示例10:绘制时钟
<canvas id="canvas"
width="600"
height="600"></canvas>
<script>
let canvas = document.querySelector('#canvas');
let ctx = canvas.getContext('2d');
let width = canvas.width
let height = canvas.height
// 绘制内容区域相对画布的大小 80%
let scale = 0.8;
// 计算半径
let radius = Math.floor(Math.min(width, height) * scale * 0.5);
console.log('radius', radius);
// 绘制外边框
// ctx.beginPath();
// ctx.strokeRect(0, 0, width, height);
// ctx.closePath()
// 绘制时钟刻度
function drawClockScale({
number = 12,
strokeStyle = 'black',
lineWidth = 3,
lineLength = 20,
}) {
ctx.save();
ctx.strokeStyle = strokeStyle;
ctx.lineWidth = lineWidth;
let rotateAngle = (360 / number);
for (let i = 0; i < number; i++) {
ctx.rotate((Math.PI / 180) * rotateAngle);
ctx.beginPath();
ctx.moveTo(radius - lineLength, 0);
ctx.lineTo(radius, 0);
ctx.stroke();
ctx.closePath()
}
ctx.restore();
}
function drawClock() {
ctx.clearRect(0, 0, width, height);
ctx.save();
// 将坐标轴原点移动到画布中心
ctx.translate(width / 2, height / 2);
// 旋转坐标轴x指向画布正上方
ctx.rotate(-Math.PI / 180 * 90);
// 分针和秒针的刻度
drawClockScale({
number: 60,
strokeStyle: 'green',
lineWidth: 4,
lineLength: 14
});
// 时针刻度
drawClockScale({
number: 12,
strokeStyle: 'red',
lineWidth: 8,
lineLength: 20
});
// 绘制指针
let now = new Date();
let hour = now.getHours();
let minute = now.getMinutes();
let second = now.getSeconds();
console.log(`${hour}: ${minute}: ${second}`);
// 绘制秒针
ctx.save();
ctx.beginPath();
ctx.rotate((Math.PI / 180) * (360 / 60) * second);
ctx.strokeStyle = "deepskyblue";
ctx.lineWidth = 2;
ctx.moveTo(-20, 0);
ctx.lineTo(radius - 30, 0);
ctx.stroke();
ctx.closePath()
ctx.restore();
// 绘制分针
ctx.save();
ctx.rotate((Math.PI / 180) * ((360 / 60) * minute + (360 / 60 / 60) * second));
ctx.beginPath();
ctx.strokeStyle = "green";
ctx.lineWidth = 4;
ctx.moveTo(-20, 0);
ctx.lineTo(radius - 40, 0);
ctx.stroke();
ctx.closePath()
ctx.restore();
// 处理成12小时制
if (hour > 12) {
hour = hour - 12
}
// 绘制时针
ctx.save();
ctx.beginPath();
ctx.rotate((Math.PI / 180) * ((360 / 12) * hour + (360 / 12 / 60) * minute + (360 / 12 / 60 / 60) *
second));
ctx.strokeStyle = "red";
ctx.lineWidth = 8;
ctx.moveTo(-20, 0);
ctx.lineTo(radius - 50, 0);
ctx.stroke();
ctx.closePath()
ctx.restore();
// 绘制圆心
ctx.beginPath();
ctx.fillStyle = "grey";
ctx.lineWidth = 10;
ctx.arc(0, 0, 10, 0, Math.PI / 180 * 360);
ctx.fill();
ctx.closePath()
// 绘制圆
ctx.beginPath();
ctx.strokeStyle = "grey";
ctx.lineWidth = 10;
ctx.arc(0, 0, radius, 0, Math.PI / 180 * 360);
ctx.stroke();
ctx.closePath()
ctx.restore();
}
// 每隔1秒重绘一次
setInterval(() => {
drawClock();
}, 1000)
</script>
需要修改坐标轴之前,最好把当前状态保存,绘制完成后再恢复