一、AgileEAS.NET SOA中间件Socket/Tcp框架介绍
在文章AgileEAS.NET SOA 中间件平台.Net Socket通信框架-介绍一文之中我们对AgileEAS.NET SOA中间Socket/Tcp框架进行了总体的介绍,我们知道
AgileEAS.NET SOA中间件Socket/Tcp框架是一套Socket通信的消息中间件:
二、多人在线聊天室系统
在文章AgileEAS.NET SOA 中间件平台.Net Socket通信框架-简单例子-实现简单的服务端客户端消息应答给大家实例介绍了有关于AgileEAS.NET SOA 中间件Socket通信框架的简单应用之后,我们通过文章AgileEAS.NET SOA 中间件平台.Net Socket通信框架-完整应用例子-在线聊天室系统-下载配置向大家展示了一个完整成熟的.NET Socket 通信框架的应用案例,一个从在线聊天室系统,通过文章向大家讲解了如何下载和编译安案例源代码、以及如何配置服务端和客户段。
相对于简单的客户端==》服务端消息请求与应答的例子而言,在线多人聊天室系统的复杂度都要超过客户端==》服务端消息请求例子N多倍,但是限于文章篇幅的原因,我们没有在文章AgileEAS.NET SOA 中间件平台.Net Socket通信框架-完整应用例子-在线聊天室系统-下载配置这中为大家介绍这个案例的具体代码。
下面我将为大家介绍这个案例的关键代码及阅读、理解、修改完善所需要注意的地方。
三、关于代码编译环境及其他的地些设置
本案例的源代码在下载压缩包的Code目录之中,所有的引用AgileEAS.NET SOA 中间件平台的程序集及客户端、服务端运行所必须的文件都在下载压缩包的Publish目录之中,所有项目的编译输出路径也都是在Publish目录,也就是所有项目不管是在Debug编译环境还是在Release编译环境都是输出在Publish目录之中,有关具体的设置请看下图:
四、解决方案之中的项目说明
ChatRoom解决方案之是共有ChatRoom.Entities、ChatRoom.BLL.Contracts、ChatRoom.BLL.Host、ChatRoom.Messages、ChatRoom.Socket、ChatingRoom.MainClient、ChatingRoom.UserManage共七个项目,其中:
ChatRoom.Entities:是聊天室注册用启的数据存储实体,其中只包括一个实体User,即注册用户信息。
ChatRoom.BLL.Contracts:为用户管理、登录验证、密码找回修改等功能的分布式服务定义契约,其中仅包括一个服务契约定义IUserService(用户服务)。
ChatRoom.BLL.Host:为ChatRoom.BLL.Contracts所定义的服务契约的功能实现。
ChatRoom.Messages:服务端与客户端通信消息的定义,包括聊天消息、用户登录请求、登录结果、在线用户清单消息、用户上下线状态通知消息。
ChatRoom.Socket:为服务端的业务代码、包括AgileEAS.NET SOA服务进程的SocketService插件以及服务端收到客户端各种消息的消息处理器代码。
ChatingRoom.MainClient:为客户端代码、包括客户段界面以及客户端收到通信消息的消息处理器代码。
五、关于SOA服务SocketService插件
如果对比AgileEAS.NET SOA 中间件平台.Net Socket通信框架-简单例子-实现简单的服务端客户端消息应答,细心的朋友一定会发现本案例中没有了类似Socket.Demo.Server功能的项目,而是多了ChatRoom.Socket项目。
关于这个问题就涉及到了AgileEAS.NET SOA 中间件平台的SOA服务实例及Socket框架的设计,在SOA服务实例本身被设计成为了一个可以运行WCF、WS、Socket等各吃点通信及其他应用服务的运行容器,那么我们的Socket服务端也可以在此服务实例之中运行,同时在我们的AgileEAS.NET SOA中间件平台的微内核程序集EAS.MicroKernel.dll之中定义了SocketService插件的实现标准:
1: using System;
2: using System.Collections.Generic;
3: using System.Linq;
4: using System.Text;
5: using EAS.Distributed;
6:
7: namespace EAS.Sockets
8: {
9: /// <summary>
10: /// SocketService服务接口定义。
11: /// </summary>
12: /// <remarks>
13: /// 一个Socket服务器可以承载多种/个Socket服务,一个Socket服务处理一种业务。
14: /// 如IM SocketService 处理IM相关的即时通讯业务,而WF SocketService 处理工作流相关的服务,这两种Socket服务可以同时运行在一个Socket服务器之中。
15: /// </remarks>
16: public interface ISocketService:IAppService
17: {
18: /// <summary>
19: /// 使用ServerEngine初始化SocketService。
20: /// </summary>
21: /// <param name="socketServer">Socket服务器对象。</param>
22: void Initialize(ISocketServerBase socketServer);
23: }
24: }
ISocketService接口中定义了一个初始化方法:void Initialize(ISocketServerBase socketServer),用于SOA服务实例完成对ISocketService实例的初始化,其中传入参数为一个ISocketServerBase对象,其本质的含义为SOA服务实例调用ISocketService实例对象把SOA服务实例之中的SocketServer对象做为参数传入,那么我们就可以在ISocketService对象之中针对SocketServer做一些初始化工作,其中最重要的工作是,挂载与之相关的消息对象器IMessageHandler。
ChatRoom.Socket项目之中包括了一个ISocketService的实现ChatRoom.Socket.MessageService
1: using EAS.Loggers;
2: using EAS.Sockets;
3: using System;
4: using System.Collections.Generic;
5: using System.Linq;
6: using System.Text;
7:
8: namespace ChatRoom.Socket
9: {
10: /// <summary>
11: /// 聊天室消息服务,由EAS.SOA.Server.Exe引擎的Socket初始化程序。
12: /// </summary>
13: public class MessageService : ISocketService
14: {
15: #region ISocketService 成员
16:
17: public void Initialize(EAS.Sockets.ISocketServerBase socketServer)
18: {
19: try
20: {
21: socketServer.AddHander(new ChatMessageHandler());
22: socketServer.AddHander(new LoginMessageHandler());
23: ChatRoomContext.Instance.SocketServer = socketServer;
24: }
25: catch (System.Exception exc)
26: {
27: Logger.Error(exc);
28: }
29:
30: socketServer.SessionStarted += socketServer_SessionStarted;
31: socketServer.SessionAbandoned += socketServer_SessionAbandoned;
32: }
33:
34: void socketServer_SessionStarted(object sender, NetSessionEventArgs e)
35: {
36: Logger.Info(string.Format("Session:{0} Started", e.Session.SessionID));
37: }
38:
39: void socketServer_SessionAbandoned(object sender, NetSessionEventArgs e)
40: {
41: Logger.Info(string.Format("Session:{0} Abandoned", e.Session.SessionID));
42: }
43:
44: //void socketServer_MessagerReceived(object sender, EAS.Sockets.MessageEventArgs e)
45: //{
46: // Logger.Info(string.Format("MessagerReceived:{0}", e.Message.ToString()));
47: //}
48:
49:
50: //void socketServer_MessageSend(object sender, EAS.Sockets.MessageEventArgs e)
51: //{
52: // Logger.Info(string.Format("MessageSend:{0}", e.Message.ToString()));
53: //}
54:
55: public void Start()
56: {
57:
58: }
59:
60: public void Stop()
61: {
62:
63: }
64:
65: #endregion
66: }
67: }
其中最重要的代码是Initialize函数之中挂载ChatMessage、LoginMessage两个消息的消息处理器代码:
1: socketServer.AddHander(new ChatMessageHandler());
2: socketServer.AddHander(new LoginMessageHandler());
Socket插件服务的定义除了代码定义之外,还需要在AgileEAS.NET SOA 中间件有SOA服务实例配置文件之中进行定义,因为SOA服务实例程序有32位和64位版本,分别为EAS.SOA.Server.exe和EAS.SOA.Server.x64.exe,所以要根据自身的机器条件和自己喜欢的运行环境修改EAS.SOA.Server.exe.config或EAS.SOA.Server.x64.exe.config:
1: <?xml version="1.0"?>
2: <configuration>
3: <configSections>
4: <section name="eas" type="EAS.ConfigHandler,EAS.MicroKernel"/>
5: </configSections>
6: <!--支持混合程序集-->
7: <startup useLegacyV2RuntimeActivationPolicy="true">
8: <supportedRuntime version="v4.0"/>
9: </startup>
10: <eas>
11: <configurations>
12: <item name="Key" value="Value"/>
13: </configurations>
14: <appserver>
15: <channel>
16: <wcf enable="true">
17: <config tcpPort="6907" httpPort="6908"/>
18: <serviceThrottling maxConcurrentCalls="128" maxConcurrentInstances="128" maxConcurrentSessions="256"/>
19: <wcfServices>
20: <wcfService key="Key" type="Value"/>
21: </wcfServices>
22: </wcf>
23: <socket enable ="true">
24: <config tcpPort="6906"/>
25: <serviceThrottling maxConcurrence="8196"/>
26: <socketServices>
27: <socketService key="MessageService" type="ChatRoom.Socket.MessageService,ChatRoom.Socket"/>
28: </socketServices>
29: </socket>
30: </channel>
31: <appServices>
32: <service key="Key" type="Value"/>
33: </appServices>
34: </appserver>
35: <objects>
36: <!--数据访问提供者对象-->
37: <object name="DbProvider" assembly="EAS.Data.Provider" type="EAS.Data.Access.SqliteProvider" LifestyleType="Thread">
38: <property name="ConnectionString" type="string" value="Data Source=..\db\Chat.db;" />
39: </object>
40: <!--数据访问器-->
41: <object name="DataAccessor" assembly="EAS.Data" type="EAS.Data.Access.DataAccessor" LifestyleType="Thread">
42: <property name="DbProvider" type="object" value="DbProvider"/>
43: <property name="Language" type="object" value="SqliteLanguage"/>
44: </object>
45: <!--ORM访问器-->
46: <object name="OrmAccessor" assembly="EAS.Data" type="EAS.Data.ORM.OrmAccessor" LifestyleType="Thread">
47: <property name="DataAccessor" type="object" value="DataAccessor"/>
48: </object>
49: <!--本地服务桥-->
50: <object name="ServiceBridger" assembly="EAS.MicroKernel" type="EAS.Services.DirectServiceBridger" LifestyleType="Singleton" />
51: <!--Linq查询语言-->
52: <object name="SqliteLanguage" assembly="EAS.Data.Provider" type="EAS.Data.Linq.SqliteLanguage" LifestyleType="Thread"/>
53: <!--日志记录-->
54: <object name="Logger" assembly="EAS.MicroKernel" type="EAS.Loggers.TextLogger" LifestyleType="Singleton">
55: <property name="Path" type="string" value="..\logs" />
56: </object>
57: <!--分布式服务上下文参数定义。-->
58: <object name="EAS.Distributed.ServiceContext" type="EAS.Distributed.ServiceContext,EAS.SOA.Server" LifestyleType="Singleton">
59: <property name="EnableLogging" type="bool" value="false" />
60: </object>
61: </objects>
62: </eas>
63: <startup>
64: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
65: </startup>
66: </configuration>
需要在 <eas/appserver/channel/socket/socketServices>配置节中之中增加了一端:
1: <socketService key="MessageService" type="ChatRoom.Socket.MessageService,ChatRoom.Socket"/>
用于告诉SOA服务实例在启动的时候加载并初始化类型为“ChatRoom.Socket.MessageService,ChatRoom.Socket”的SocketService。
六、注册用户数据库及Sqlite介绍
在线多人聊到室系统之中有登录、用户,那么也就必须有数据库,要存储这些注册用户的信息,为了方便这案例的使用和部署,我们选择了轻量级的Sqlite文件数据库,其特别是简单方便,对于小数据量存储非常好用,有关于Sqlite的知识请自己从网上学习,本人使用的sqlite管理工具为SQLite Expert。
注册用户表结构如下:
Ø CHAT_USER(聊天室用户表)
表名 |
CHAT_USER |
||
所有者 |
dbo |
||
列名 |
数据类型 |
空 |
说明 |
LOGINID |
NVARCHAR(64) |
N |
登录ID |
Name |
NVARCHAR(64) |
Y |
用户名 |
PASSWORD |
NVARCHAR(64) |
Y |
密码 |
|
VARCHAR(128) |
Y |
邮件 |
SafeKey |
NVARCHAR(64) |
Y |
密码找回问题 |
SafeResult |
NVARCHAR(64) |
Y |
密码找回答案 |
STATE |
BIT |
Y |
状态 |
REGTIME |
DATETIME |
Y |
注册时间 |
有关针对CHAT_USER表的数据访问使用了AgileEAS.NET SOA中间件平台的ORM及与之配套的Linq进行访问,其对应的ORM实体对象为ChatRoom.Entities.User:
1: using System;
2: using System.Linq;
3: using System.ComponentModel;
4: using System.Data;
5: using EAS.Data;
6: using EAS.Data.Access;
7: using EAS.Data.ORM;
8: using EAS.Data.Linq;
9: using System.Runtime.Serialization;
10:
11: namespace ChatRoom.Entities
12: {
13: /// <summary>
14: /// 实体对象 User(聊天室用户表)。
15: /// </summary>
16: [Serializable()]
17: [Table("CHAT_USER","聊天室用户表")]
18: partial class User: DataEntity<User>, IDataEntity<User>
19: {
20: public User()
21: {
22: this.RegTime = DateTime.Now;
23: }
24:
25: protected User(SerializationInfo info, StreamingContext context)
26: : base(info, context)
27: {
28: }
29:
30: #region O/R映射成员
31:
32: /// <summary>
33: /// 登录ID 。
34: /// </summary>
35: [Column("LOGINID","登录ID"),DataSize(64),PrimaryKey]
36: [DisplayName("登录ID")]
37: public string LoginID
38: {
39: get;
40: set;
41: }
42:
43: /// <summary>
44: /// 用户名 。
45: /// </summary>
46: [Column("Name","用户名"),DataSize(64)]
47: [DisplayName("用户名")]
48: public string Name
49: {
50: get;
51: set;
52: }
53:
54: /// <summary>
55: /// 密码 。
56: /// </summary>
57: [Column("PASSWORD","密码"),DataSize(64)]
58: [DisplayName("密码")]
59: public string Password
60: {
61: get;
62: set;
63: }
64:
65: /// <summary>
66: /// 邮件 。
67: /// </summary>
68: [Column("MAIL","邮件"),DataSize(128)]
69: [DisplayName("邮件")]
70: public string Mail
71: {
72: get;
73: set;
74: }
75:
76: /// <summary>
77: /// 密码找回问题 。
78: /// </summary>
79: [Column("SafeKey","密码找回问题"),DataSize(64)]
80: [DisplayName("密码找回问题")]
81: public string SafeKey
82: {
83: get;
84: set;
85: }
86:
87: /// <summary>
88: /// 密码找回答案 。
89: /// </summary>
90: [Column("SafeResult","密码找回答案"),DataSize(64)]
91: [DisplayName("密码找回答案")]
92: public string SafeResult
93: {
94: get;
95: set;
96: }
97:
98: /// <summary>
99: /// 状态 。
100: /// </summary>
101: [Column("STATE","状态")]
102: [DisplayName("状态")]
103: public int State
104: {
105: get;
106: set;
107: }
108:
109: /// <summary>
110: /// 注册时间 。
111: /// </summary>
112: [Column("REGTIME","注册时间")]
113: [DisplayName("注册时间")]
114: public DateTime RegTime
115: {
116: get;
117: set;
118: }
119:
120: #endregion
121: }
122: }
针对CHAT_USER表的用户登录、注册验证、找回密码等代码的实现在ChatRoom.BLL.Host.UserService之中:
1: using System;
2: using System.Collections.Generic;
3: using System.Linq;
4: using System.Text;
5: using EAS.Services;
6: using ChatRoom.Entities;
7: using EAS.Data.ORM;
8: using EAS.Data.Linq;
9:
10: namespace ChatRoom.BLL
11: {
12: /// <summary>
13: /// 账号服务。
14: /// </summary>
15: [ServiceBind(typeof(IUserService))]
16: public class UserService : IUserService
17: {
18: public void AddUser(User user)
19: {
20: using (DbEntities db = new DbEntities())
21: {
22: user.RegTime = DateTime.Now;
23: int count = db.Users.Where(p => p.LoginID == user.LoginID).Count();
24: if (count>0)
25: {
26: throw new System.Exception(string.Format("已经存在账号为{0}的用户", user.LoginID));
27: }
28:
29: db.Users.Insert(user);
30: }
31: }
32:
33: public User UserLogin(string loginID, string password)
34: {
35: using (DbEntities db = new DbEntities())
36: {
37: var v = db.Users.Where(p => p.LoginID == loginID).FirstOrDefault();
38: if (v == null)
39: {
40: throw new System.Exception(string.Format("不存在登账号称为{0}的用户", loginID));
41: }
42:
43: if (v.Password != password)
44: {
45: throw new System.Exception("密码不正确定");
46: }
47:
48: return v;
49: }
50: }
51:
52: public bool UserExists(string loginID)
53: {
54: using (DbEntities db = new DbEntities())
55: {
56: int count = db.Users.Where(p => p.LoginID == loginID).Count();
57: return count > 0;
58: }
59: }
60:
61: public string GetSafeKey(string loginID)
62: {
63: using (DbEntities db = new DbEntities())
64: {
65: var v = db.Users.Where(p => p.LoginID == loginID).FirstOrDefault();
66: if (v != null)
67: {
68: return v.SafeKey;
69: }
70: else
71: {
72: return string.Empty;
73: }
74: }
75: }
76:
77: public string GetSafeResult(string loginID)
78: {
79: using (DbEntities db = new DbEntities())
80: {
81: var v = db.Users.Where(p => p.LoginID == loginID).FirstOrDefault();
82: if (v != null)
83: {
84: return v.SafeResult;
85: }
86: else
87: {
88: return string.Empty;
89: }
90: }
91: }
92:
93:
94: public void ChangePassword(string loginID, string password)
95: {
96: using (DbEntities db = new DbEntities())
97: {
98: db.Users.Update(p => new User { Password = password }, p => p.LoginID == loginID);
99: }
100: }
101: }
102: }
七、关于在线用户清单的管理
系统中如何知道目有那些用户在线,参考以上六节的内容我们可以知道,用户的主键是账号ID,与SocketServer之中在线清单NetSession没有特定的关系,那么如何建立这种关系,多而得到目前有那些用户在线呢,在ChatRoom.Socket项目之中我们定义了LoginInfo对象:
1: using EAS.Sockets;
2: using System;
3: using System.Collections.Generic;
4: using System.Linq;
5: using System.Text;
6: using ChatRoom.Entities;
7:
8: namespace ChatRoom.Socket
9: {
10: /// <summary>
11: /// 消息信息类。
12: /// </summary>
13: public class LoginInfo
14: {
15: /// <summary>
16: /// 登录账号。
17: /// </summary>
18: public string LoginID
19: {
20: get;
21: set;
22: }
23:
24: /// <summary>
25: /// 用户对象。
26: /// </summary>
27: public User User
28: {
29: get;
30: set;
31: }
32:
33: /// <summary>
34: /// 会话。
35: /// </summary>
36: public NetSession Session { get; set; }
37: }
38:
39: }
我们看源代码就可以明确的知道,他是一个用于建立NetSession与登录用户LoginID/User对象的影射类,即某个登录用户是在那个网络会话这上,我们在ChatRoom.Socket项目之中定义了一个ChatRoomContext上下文辅助类:
1: using EAS.Sockets;
2: using ChatRoom.Messages;
3: using System;
4: using System.Collections.Generic;
5: using System.Linq;
6: using System.Text;
7: using System.Runtime.CompilerServices;
8:
9: namespace ChatRoom.Socket
10: {
11: class ChatRoomContext
12: {
13: #region 单例模式
14:
15: private static object m_Lock = new object();
16: private static ChatRoomContext m_Instance = null;
17:
18: public static ChatRoomContext Instance
19: {
20: get
21: {
22: if (m_Instance == null)
23: {
24: lock (m_Lock)
25: {
26: if (m_Instance == null)
27: {
28: m_Instance = new ChatRoomContext();
29: }
30: }
31: }
32:
33: return m_Instance;
34:
35: }
36: }
37:
38: ChatRoomContext()
39: {
40: this.m_LoginInfos = new List<LoginInfo>();
41: this.m_OnLineMessage = new OnLineMessage();
42: }
43:
44: #endregion
45:
46: ISocketServerBase m_SocketServer = null;
47: List<LoginInfo> m_LoginInfos = null;
48: OnLineMessage m_OnLineMessage = null;
49:
50: /// <summary>
51: /// Socket服务器。
52: /// </summary>
53: public ISocketServerBase SocketServer
54: {
55: get
56: {
57: return this.m_SocketServer;
58: }
59: set
60: {
61: this.m_SocketServer = value;
62: }
63: }
64:
65: /// <summary>
66: /// 会话集合。
67: /// </summary>
68: public List<LoginInfo> LoginInfos
69: {
70: get
71: {
72: return this.m_LoginInfos;
73: }
74: }
75:
76: /// <summary>
77: /// 在线清单信息。
78: /// </summary>
79: public OnLineMessage OnLineMessage
80: {
81: get
82: {
83: return this.m_OnLineMessage;
84: }
85: }
86:
87: /// <summary>
88: /// 根据Socket会话求上下文信息。
89: /// </summary>
90: /// <param name="sessionID"></param>
91: /// <returns></returns>
92: public LoginInfo GetLoginInfo(Guid sessionID)
93: {
94: LoginInfo v = null;
95: lock (this.m_LoginInfos)
96: {
97: v = this.m_LoginInfos.Where(p => p.Session.SessionID == sessionID).FirstOrDefault();
98: }
99:
100: return v;
101: }
102:
103: /// <summary>
104: /// 根据账号求上下文信息。
105: /// </summary>
106: /// <param name="LoginID"></param>
107: /// <returns></returns>
108: public LoginInfo GetLoginInfo(string LoginID)
109: {
110: LoginInfo v = null;
111: lock (this.m_LoginInfos)
112: {
113: v = this.m_LoginInfos.Where(p => p.LoginID == LoginID).FirstOrDefault();
114: }
115:
116: return v;
117: }
118:
119: /// <summary>
120: /// 登录注册上下文。
121: /// </summary>
122: /// <param name="info"></param>
123: public void Add(LoginInfo info)
124: {
125: lock (this.m_LoginInfos)
126: {
127: int count = this.m_LoginInfos.Where
128: (p => p.Session.SessionID == info.Session.SessionID
129: && p.LoginID == info.LoginID
130: ).Count();
131:
132: if (count == 0)
133: {
134: this.m_LoginInfos.Add(info);
135: info.Session.ClientClosed += Session_ClientClosed;
136: }
137: }
138:
139: this.CreateOnLineMesssage();
140: }
141:
142: /// <summary>
143: /// 链接关机上下文。
144: /// </summary>
145: /// <param name="session"></param>
146: public void Remove(Guid session)
147: {
148: lock (this.m_LoginInfos)
149: {
150: LoginInfo info = this.m_LoginInfos.Where(p => p.Session.SessionID == session).FirstOrDefault();
151:
152: if (info != null)
153: {
154: this.m_LoginInfos.Remove(info);
155: info.Session.ClientClosed -= new EventHandler(Session_ClientClosed);
156: }
157: }
158: }
159:
160: /// <summary>
161: /// 生成在线清单信息。
162: /// </summary>
163: [MethodImpl(MethodImplOptions.Synchronized)]
164: void CreateOnLineMesssage()
165: {
166: this.m_OnLineMessage = new OnLineMessage();
167: lock (this.m_LoginInfos)
168: {
169: foreach (var item in this.m_LoginInfos)
170: {
171: OnLine onLine = new OnLine();
172: onLine.LoginID = item.LoginID;
173: onLine.Name = item.User.Name;
174: this.m_OnLineMessage.OnLines.Add(onLine);
175: }
176: }
177: }
178:
179: /// <summary>
180: /// 客户段连接断开,用户下线。
181: /// </summary>
182: /// <param name="sender"></param>
183: /// <param name="e"></param>
184: private void Session_ClientClosed(object sender, EventArgs e)
185: {
186: NetSession session = sender as NetSession;
187: LoginInfo loginInfo = this.GetLoginInfo(session.SessionID);
188: this.Remove(session.SessionID);
189: this.CreateOnLineMesssage();
190:
191: //向其他用户发生下线通稿。
192: UserStateMessage userState = new UserStateMessage();
193: userState.OnLine = false;
194: userState.User = loginInfo.User;
195:
196: lock (this.m_LoginInfos)
197: {
198: foreach (var item in this.m_LoginInfos)
199: {
200: ChatRoomContext.Instance.SocketServer.Send(item.Session.SessionID, userState);
201: }
202: }
203: }
204: }
205: }
其中public List<LoginInfo> LoginInfos属性即为当前在线的用户与网络会话(NetSession)的映射清单。
八、服务端处理登录/上线、下线流程
客户端在处理用户登录时执行以下流程:
执行本流程的具体代码在ChatRoom.Socket项目之中的登录消息处理器LoginMessageHandler之中:
1: using EAS.Sockets;
2: using EAS.Sockets.Messages;
3: using System;
4: using System.Collections.Generic;
5: using System.Linq;
6: using System.Text;
7: using System.Data;
8: using EAS.Data.Access;
9: using ChatRoom.Messages;
10: using EAS.Loggers;
11: using ChatRoom.BLL;
12: using ChatRoom.Entities;
13: using EAS.Services;
14:
15: namespace ChatRoom.Socket
16: {
17: /// <summary>
18: /// 用户登录消息处理程序。
19: /// </summary>
20: public class LoginMessageHandler : AbstractMessageHandler<LoginMessage>
21: {
22: public override void Process(NetSession context, uint instanceId, LoginMessage message)
23: {
24: LoginResultMessage result = new LoginResultMessage();
25: IUserService services = ServiceContainer.GetService<IUserService>();
26: try
27: {
28: result.User = services.UserLogin(message.LoginID, message.PassWord);
29: }
30: catch (System.Exception exc)
31: {
32: result.Error = exc.Message;
33: }
34:
35: //X.登录失败。
36: if (!string.IsNullOrEmpty(result.Error))
37: {
38: context.Reply(result);
39: return;
40: }
41:
42: //A.登录成功,做如下处理
43:
44: #region //1.向其发送登录成功消息
45:
46: context.Reply(result);
47:
48: #endregion
49:
50: #region //2.向其他用户发送上线通告
51:
52: UserStateMessage userState = new UserStateMessage();
53: userState.OnLine = true;
54: userState.User = result.User;
55:
56: var vList = ChatRoomContext.Instance.LoginInfos;
57: if (vList.Count > 0)
58: {
59: lock (vList)
60: {
61: foreach (var item in vList)
62: {
63: ChatRoomContext.Instance.SocketServer.Send(item.Session.SessionID, userState);
64: }
65: }
66: }
67:
68: #endregion
69:
70: #region //3.注册到上下文环境
71:
72: LoginInfo loginInfo = new LoginInfo();
73: loginInfo.LoginID = message.LoginID;
74: loginInfo.User = result.User;
75: loginInfo.Session = context;
76: ChatRoomContext.Instance.Add(loginInfo);
77: #endregion
78:
79: #region //4.向客户段发送在线清单
80:
81: context.Reply(ChatRoomContext.Instance.OnLineMessage);
82:
83: #endregion
84: }
85: }
86: }
当客户端下线/断开链接之后服务端会向其他在线的客户段发送一个UserStateMessage状态通告消息,告诉其他在线客户端,某人已经下线。
九、服务端聊天消息转发流程
当服务端接收到客户端发来的聊天消息之后,如何转发呢,请参见下图:
关于这一部分的代码请参考ChatRoom.Socket项目之中的聊天消息处理器ChatMessageHandler之中::
1: using EAS.Sockets;
2: using EAS.Sockets.Messages;
3: using ChatRoom.Messages;
4: using System;
5: using System.Collections.Generic;
6: using System.Linq;
7: using System.Text;
8:
9: namespace ChatRoom.Socket
10: {
11: /// <summary>
12: /// 服务器收到聊天消息处理程序。
13: /// </summary>
14: public class ChatMessageHandler : AbstractMessageHandler<ChatMessage>
15: {
16: public override void Process(NetSession context, uint instanceId, ChatMessage message)
17: {
18: if (!message.Secret) //广播消息。
19: {
20: lock (ChatRoomContext.Instance.LoginInfos)
21: {
22: foreach (var p in ChatRoomContext.Instance.LoginInfos)
23: {
24: context.Server.Send(p.Session.SessionID, message);
25: }
26: }
27: }
28: else
29: {
30: LoginInfo loginInfo = ChatRoomContext.Instance.GetLoginInfo(message.To);
31: if (loginInfo != null)
32: {
33: context.Server.Send(loginInfo.Session.SessionID, message);
34: }
35: }
36: }
37: }
38: }
关于这一部分的代码请参考:
十、客户端界面的异步处理
因为AgileEAS.NET SOA 中间件平台Socket 通信框架何用的是异步消息处理模式,所以当客户端收到服务器发回的消息的时候其工作线程与界面UI线呢不一致,那么UI界面处理的时候我们就需要异步处理,比如在显示收到的ChatMessage的时候:
1: /// <summary>
2: /// 显示聊天消息。
3: /// </summary>
4: /// <param name="chat"></param>
5: internal void ShowMessage(ChatMessage chat)
6: {
7: Action action = () =>
8: {
9: string form = "你";
10: string to = "你";
11:
12: //其他人。
13: if (chat.From != AppContext.User.LoginID)
14: {
15: var v = this.m_OnLines.Where(p => p.LoginID == chat.From).FirstOrDefault();
16: if (v != null)
17: form = v.Name;
18: else
19: form = chat.From;
20: }
21:
22: //所有人
23: if (string.IsNullOrEmpty(chat.To))
24: {
25: to = DEFAULT_ALL_USER;
26: }
27: else //
28: {
29: var v = this.m_OnLines.Where(p => p.LoginID == chat.To).FirstOrDefault();
30: if (v != null)
31: to = v.Name;
32: else
33: to = chat.From;
34: }
35:
36: string face = string.IsNullOrEmpty(chat.Face) ? string.Empty : string.Format("{0}地", chat.Face);
37: string Text = string.Format("【{0}】{1}{2}对【{3}】说:{4}", form, chat.Action, face, to, chat.Content);
38:
39: ListViewItem item = new ListViewItem(new string[] { string.Empty, Text });
40: item.ForeColor = Color.FromArgb(chat.Color);
41: item.Tag = chat.From;
42:
43: if (chat.Secret) //密聊
44: {
45: this.lvSecret.Items.Add(item);
46: this.lvSecret.EnsureVisible(item.Index);
47: }
48: else
49: {
50: this.lvAll.Items.Add(item);
51: this.lvAll.EnsureVisible(item.Index);
52: }
53: };
54:
55: this.Invoke(action);
56: }
我们定义了一个名称为action的匿名方法,使用this.Invoke(action)进行界面的消息显示。
十一、联系我们
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本文转自魏琼东博客园博客,原文链接:http://www.cnblogs.com/eastjade/p/3385699.html,如需转载请自行联系原作者