对于使用Java Graphics2D进行MVC的尝试,请征询我的意见.
我想通过一个简单的例子来了解MVC.
请问我正确吗?
文档在这里.
http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller
http://www.oracle.com/technetwork/articles/javase/index-142890.html
反馈表示赞赏.
编辑:以下代码已根据拉斯穆斯的反馈和进一步的研究进行了修复.
public class App {
/*
* The view registers as a listener on the model. Any changes to the
* underlying data of the model immediately result in a broadcast change
* notification, which the view receives.
*
* Note that the model is not aware of the view or the controller -- it
* simply broadcasts change notifications to all interested listeners.
*
* The controller is bound to the view. This typically means that any user
* actions that are performed on the view will invoke a registered listener
* method in the controller class.
*
* The controller is given a reference to the underlying model.
*/
public static void main(String[] args) {
Model model = new Model();
Controller controller = new Controller(model);
View view = new View(controller);
model.addModelChangedListener(view);
}
}
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.Iterator;
public class Model {
private ArrayList<Rectangle> rectangles = new ArrayList<Rectangle>();
private ArrayList<ModelChangedEventListener> listeners = new ArrayList<ModelChangedEventListener>();
public void addRectangle(int x, int y, int width, int height) {
rectangles.add(new Rectangle(x, y, width, height));
modelChangedEvent();
}
public ArrayList<Rectangle> getRectangles() {
return rectangles;
}
public synchronized void addModelChangedListener(
ModelChangedEventListener listener) {
listeners.add(listener);
}
public synchronized void removeModelChangedListener(
ModelChangedEventListener listener) {
listeners.remove(listener);
}
private synchronized void modelChangedEvent() {
ModelChangeEvent event = new ModelChangeEvent(this);
Iterator<ModelChangedEventListener> i = listeners.iterator();
while (i.hasNext()) {
((ModelChangedEventListener) i.next()).handleModelChange(event);
}
}
}
import java.awt.Container;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.EventObject;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class View extends JFrame implements ModelChangedEventListener {
private static final int DISPLAY_WIDTH = 300;
private static final int DISPLAY_HEIGHT = 300;
private ViewPanel viewPanel;
private Controller controller;
public View(Controller controller) {
this.controller = controller;
setSize(DISPLAY_WIDTH, DISPLAY_HEIGHT);
setDefaultCloseOperation(EXIT_ON_CLOSE);
Container contentPane = getContentPane();
viewPanel = new ViewPanel();
contentPane.add(viewPanel);
setVisible(true);
}
@Override
public void handleModelChange(EventObject e) {
viewPanel.repaint();
}
public class ViewPanel extends JPanel implements MouseListener {
public ViewPanel() {
addMouseListener(this);
}
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
controller.draw(g2);
}
@Override
public void mouseClicked(MouseEvent arg0) {
controller.click(arg0.getX(), arg0.getY());
}
@Override
public void mouseEntered(MouseEvent arg0) {
}
@Override
public void mouseExited(MouseEvent arg0) {
}
@Override
public void mousePressed(MouseEvent arg0) {
}
@Override
public void mouseReleased(MouseEvent arg0) {
}
}
}
import java.awt.Graphics2D;
import java.awt.Rectangle;
public class Controller {
private Model model;
public Controller(Model model) {
this.model = model;
}
public void click(int x, int y) {
model.addRectangle(x, y, 25, 25);
}
public void draw(Graphics2D g2) {
for (Rectangle rectangle : model.getRectangles()) {
g2.draw(rectangle);
}
}
}
import java.util.EventObject;
public interface ModelChangedEventListener {
public void handleModelChange(EventObject e);
}
public class ModelChangeEvent extends java.util.EventObject {
/**
*
*/
private static final long serialVersionUID = 1L;
public ModelChangeEvent(Object source) {
super(source);
}
}
解决方法:
您绕错了路. MVC的要点之一是使模型独立于视图.即模型不应该了解视图(或者它不需要关心).另一方面,视图需要使用模型对象来完成其任务.我从未设计过考虑MVC的非Web应用程序.该视图通常是一个JSP / HTML / XHTML / XML文件,其作用是使程序以某种方式显示.因此,有关渲染,放置等的所有内容都适合视图.控制器的工作是从模型中收集数据,并以一种视图可以简单使用的形式将其传递给视图,并处理诸如在视图之间导航之类的事情.是使视图和模型保持一致的粘合剂.从而:
该模型无关紧要.
控制器取决于型号.
视图取决于控制器和型号.