扫雷实现

#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 80

void InitBoard(char board[ROWS][COLS],int rows,int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS],int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
	printf("********************\n");
	printf("******1.play********\n");
	printf("******0.exit********\n");
		   
}
void game()
{
	printf("扫雷开始\n");
	char mine[ROWS][COLS];
	char show[ROWS][COLS];
	InitBoard(mine,ROWS,COLS,'0');
	InitBoard(show, ROWS, COLS,'*');
	//DisplayBoard(mine, ROW, COL);
	//DisplayBoard(show, ROW, COL);
	SetMine(mine,ROW,COL);
	DisplayBoard(mine, ROW, COL);
	FindMine(mine,show,ROW,COL);


}
void test()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do { menu();
	printf("请选择:");
	scanf("%d", &input);
	switch (input)
	{case 1:
		printf("开始游戏:\n");
		game();
		break;
	case  0:
		printf("退出游戏!\n");
		break;
	default: printf("选择错误,请重新选择。\n");
		break;
	}
	} while (input);
}



int main()
{
	test();
	return 0;

}

#define _CRT_SECURE_NO_WARNINGS 1
# include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	
	for (int i = 0; i < rows; i++)
	{
		for (int j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	printf("----------------------\n");
	for (int i = 1; i <=col;i++)
	{
		if (i == 1)printf(" ");
		printf(" %d", i);
	}
	printf("\n");
	for (int i = 1; i <= row; i++)
	{
		printf("%d ",i);
		for (int j = 1; j <= col; j++)
		{
			printf("%c ",  board[i][j]);
		}
		printf("\n");

	}
	printf("----------------------\n");

}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}
 static int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return mine[x - 1][y - 1] +
		mine[x - 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y - 1] +
		mine[x][y + 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] - 8 * '0';


}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x=0, y = 0;
	int win = 0;
	while (win<row*col-EASY_COUNT)
	{
		printf("请输入要排查的坐标:");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("炸死了\n");
				DisplayBoard(mine, row, col);
				break;

			}
			else

			{
				int count = GetMineCount(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, row, col);
				win++;
			}


		}
		else
			printf( "输入非法\n" );

		    }
	if (win == row * col - EASY_COUNT)
		printf("排雷成功\n");


}

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