Shaders developing for Minecraft and derive

Index

Beginning

Developing Environment

Introducing

GLSL Basic
Optifine HD Architecture
Building a basic shader

Basic Effect

Shading
Plants Movement
PostProcessing
Fog

Advanced Effect

Reflections
Colored Shading
Water Caustic
Volumn Lighting

Optimizing

Sky Texture
Multi Dimension Shader

Resources

DrawBuffer Table
Uniform variable Table

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