【转】IOS 30多个iOS常用动画,带详细注释

原文: http://blog.csdn.net/zhibudefeng/article/details/8691567

CoreAnimationEffect.h  文件
 //  CoreAnimationEffect.h  

 //  CoreAnimationEffect  

 //  

 //  Created by VincentXue on 13-1-19.  

 //  Copyright (c) 2013年 VincentXue. All rights reserved.  

 //  

 #import <Foundation/Foundation.h>  

 /** 

  !  导入QuartzCore.framework 

  * 

  *  Example: 

  * 

  *  Step.1 

  * 

  *      #import "CoreAnimationEffect.h" 

  * 

  *  Step.2 

  * 

  *      [CoreAnimationEffect animationMoveLeft:your view]; 

  *   

  */  

 @interface CoreAnimationEffect : NSObject  

 #pragma mark - Custom Animation  

 /** 

  *   @brief 快速构建一个你自定义的动画,有以下参数供你设置. 

  * 

  *   @note  调用系统预置Type需要在调用类引入下句 

  * 

  *          #import <QuartzCore/QuartzCore.h> 

  * 

  *   @param type                动画过渡类型 

  *   @param subType             动画过渡方向(子类型) 

  *   @param duration            动画持续时间 

  *   @param timingFunction      动画定时函数属性 

  *   @param theView             需要添加动画的view. 

  * 

  * 

  */  

 + (void)showAnimationType:(NSString *)type  

               withSubType:(NSString *)subType  

                  duration:(CFTimeInterval)duration  

            timingFunction:(NSString *)timingFunction  

                      view:(UIView *)theView;  

 #pragma mark - Preset Animation  

 /** 

  *  下面是一些常用的动画效果 

  */  

 // reveal  

 + (void)animationRevealFromBottom:(UIView *)view;  

 + (void)animationRevealFromTop:(UIView *)view;  

 + (void)animationRevealFromLeft:(UIView *)view;  

 + (void)animationRevealFromRight:(UIView *)view;  

 // 渐隐渐消  

 + (void)animationEaseIn:(UIView *)view;  

 + (void)animationEaseOut:(UIView *)view;  

 // 翻转  

 + (void)animationFlipFromLeft:(UIView *)view;  

 + (void)animationFlipFromRigh:(UIView *)view;  

 // 翻页  

 + (void)animationCurlUp:(UIView *)view;  

 + (void)animationCurlDown:(UIView *)view;  

 // push  

 + (void)animationPushUp:(UIView *)view;  

 + (void)animationPushDown:(UIView *)view;  

 + (void)animationPushLeft:(UIView *)view;  

 + (void)animationPushRight:(UIView *)view;  

 // move  

 + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;  

 + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;  

 + (void)animationMoveLeft:(UIView *)view;  

 + (void)animationMoveRight:(UIView *)view;  

 // 旋转缩放  

 // 各种旋转缩放效果  

 + (void)animationRotateAndScaleEffects:(UIView *)view;  

 // 旋转同时缩小放大效果  

 + (void)animationRotateAndScaleDownUp:(UIView *)view;  

 #pragma mark - Private API  

 /** 

  *  下面动画里用到的某些属性在当前API里是不合法的,但是也可以用. 

  */  

 + (void)animationFlipFromTop:(UIView *)view;  

 + (void)animationFlipFromBottom:(UIView *)view;  

 + (void)animationCubeFromLeft:(UIView *)view;  

 + (void)animationCubeFromRight:(UIView *)view;  

 + (void)animationCubeFromTop:(UIView *)view;  

 + (void)animationCubeFromBottom:(UIView *)view;  

 + (void)animationSuckEffect:(UIView *)view;  

 + (void)animationRippleEffect:(UIView *)view;  

 + (void)animationCameraOpen:(UIView *)view;  

 + (void)animationCameraClose:(UIView *)view;  

 @end  

 

CoreAnimationEffect.m  文件
 //  CoreAnimationEffect.m  

 //  CoreAnimationEffect  

 //  

 //  Created by VincentXue on 13-1-19.  

 //  Copyright (c) 2013年 VincentXue. All rights reserved.  

 //  

 #import "CoreAnimationEffect.h"  

 #import <QuartzCore/QuartzCore.h>  

 @implementation CoreAnimationEffect  

 /** 

  *  首先推荐一个不错的网站.   http://www.raywenderlich.com 

  */  

 #pragma mark - Custom Animation  

 + (void)showAnimationType:(NSString *)type  

               withSubType:(NSString *)subType  

                  duration:(CFTimeInterval)duration  

            timingFunction:(NSString *)timingFunction  

                      view:(UIView *)theView  

 {  

 /** CATransition 

      * 

      *  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html 

      *  @see http://geeklu.com/2012/09/animation-in-ios/ 

      * 

      *  CATransition 常用设置及属性注解如下: 

      */  

     CATransition *animation = [CATransition animation];  

 /** delegate 

      * 

      *  动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法. 

      * 

      *  @see CAAnimationDelegate    (按下command键点击) 

      */  

     animation.delegate = self;  

 /** duration 

      * 

      *  动画持续时间 

      */  

     animation.duration = duration;  

 /** timingFunction 

      * 

      *  用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是 

      *  先快后慢,先慢后快还是先慢再快再慢. 

      * 

      *  动画的开始与结束的快慢,有五个预置分别为(下同): 

      *  kCAMediaTimingFunctionLinear            线性,即匀速 

      *  kCAMediaTimingFunctionEaseIn            先慢后快 

      *  kCAMediaTimingFunctionEaseOut           先快后慢 

      *  kCAMediaTimingFunctionEaseInEaseOut     先慢后快再慢 

      *  kCAMediaTimingFunctionDefault           实际效果是动画中间比较快. 

      */  

 /** timingFunction 

      * 

      *  当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction 

      *  具体参见下面的URL 

      * 

      *  @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html 

      * 

      *  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; 

      * 

      *  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; 

      */  

     animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];  

 /** fillMode 

      * 

      *  决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后. 

      *  预置为: 

      *  kCAFillModeRemoved   默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态 

      *  kCAFillModeForwards  当动画结束后,layer会一直保持着动画最后的状态 

      *  kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL 

      *  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一起的效果 

      */  

     animation.fillMode = kCAFillModeForwards;  

 /** removedOnCompletion 

      * 

      *  这个属性默认为YES.一般情况下,不需要设置这个属性. 

      * 

      *  但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则 

      *  fillMode无效 

      */  

 //    animation.removedOnCompletion = NO;  

 /** type 

      * 

      *  各种动画效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释). 

      *  ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用. 

      *  @"cube"                     立方体翻滚效果 

      *  @"moveIn"                   新视图移到旧视图上面 

      *  @"reveal"                   显露效果(将旧视图移开,显示下面的新视图) 

      *  @"fade"                     交叉淡化过渡(不支持过渡方向)             (默认为此效果) 

      *  @"pageCurl"                 向上翻一页 

      *  @"pageUnCurl"               向下翻一页 

      *  @"suckEffect"               收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向) 

      *  @"rippleEffect"             滴水效果,(不支持过渡方向) 

      *  @"oglFlip"                  上下左右翻转效果 

      *  @"rotate"                   旋转效果 

      *  @"push"                      

      *  @"cameraIrisHollowOpen"     相机镜头打开效果(不支持过渡方向) 

      *  @"cameraIrisHollowClose"    相机镜头关上效果(不支持过渡方向) 

      */  

 /** type 

      * 

      *  kCATransitionFade            交叉淡化过渡 

      *  kCATransitionMoveIn          新视图移到旧视图上面 

      *  kCATransitionPush            新视图把旧视图推出去 

      *  kCATransitionReveal          将旧视图移开,显示下面的新视图 

      */  

     animation.type = type;  

 /** subtype 

      * 

      *  各种动画方向 

      * 

      *  kCATransitionFromRight;      同字面意思(下同) 

      *  kCATransitionFromLeft; 

      *  kCATransitionFromTop; 

      *  kCATransitionFromBottom; 

      */  

 /** subtype 

      * 

      *  当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为: 

      *  90cw    逆时针旋转90° 

      *  90ccw   顺时针旋转90° 

      *  180cw   逆时针旋转180° 

      *  180ccw  顺时针旋转180° 

      */  

 /** 

      *  type与subtype的对应关系(必看),如果对应错误,动画不会显现. 

      * 

      *  @see http://iphonedevwiki.net/index.php/CATransition 

      */  

     animation.subtype = subType;  

 /** 

      *  所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上. 

      *  forKey  可以是任意字符串. 

      */  

     [theView.layer addAnimation:animation forKey:nil];  

 }  

 #pragma mark - Preset Animation  

 + (void)animationRevealFromBottom:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setType:kCATransitionReveal];  

     [animation setSubtype:kCATransitionFromBottom];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationRevealFromTop:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setType:kCATransitionReveal];  

     [animation setSubtype:kCATransitionFromTop];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationRevealFromLeft:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setType:kCATransitionReveal];  

     [animation setSubtype:kCATransitionFromLeft];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationRevealFromRight:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setType:kCATransitionReveal];  

     [animation setSubtype:kCATransitionFromRight];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationEaseIn:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setType:kCATransitionFade];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationEaseOut:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setType:kCATransitionFade];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 /** 

  *  UIViewAnimation 

  * 

  *  @see    http://www.cocoachina.com/bbs/read.php?tid=110168 

  * 

  *  @brief  UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL. 

  *   

  *  @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用 

  *                                  nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型. 

  *  @method setAnimationCurve:      设置动画的加速或减速的方式(速度) 

  *  @method setAnimationDuration:   动画持续时间 

  *  @method setAnimationTransition:forView:cache:   第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区 

  *  @method commitAnimations        动画结束 

  */  

 + (void)animationFlipFromLeft:(UIView *)view  

 {  

     [UIView beginAnimations:nil context:NULL];  

     [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];  

     [UIView setAnimationDuration:0.35f];  

     [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];  

     [UIView commitAnimations];  

 }  

 + (void)animationFlipFromRigh:(UIView *)view  

 {  

     [UIView beginAnimations:nil context:NULL];  

     [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];  

     [UIView setAnimationDuration:0.35f];  

     [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];  

     [UIView commitAnimations];  

 }  

 + (void)animationCurlUp:(UIView *)view  

 {  

     [UIView beginAnimations:nil context:NULL];  

     [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];  

     [UIView setAnimationDuration:0.35f];  

     [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];  

     [UIView commitAnimations];  

 }  

 + (void)animationCurlDown:(UIView *)view  

 {  

     [UIView beginAnimations:nil context:NULL];  

     [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];  

     [UIView setAnimationDuration:0.35f];  

     [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];  

     [UIView commitAnimations];  

 }  

 + (void)animationPushUp:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:kCATransitionPush];  

     [animation setSubtype:kCATransitionFromTop];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationPushDown:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:kCATransitionPush];  

     [animation setSubtype:kCATransitionFromBottom];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationPushLeft:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:kCATransitionPush];  

     [animation setSubtype:kCATransitionFromLeft];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationPushRight:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:kCATransitionPush];  

     [animation setSubtype:kCATransitionFromRight];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 // presentModalViewController  

 + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:duration];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];  

     [animation setType:kCATransitionMoveIn];  

     [animation setSubtype:kCATransitionFromTop];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 // dissModalViewController  

 + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration  

 {  

     CATransition *transition = [CATransition animation];  

     transition.duration =0.4;  

     transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];  

     transition.type = kCATransitionReveal;  

     transition.subtype = kCATransitionFromBottom;  

     [view.layer addAnimation:transition forKey:nil];  

 }  

 + (void)animationMoveLeft:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:kCATransitionMoveIn];  

     [animation setSubtype:kCATransitionFromLeft];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationMoveRight:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:kCATransitionMoveIn];  

     [animation setSubtype:kCATransitionFromRight];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 +(void)animationRotateAndScaleEffects:(UIView *)view  

 {  

     [UIView animateWithDuration:0.35f animations:^  

      {  

 /** 

           *  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/ 

           * 

           *  @param     transform   形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL. 

           * 

           *  @method    valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL 

           * 

           *  @see       http://blog.csdn.net/liubo0_0/article/details/7452166 

           * 

           */  

          view.transform = CGAffineTransformMakeScale(0.001, 0.001);  

          CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];  

 // 向右旋转45°缩小到最小,然后再从小到大推出.  

          animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];  

 /** 

           *     其他效果: 

           *     从底部向上收缩一半后弹出 

           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)]; 

           * 

           *     从底部向上完全收缩后弹出 

           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)]; 

           * 

           *     左旋转45°缩小到最小,然后再从小到大推出. 

           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)]; 

           * 

           *     旋转180°缩小到最小,然后再从小到大推出. 

           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)]; 

           */  

          animation.duration = 0.45;  

          animation.repeatCount = ;  

          [view.layer addAnimation:animation forKey:nil];  

      }  

                      completion:^(BOOL finished)  

      {  

          [UIView animateWithDuration:0.35f animations:^  

           {  

               view.transform = CGAffineTransformMakeScale(1.0, 1.0);  

           }];  

      }];  

 }  

 /** CABasicAnimation 

  * 

  *  @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html 

  * 

  *  @brief                      便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个 

  *                              键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果 

  *                              具体可以填写什么请参考上面的URL,切勿乱填! 

  *                              例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度. 

  *                              这个动画的效果是把view旋转到最小,再旋转回来. 

  *                              你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类. 

  * 

  *  @param toValue              动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为: 

  *                              fromValue(开始值), toValue(结束值), byValue(偏移值), 

  !                              这三个属性最多只能同时设置两个; 

  *                              他们之间的关系如下: 

  *                              如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue; 

  *                              如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue; 

  *                              如果同时设置了byValue  和toValue,那么动画就会从toValue - byValue过渡到toValue; 

  * 

  *                              如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value; 

  *                              如果只设置了toValue  ,那么动画就会从当前的value过渡到toValue; 

  *                              如果只设置了byValue  ,那么动画就会从从当前的value过渡到当前value + byValue. 

  * 

  *                              可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并 

  *                              同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值. 

  !                              而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去 

  *                              完成这些显示效果而已. 

  *                              在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度. 

  * 

  *  @param duration             动画持续时间 

  * 

  *  @param timingFunction       动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢... 

  */  

 /** CAAnimationGroup 

  * 

  *  @brief                      顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画, 

  *                              把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性, 

  *                              这时候就可以使用CAAnimationGroup. 

  * 

  *  @param duration             动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一 

  *                              设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性 

  *                              的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画. 

  * 

  *  @param autoreverses         动画完成后自动重新开始,默认为NO. 

  * 

  *  @param repeatCount          动画重复次数,默认为0. 

  * 

  *  @param animations           动画组(数组类型),把需要同时运行的动画加到这个数组里. 

  * 

  *  @note  addAnimation:forKey  这个方法的forKey参数是一个字符串,这个字符串可以随意设置. 

  * 

  *  @note                       如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把 

  *                              removedOnCompletion 设置为NO; 

  */  

 + (void)animationRotateAndScaleDownUp:(UIView *)view  

 {  

     CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];  

  rotationAnimation.toValue = [NSNumber numberWithFloat:( * M_PI) * ];  

  rotationAnimation.duration = 0.35f;  

  rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];  

  CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];  

  scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];  

  scaleAnimation.duration = 0.35f;  

  scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];  

  CAAnimationGroup *animationGroup = [CAAnimationGroup animation];  

  animationGroup.duration = 0.35f;  

  animationGroup.autoreverses = YES;  

  animationGroup.repeatCount = ;  

  animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];  

  [view.layer addAnimation:animationGroup forKey:@"animationGroup"];  

 }  

 #pragma mark - Private API  

 + (void)animationFlipFromTop:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"oglFlip"];  

     [animation setSubtype:@"fromTop"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationFlipFromBottom:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"oglFlip"];  

     [animation setSubtype:@"fromBottom"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationCubeFromLeft:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"cube"];  

     [animation setSubtype:@"fromLeft"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationCubeFromRight:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"cube"];  

     [animation setSubtype:@"fromRight"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationCubeFromTop:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"cube"];  

     [animation setSubtype:@"fromTop"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationCubeFromBottom:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"cube"];  

     [animation setSubtype:@"fromBottom"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationSuckEffect:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"suckEffect"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationRippleEffect:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"rippleEffect"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationCameraOpen:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"cameraIrisHollowOpen"];  

     [animation setSubtype:@"fromRight"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 + (void)animationCameraClose:(UIView *)view  

 {  

     CATransition *animation = [CATransition animation];  

     [animation setDuration:0.35f];  

     [animation setFillMode:kCAFillModeForwards];  

     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];  

     [animation setType:@"cameraIrisHollowClose"];  

     [animation setSubtype:@"fromRight"];  

     [view.layer addAnimation:animation forKey:nil];  

 }  

 @end 
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