#ifndef THREAD_POOL_H #define THREAD_POOL_H #include <vector> #include <queue> #include <memory> #include <thread> #include <mutex> #include <condition_variable> #include <future> #include <functional> #include <stdexcept> class ThreadPool { public: ThreadPool(size_t); template<class F, class... Args> auto enqueue(F&& f, Args&&... args) -> std::future<typename std::result_of<F(Args...)>::type>; ~ThreadPool(); // int GetFreeThreadNum(){return freeThreadNum;} int num;//向线程池push的任务总数,没有加锁 private: // need to keep track of threads so we can join them std::vector< std::thread > workers; // the task queue std::queue< std::function<void()> > tasks; // synchronization std::mutex queue_mutex; std::condition_variable condition; bool stop; // std::atomic<int> freeThreadNum;//线程池空闲线程数量 }; // the constructor just launches some amount of workers inline ThreadPool::ThreadPool(size_t threads) : stop(false) ,num(0) { // freeThreadNum = threads; for(size_t i = 0;i<threads;++i) workers.emplace_back( [this] { for(;;) { std::function<void()> task; { std::unique_lock<std::mutex> lock(this->queue_mutex); this->condition.wait(lock, [this]{ return this->stop || !this->tasks.empty(); });//没有要执行任务的时候,线程沉睡(不会浪费资源) if(this->stop && this->tasks.empty()) return; task = std::move(this->tasks.front()); this->tasks.pop(); } // freeThreadNum--; task(); // freeThreadNum++; } } ); } // add new work item to the pool template<class F, class... Args> auto ThreadPool::enqueue(F&& f, Args&&... args) -> std::future<typename std::result_of<F(Args...)>::type> { using return_type = typename std::result_of<F(Args...)>::type; auto task = std::make_shared< std::packaged_task<return_type()> >( std::bind(std::forward<F>(f), std::forward<Args>(args)...) ); std::future<return_type> res = task->get_future(); { std::unique_lock<std::mutex> lock(queue_mutex); // don't allow enqueueing after stopping the pool if(stop) throw std::runtime_error("enqueue on stopped ThreadPool"); tasks.emplace([task](){ (*task)(); }); } condition.notify_one(); // num++; return res; } // the destructor joins all threads inline ThreadPool::~ThreadPool() { { std::unique_lock<std::mutex> lock(queue_mutex); stop = true; } condition.notify_all(); for(std::thread &worker: workers) worker.join(); } #endif
说明:
ThreadPool(size_t threadsNum); 构造函数,通过threadsNum指定线程池的大小。
auto enqueue(F&& f, Args&&... args); 需要放到线程池中运行的函数,和参数。
~ThreadPool(); 析构函数,在线程池对象销毁的时候,如果线程池中还有未执行的任务,会依次唤醒,并执行完成,最后结束线程池中所有线程。