaseOut]];
[animation
setType
:
@"cameraIrisHollowClose"
];
[animation
setSubtype
:
@"fromRight"
];
[view
.layer
addAnimation
:animation
forKey
:nil
];
}
@end
原文地址:http://blog.csdn.net/liulushi_1988/article/details/9002018