1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
|
//说明, 这段代码我用了很久, 我删除了自动调整规模的代码(因为他还不成熟) /****************************************************************** * Thread Pool For Win32 * VC++ 6, BC++ 5.5(Free), GCC(Free) * Update : 2004.6.9 llBird wushaojian@21cn.com Use: 1): void threadfunc(void *p) { //...
} ThreadPool tp;
for(i=0; i<100; i++)
tp.Call(threadfunc);
ThreadPool tp(20);//20为初始线程池规模
tp.Call(threadfunc, lpPara);
tp.AdjustSize(50);//增加50
tp.AdjustSize(-30);//减少30
2): class MyThreadJob : public ThreadJob //线程对象从ThreadJob扩展 { public: virtual void DoJob(void *p)//自定义的虚函数
{
//....
}
}; MyThreadJob mt[10];
ThreadPool tp;
for(i=0; i<100 i++)
tp.Call(mt + i);//tp.Call(mt + i, para);
*******************************************************************/ #ifndef _ThreadPool_H_ #define _ThreadPool_H_ #pragma warning(disable: 4530) #pragma warning(disable: 4786) #include <cassert> #include <vector> #include <queue> #include <windows.h> class
ThreadJob //工作基类
{ public :
//供线程池调用的虚函数
virtual
void DoJob( void
*pPara) = 0;
}; class
ThreadPool
{ public :
//dwNum 线程池规模
ThreadPool( DWORD
dwNum = 4) : _lThreadNum(0), _lRunningNum(0)
{
InitializeCriticalSection(&_csThreadVector);
InitializeCriticalSection(&_csWorkQueue);
_EventComplete = CreateEvent(0, false , false , NULL);
_EventEnd = CreateEvent(0, true , false , NULL);
_SemaphoreCall = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL);
_SemaphoreDel = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL);
assert (_SemaphoreCall != INVALID_HANDLE_VALUE);
assert (_EventComplete != INVALID_HANDLE_VALUE);
assert (_EventEnd != INVALID_HANDLE_VALUE);
assert (_SemaphoreDel != INVALID_HANDLE_VALUE);
AdjustSize(dwNum <= 0 ? 4 : dwNum);
}
~ThreadPool()
{
DeleteCriticalSection(&_csWorkQueue);
CloseHandle(_EventEnd);
CloseHandle(_EventComplete);
CloseHandle(_SemaphoreCall);
CloseHandle(_SemaphoreDel);
vector<ThreadItem*>::iterator iter;
for (iter = _ThreadVector.begin(); iter != _ThreadVector.end(); iter++)
{
if (*iter)
delete
*iter;
}
DeleteCriticalSection(&_csThreadVector);
}
//调整线程池规模
int
AdjustSize( int
iNum)
{
if (iNum > 0)
{
ThreadItem *pNew;
EnterCriticalSection(&_csThreadVector);
for ( int
_i=0; _i<iNum; _i++)
{
_ThreadVector.push_back(pNew = new
ThreadItem( this ));
assert (pNew);
pNew->_Handle = CreateThread(NULL, 0, DefaultJobProc, pNew, 0, NULL);
assert (pNew->_Handle);
}
LeaveCriticalSection(&_csThreadVector);
}
else
{
iNum *= -1;
ReleaseSemaphore(_SemaphoreDel, iNum > _lThreadNum ? _lThreadNum : iNum, NULL);
}
return
( int )_lThreadNum;
}
//调用线程池
void
Call( void
(*pFunc)( void
*), void
*pPara = NULL)
{
assert (pFunc);
EnterCriticalSection(&_csWorkQueue);
_JobQueue.push( new
JobItem(pFunc, pPara));
LeaveCriticalSection(&_csWorkQueue);
ReleaseSemaphore(_SemaphoreCall, 1, NULL);
}
//调用线程池
inline
void Call(ThreadJob * p, void
*pPara = NULL)
{
Call(CallProc, new
CallProcPara(p, pPara));
}
//结束线程池, 并同步等待
bool
EndAndWait( DWORD
dwWaitTime = INFINITE)
{
SetEvent(_EventEnd);
return
WaitForSingleObject(_EventComplete, dwWaitTime) == WAIT_OBJECT_0;
}
//结束线程池
inline
void End()
{
SetEvent(_EventEnd);
}
inline
DWORD Size()
{
return
( DWORD )_lThreadNum;
}
inline
DWORD GetRunningSize()
{
return
( DWORD )_lRunningNum;
}
bool
IsRunning()
{
return
_lRunningNum > 0;
}
protected :
//工作线程
static
DWORD WINAPI DefaultJobProc( LPVOID
lpParameter = NULL)
{
ThreadItem *pThread = static_cast <ThreadItem*>(lpParameter);
assert (pThread);
ThreadPool *pThreadPoolObj = pThread->_pThis;
assert (pThreadPoolObj);
InterlockedIncrement(&pThreadPoolObj->_lThreadNum);
HANDLE
hWaitHandle[3];
hWaitHandle[0] = pThreadPoolObj->_SemaphoreCall;
hWaitHandle[1] = pThreadPoolObj->_SemaphoreDel;
hWaitHandle[2] = pThreadPoolObj->_EventEnd;
JobItem *pJob;
bool
fHasJob;
for (;;)
{
DWORD
wr = WaitForMultipleObjects(3, hWaitHandle, false , INFINITE);
//响应删除线程信号
if (wr == WAIT_OBJECT_0 + 1)
break ;
//从队列里取得用户作业
EnterCriticalSection(&pThreadPoolObj->_csWorkQueue);
if (fHasJob = !pThreadPoolObj->_JobQueue.empty())
{
pJob = pThreadPoolObj->_JobQueue.front();
pThreadPoolObj->_JobQueue.pop();
assert (pJob);
}
LeaveCriticalSection(&pThreadPoolObj->_csWorkQueue);
//受到结束线程信号 确定是否结束线程(结束线程信号 && 是否还有工作)
if (wr == WAIT_OBJECT_0 + 2 && !fHasJob)
break ;
if (fHasJob && pJob)
{
InterlockedIncrement(&pThreadPoolObj->_lRunningNum);
pThread->_dwLastBeginTime = GetTickCount();
pThread->_dwCount++;
pThread->_fIsRunning = true ;
pJob->_pFunc(pJob->_pPara); //运行用户作业
delete
pJob;
pThread->_fIsRunning = false ;
InterlockedDecrement(&pThreadPoolObj->_lRunningNum);
}
}
//删除自身结构
EnterCriticalSection(&pThreadPoolObj->_csThreadVector);
pThreadPoolObj->_ThreadVector.erase(find(pThreadPoolObj->_ThreadVector.begin(), pThreadPoolObj->_ThreadVector.end(), pThread));
LeaveCriticalSection(&pThreadPoolObj->_csThreadVector);
delete
pThread;
InterlockedDecrement(&pThreadPoolObj->_lThreadNum);
if (!pThreadPoolObj->_lThreadNum) //所有线程结束
SetEvent(pThreadPoolObj->_EventComplete);
return
0;
}
//调用用户对象虚函数
static
void CallProc( void
*pPara)
{
CallProcPara *cp = static_cast <CallProcPara *>(pPara);
assert (cp);
if (cp)
{
cp->_pObj->DoJob(cp->_pPara);
delete
cp;
}
}
//用户对象结构
struct
CallProcPara
{
ThreadJob* _pObj; //用户对象
void
*_pPara; //用户参数
CallProcPara(ThreadJob* p, void
*pPara) : _pObj(p), _pPara(pPara) { };
};
//用户函数结构
struct
JobItem
{
void
(*_pFunc)( void
*); //函数
void
*_pPara; //参数
JobItem( void
(*pFunc)( void
*) = NULL, void
*pPara = NULL) : _pFunc(pFunc), _pPara(pPara) { };
};
//线程池中的线程结构
struct
ThreadItem
{
HANDLE
_Handle; //线程句柄
ThreadPool *_pThis; //线程池的指针
DWORD
_dwLastBeginTime; //最后一次运行开始时间
DWORD
_dwCount; //运行次数
bool
_fIsRunning;
ThreadItem(ThreadPool *pthis) : _pThis(pthis), _Handle(NULL), _dwLastBeginTime(0), _dwCount(0), _fIsRunning( false ) { };
~ThreadItem()
{
if (_Handle)
{
CloseHandle(_Handle);
_Handle = NULL;
}
}
};
std::queue<JobItem *> _JobQueue; //工作队列
std::vector<ThreadItem *> _ThreadVector; //线程数据
CRITICAL_SECTION _csThreadVector, _csWorkQueue; //工作队列临界, 线程数据临界
HANDLE
_EventEnd, _EventComplete, _SemaphoreCall, _SemaphoreDel; //结束通知, 完成事件, 工作信号, 删除线程信号
long
_lThreadNum, _lRunningNum; //线程数, 运行的线程数
}; #endif //_ThreadPool_H_ |
转载自 http://blog.csdn.net/pjchen/archive/2004/11/06/170606.aspx
基本上是拿来就用了,对WIN32
API不熟,但对线程池的逻辑还是比较熟的,认为这个线程池写得很清晰,我拿来用在一个多线程下载的模块中。很实用的东东。
调用方法
void threadfunc(void *p)
{
YourClass* yourObject = (YourClass*)
p;
//...
}
ThreadPool tp;
for(i=0; i<100;
i++)
tp.Call(threadfunc);
ThreadPool tp(20);//20为初始线程池规模
tp.Call(threadfunc,
lpPara);
使用时注意几点:
1. ThreadJob 没什么用,直接写线程函数吧。
2. 线程函数(threadfunc)的入口参数void*
可以转成自定义的类型对象,这个对象可以记录下线程运行中的数据,并设置线程当前状态,以此与线程进行交互。
3.
线程池有一个EndAndWait函数,用于让线程池中所有计算正常结束。有时线程池中的一个线程可能要运行很长时间,怎么办?可以通过线程函数threadfunc的入口参数对象来处理,比如:
class YourClass {
int cmd; // cmd = 1是上线程停止计算,正常退出。
};
threadfunc(void* p) {
YourClass* yourObject = (YourClass*)p;
while (true) {
// do some calculation
if (yourClass->cmd == 1)
break;
}
}
在主线程中设置yourClass->cmd = 1,该线程就会自然结束。
很简洁通用的线程池实现。