微信开发SDK使用教程--手机微信个人号新增好友通知服务端
case FriendAddNotice: {// 微信个人号新增好友通知
log.debug("socket:msgtype=FriendAddNotice");
friendAddNoticeHandler.handleMsg(ctx, msgVo);
break;
}
package com.jubotech.framework.netty.handler.socket;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;
import com.jubotech.business.web.domain.AccountInfo;
import com.jubotech.business.web.domain.WeChatAccountInfo;
import com.jubotech.business.web.domain.WeChatContactInfo;
import com.jubotech.business.web.service.AccountService;
import com.jubotech.business.web.service.WeChatAccountService;
import com.jubotech.business.web.service.WeChatContactService;
import com.jubotech.framework.netty.common.Constant;
import com.jubotech.framework.netty.utils.MessageUtil;
import com.jubotech.framework.netty.utils.NettyConnectionUtil;
import Jubo.JuLiao.IM.Wx.Proto.FriendAddNotice.FriendAddNoticeMessage;
import Jubo.JuLiao.IM.Wx.Proto.FriendAddNotice.FriendMessage;
import Jubo.JuLiao.IM.Wx.Proto.TransportMessageOuterClass.EnumErrorCode;
import Jubo.JuLiao.IM.Wx.Proto.TransportMessageOuterClass.EnumMsgType;
import Jubo.JuLiao.IM.Wx.Proto.TransportMessageOuterClass.TransportMessage;
import io.netty.channel.ChannelHandlerContext;
@Service
public class FriendAddNoticeHandler{
Logger logger = LoggerFactory.getLogger(getClass());
@Autowired
private WeChatAccountService weChatAccountService;
@Autowired
private AccountService accountService;
@Autowired
private WeChatContactService weChatContactService;
/**
* 个人号新增好友通知消息---手机端经过服务端转发给pc端
* @author wechatno:tangjinjinwx
* @param ctx
* @param vo
*/
public void handleMsg(ChannelHandlerContext ctx, TransportMessage vo) {
try {
FriendAddNoticeMessage req = vo.getContent().unpack(FriendAddNoticeMessage.class);
//把消息转发给pc端
//a、根据wechatId找到accountid
//b、通过accountid找到account
//c、通过account账号找到通道
WeChatAccountInfo account = weChatAccountService.findWeChatAccountInfoByWeChatId(req.getWeChatId());
if(null != account && null != account.getAccountid() && 1 != account.getIslogined()){
AccountInfo accInfo = accountService.findAccountInfoByid(account.getAccountid());
if(null != accInfo){
//转发给pc端
ChannelHandlerContext chx = NettyConnectionUtil.getClientChannelHandlerContextByUserId(accInfo.getAccount());
if(null != chx){
MessageUtil.sendJsonMsg(chx, EnumMsgType.FriendAddNotice, NettyConnectionUtil.getNettyId(chx), null, req);
}
}
//告诉客户端消息已收到
MessageUtil.sendMsg(ctx, EnumMsgType.MsgReceivedAck, vo.getAccessToken(), vo.getId(), null);
}else{
//对方不在线
MessageUtil.sendErrMsg(ctx, EnumErrorCode.TargetNotOnline, Constant.ERROR_MSG_NOTONLINE);
}
//保存新增好友
if(null != account){
saveFriendContactinfo(weChatContactService, req, account);
}
} catch (Exception e) {
e.printStackTrace();
MessageUtil.sendErrMsg(ctx, EnumErrorCode.NoRight, Constant.ERROR_MSG_DECODFAIL);
}
}
private static void saveFriendContactinfo(WeChatContactService weChatContactService,FriendAddNoticeMessage req,WeChatAccountInfo account){
//新增好友
FriendMessage friend = req.getFriend();
WeChatContactInfo contactinfo = weChatContactService.findContactinfoByfriendid(account.getCid(),req.getWeChatId(),friend.getFriendId());
if(null != contactinfo){
setContActinfo(contactinfo, friend);
weChatContactService.update(contactinfo);
}else{
contactinfo = new WeChatContactInfo();
setContActinfo(contactinfo, friend);
contactinfo.setCid(account.getCid());
contactinfo.setWechatid(req.getWeChatId());
contactinfo.setFriendid(friend.getFriendId());
weChatContactService.insert(contactinfo);
}
}
private static void setContActinfo(WeChatContactInfo contactinfo,FriendMessage friend){
contactinfo.setFriend_wechatno(friend.getFriendNo());
contactinfo.setNickname(friend.getFriendNick());
contactinfo.setGender(friend.getGenderValue());
contactinfo.setAvatar(friend.getAvatar());
contactinfo.setCountry(friend.getCountry());
contactinfo.setProvince(friend.getProvince());
contactinfo.setCity(friend.getCity());
contactinfo.setState(0);
}
}
项目地址:https://github.com/tangjinjinwx/Public.WeChat.CRM.SDK
接口参考:http://www.yunlauncher.com/Blog/articles/119.html