1.Client端
阻塞模式常用在单通道Server自动响应收发数据里面,比如ClientA向ServerB发送报文,并且ClientA只需要它发送的这条数据ServerB对它有一个响应。其实c++ builder 里面阻塞模式的收发数据主要理解TWinSocketStream这个流。
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void __fastcall TForm1::btn_1Click(TObject *Sender)
{ //1.初始化一些socket参数
ClientSocket1->Address= "127.0.0.1" ;
ClientSocket1->Port=10101;
ClientSocket1->ClientType=ctBlocking; //此处表示socket是阻塞模式
int TIMEOUT=300000,MAXLENGTH=1024;
TWinSocketStream *pClientStream; //TWinSocketStream to read or write information over a blocking socket connection
pClientStream= new TWinSocketStream(ClientSocket1->Socket,TIMEOUT);
//2.连接Server端
ClientSocket1->Open();
//3.发送数据
char sendBuf[1024];
int sendCount=0;
strcpy(sendBuf,E_send->Text.c_str()) ;
sendCount=pClientStream->Write(sendBuf,strlen(sendBuf)+1);
if (sendCount==0) ShowMessage( "发送失败!" );
//4.接收数据
char receiveBuf[1024];
int Len=0;
if (pClientStream->WaitForData(TIMEOUT))
//在TIMEOUT时间内如果没有接收到数据程序是直会在此挂起,因此如果阻塞模式接收数据的话一般放在线程里面
Len=pClientStream->Read(receiveBuf,MAXLENGTH);
receiveBuf[Len]=0;
Memo1->Lines->Add(receiveBuf);
} |
2.Server端(TServerSocket 多线程阻塞模式收发数据)
使用多线程的阻塞模式要从一个TServerClientThread对象中派生一个类,在类的execute()方法中写收发数据的代码。收数据一般通过TWinSocketStream流实现。
这是派生的类的代码头
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//--------------------------------------------------------------------------- #ifndef UnitServerThreadH #define UnitServerThreadH //--------------------------------------------------------------------------- #include <ScktComp.hpp> #include <StdCtrls.hpp> #include "UnitMain.h" //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- class TServerThread : public TServerClientThread
{ protected :
void __fastcall ClientExecute( void );
int __fastcall ReadStr( char * buf);
public :
__fastcall TServerThread( bool CreateSuspended, TServerClientWinSocket* ASocket,HWND hWnd);
__fastcall ~TServerThread();
private :
TWinSocketStream *pStream;
HWND m_hwnd;
}; #endif |
//cpp文件
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#include <vcl.h> #pragma hdrstop #include "UnitServerThread.h" //--------------------------------------------------------------------------- #pragma package(smart_init) //--------------------------------------------------------------------------- __fastcall TServerThread::TServerThread( bool CreateSuspended, TServerClientWinSocket* ASocket, HWND hWnd) : TServerClientThread(CreateSuspended,ASocket)
{ m_hwnd=hWnd;
FreeOnTerminate= false ;
} //--------------------------------------------------------------------------- void __fastcall TServerThread::ClientExecute( void )
{ //当一个客户连接的时候进入ClientExecute
//1.接收数据
try
{
pStream= new TWinSocketStream(ClientSocket,60000);
char buf[1024];
memset (buf,0, sizeof (buf));
try
{
int len=0;
if (pStream->WaitForData(60000))
{
len=pStream->Read(buf,1024);
buf[len]=0;
}
}
catch (Exception &E)
{
}
//2.发送数据
ClientSocket->SendText( "已经收到消息!消息为" +AnsiString(buf));
}
__finally
{
ClientSocket->Close();
delete pStream;
}
} |
下面是主窗口代码
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "UnitMain.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma resource "*.dfm" TForm1 *Form1; //--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner)
{ ServerSocket1->Port=10101;
ServerSocket1->ServerType=stThreadBlocking; //设置为阻塞模式
//指定缓存使用的线程的个数:如果第一个Client连接Server会自动生成一个TServerThread类对象
//当这个客户端断开时,这个对象不会释放,当第二个Cliet连接时,会重用这个TServerThread而不是
//重新创建此对象。ThreadCacheSize实际上指线程类不被释放的个数。
ServerSocket1->ThreadCacheSize=10;
//
ServerSocket1->Open() ;
} //--------------------------------------------------------------------------- void __fastcall TForm1::ServerSocket1GetThread(TObject *Sender,
TServerClientWinSocket *ClientSocket,
TServerClientThread *&SocketThread)
{ SocketThread= new TServerThread( false ,ClientSocket,Form1->Handle);
} //----------------- |