从Fgui中的图集中取一个图素,把图素用到场景等非UI的地方。
此操作会动态创建一个Sprite对象,效率不好,不适合大量使用。
private static Dictionary<string, Sprite> cacheSpriteByFGUIDic = new Dictionary<string, Sprite>(); /// <summary> /// 从FGUI中取一张图片并返回一个Sprite(不建议频繁使用) /// </summary> /// <param name="packageName"></param> /// <param name="texName"></param> public static Sprite GetSpriteByFGUI(string packageName, string texName) { if (cacheSpriteByFGUIDic.ContainsKey(texName)) return cacheSpriteByFGUIDic[texName]; else { FairyGUI.GImage gImage = FairyGUI.UIPackage.CreateObject(packageName, texName).asImage; Rect rect = new Rect(gImage.texture.uvRect.x * gImage.texture.nativeTexture.width, gImage.texture.uvRect.y * gImage.texture.nativeTexture.height, gImage.texture.uvRect.width * gImage.texture.nativeTexture.width, gImage.texture.uvRect.height * gImage.texture.nativeTexture.height); Sprite sprite = Sprite.Create((Texture2D)gImage.texture.nativeTexture, rect, new Vector2(0.5f, 0.5f), 100); gImage.Dispose(); cacheSpriteByFGUIDic.Add(texName, sprite); return sprite; } }