Eclipse中通过Android模拟器调用OpenGL ES2.0函数操作步骤

原文地址:

Eclipse中通过Android模拟器调用OpenGL ES2.0函数操作步骤 - 网络资源是无限的 - 博客频道 - CSDN.NET
http://blog.csdn.net/fengbingchun/article/details/11192189

 

1、  先按照http://blog.csdn.net/fengbingchun/article/details/10439281中操作搭建好基本的Android开发环境;

2、  打开Eclipse,-->Window-->AndroidVirtual Device Manager-->New-->AVD Name:Android_OpenGLES, Device:GalaxyNexus(4.65”,720*1280:xhdpi),Target:Android 4.3-API Level 18;Emulation Options中勾选Use HostGPU,点击OK;

3、  选中新建的Android_OpenGLES,-->Start-->Launch,如果运行失败,则将其C:\Users\Spring\.android\avd\Android_OpenGLES.avd文件夹中的config.ini文件,将hw.ramSize=1024改为hw.ramSize=1024MB,保存,再次运行即会成功;

4、  创建一个新工程,判断设备是否支持OpenGL ES2.0;

5、  File-->New-->Project…-->Android-->Android ApplicationProject-->Next-->Application Name:FirstOpenGLProject,Package Name:com.firstopenglproject.android,MinimumRequired SDK:API 10, Android 2.3.3(Gingerbread)(this is the minimum versionwith full OpenGL ES 2.0 support), Next-->不勾选Create customlauncher icon,勾选Create activity,Next-->选中Blank Activity,Next-->Activity Name:FirstOpenGLProjectActivity-->Finish;

6.打开src-->com.firstopenglproject.android-->FirstOpenGLProjectActivity.java,将其内容改为:

package com.firstopenglproject.android;

import android.app.Activity;
import android.app.ActivityManager;
import android.content.Context;
import android.content.pm.ConfigurationInfo;
import android.opengl.GLSurfaceView;
import android.os.Build;
import android.os.Bundle;
import android.view.Menu;
import android.widget.Toast; public class FirstOpenGLProjectActivity extends Activity {
private GLSurfaceView glSurfaceView;
private boolean rendererSet = false; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.activity_first_open_glproject);
glSurfaceView = new GLSurfaceView(this); final ActivityManager activityManager =
(ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
final ConfigurationInfo configurationInfo =
activityManager.getDeviceConfigurationInfo();
final boolean supportsEs2 =
configurationInfo.reqGlEsVersion >= 0x20000
|| (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1
&& (Build.FINGERPRINT.startsWith("generic")
|| Build.FINGERPRINT.startsWith("unknown")
|| Build.MODEL.contains("google_sdk")
|| Build.MODEL.contains("Emulator")
|| Build.MODEL.contains("Android SDK built for x86")));
if (supportsEs2) {
// Request an OpenGL ES 2.0 compatible context.
glSurfaceView.setEGLContextClientVersion(2);
// Assign our renderer.
glSurfaceView.setRenderer(new FirstOpenGLProjectRenderer());
rendererSet = true;
} else {
Toast.makeText(this, "This device does not support OpenGL ES 2.0.",
Toast.LENGTH_LONG).show();
return;
}
setContentView(glSurfaceView);
}
@Override
protected void onPause() {
super.onPause();
if (rendererSet) {
glSurfaceView.onPause();
}
} @Override
protected void onResume() {
super.onResume();
if (rendererSet) {
glSurfaceView.onResume();
}
}
}

7、 选中com.firstopenglproject.android,点击右键-->New-->Class,Name:FirstOpenGLProjectRenderer-->Finish,其内容为:

package com.firstopenglproject.android;

import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT;
import static android.opengl.GLES20.glClear;
import static android.opengl.GLES20.glClearColor;
import static android.opengl.GLES20.glViewport; import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10; import android.opengl.GLSurfaceView.Renderer; public class FirstOpenGLProjectRenderer implements Renderer {
@Override
public void onSurfaceCreated(GL10 glUnused, EGLConfig config) { glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
} @Override
public void onSurfaceChanged(GL10 glUnused, int width, int height) {
// Set the OpenGL viewport to fill the entire surface.
glViewport(0, 0, width, height);
} /**
* OnDrawFrame is called whenever a new frame needs to be drawn. Normally,
* this is done at the refresh rate of the screen.
*/
@Override
public void onDrawFrame(GL10 glUnused) {
// Clear the rendering surface.
glClear(GL_COLOR_BUFFER_BIT);
}
}

8、选中工程,右键-->Run As-->Android Application,将会显示空白红色屏幕。

 

参考文献:《OpenGL ES 2.0 for Android》

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