python实现诗歌游戏(类继承)

本文实例为大家分享了python实现诗歌游戏的具体代码,供大家参考,具体内容如下

具体游戏有:根据上句猜下句、猜作者、猜朝代、猜诗名等

如果有更好玩儿的游戏,不妨自己写一下

1.首先,先把搜集到的诗歌全部放到一个txt文件下,命名为poems.txt

2.其次,再定义一个poem类,执行的时候输出诗歌的名字,作者,朝代等,代码如下:

class Poem:
  
  def __init__(self):
    self.title = ''
    self.dynasty = ''
    self.author = ''
    self.sentences = []
  
  def __str__(self):
    return '{}\n{}\n{}\n{}'.format(
      self.title, self.dynasty, self.author, '\n'.join(self.sentences))

3.加载出来诗歌的所有部分,代码如下:

from enum import Enum
from poem import Poem
'''
想要学习Python?Python学习交流群:973783996满足你的需求,资料都已经上传群文件,可以自行下载!
'''
Poems = []
  
  
def load():
  class ReadState(Enum):
    Nothing = 0
    Title = 1
    DynastyAndAuthor = 2
    Sentences = 3
  
  print('开始加载诗歌')
  
  f = open('poems.txt', encoding='utf-8')
  lines = f.readlines()
  
  state = ReadState.Title
  poem = None
  
  for ln in lines:
    line = ln.strip()
    if len(line) > 0:
      try:
        if line.startswith('-'):
          if poem is not None:
            Poems.append(poem)
            print('.', end='')
          poem = Poem()
          poem.title = line.lstrip('-')
          state = ReadState.DynastyAndAuthor
          continue
        if state == ReadState.DynastyAndAuthor:
          dynasty_author = line.split(' ')
          poem.dynasty = dynasty_author[0]
          poem.author = dynasty_author[-1]
          state = ReadState.Sentences
          continue
        if state == ReadState.Sentences:
          poem.sentences.append(line)
      except IndexError as e:
        print(line)
  print('\n共加载{}首诗歌'.format(len(Poems)))
  print()
  
  
load()

4.下面开始写具体的功能代码,以猜朝代和猜下句为例。

(1)猜朝代代码如下

from game import Game
  
  
class DynastyGame(Game):
  
  def __init__(self, poems):
    super(DynastyGame, self).__init__(poems)
    self.name = '猜朝代'
    self.rules = '根据诗歌猜作者所处的朝代,猜对加10分,猜错不扣分。'
  
  def design_question(self):
    """设计问题及答案"""
    self.answer = self.poem.dynasty
  
    # 打印题目
    print(self.poem.title)
    print(self.poem.author)
    print()
    # enumerate() 会将列表中的索引和数据一一对应取出
    # i 数据的索引  s数据
    for i, s in enumerate(self.poem.sentences):
      print(s)
      if i > 5:
        print('...')
        break
    print()
  
  def get_answer(self):
    """获取答案"""
    # 1.输出问题
    print('这首诗的作者是:{}'.format(self.poem.author))
  
    while True:
      self.user_answer = input('请输入他/她所在的朝代:')
      # 2.判断是否输入了内容
      if self.user_answer:
        break
  
  def judge(self):
    """判断答案"""
    is_ok = super(DynastyGame, self).judge()
  
    if is_ok:
      self.score += 10
  
      print('回答正确!')
    else:
      print('回答错误!')
      print('{}所在的朝代是:{}'.format(self.poem.author, self.poem.dynasty))
  
    print('您目前的得分为:{}'.format(self.score))
  
  
if __name__ == '__main__':
  from load_poems import Poems
  dynasty = DynastyGame(Poems)
  dynasty.run()

(2)根据上句猜出下一句的具体代码如下:

from game import Game
import random
  
  
class FillGame(Game):
  def __init__(self, poems):
  
    super(FillGame, self).__init__(poems)
    self.name = '对下句'
    self.rules = '根据上一句,对出下一句,答对得10分,答错不扣分'
  
  def design_question(self):
    # 随机取出索引
    index = random.randint(0, len(self.poem.sentences)-2)
    # 取出问题答案
    answer = self.poem.sentences[index + 1]
    # 切片 切出不带标点的诗句
    self.answer = answer[:-1]
  
    # 题目
    print('{}_____________'.format(self.poem.sentences[index]))
    print()
  
  def get_answer(self):
  
    while True:
  
      self.user_answer = input('请写出这句诗的下一句:')
      if self.user_answer:
        break
  
  def judge(self):
  
    if super(FillGame, self).judge():
      self.score += 10
      print('回答正确!')
    else:
      print('回答错误!')
      print('正确答案是:{}'.format(self.answer))
  
    Game.print_line()
    print('您目前的得分为:{}'.format(self.score))
  
  
if __name__ == '__main__':
  from load_poems import Poems
  fill = FillGame(Poems)
  fill.run()

注:猜作者游戏和猜诗名游戏的代码和猜朝代类似

5.最后把所有游戏整合到一个py文件里(注意:一个游戏是一个py文件,自己在里边声明类,最后只需要调用一下就行),整合后的代码如下所示:

from load_poems import Poems
from game import Game
from dynasty_game import DynastyGame
from fill_game import FillGame
from author_game import AuthorGame
from title_game import TitleGame
  
  
class PoemGame(object):
  """诗词游戏"""
  
  def __init__(self):
  
    self.version = '1.0'
    self.games = [DynastyGame(Poems), FillGame(Poems),AuthorGame(Poems),TitleGame(Poems)]
  
  def list(self):
    """列出所有游戏玩法"""
    print('请选择玩法:')
    Game.print_double_line()
    for i, g in enumerate(self.games):
  
      print('{:<10}{}'.format(i+1, g.name))
  
    Game.print_line()
  
  def play(self):
    """根据用户选择的玩法执行游戏"""
    while True:
      self.list()
      idx = input('请输入游戏编号,输入q退出:')
      if idx == 'q':
        print('Bye Bye~')
        break
      Game.print_line()
  
      # 根据索引取出图形对象
      idx = int(idx)
      g = self.games[idx - 1]
      g.run()
  
  def run(self):
    """运行游戏"""
    print('欢迎来到诗词诗词大会')
    print('v{}'.format(self.version))
  
    self.play()
  
  
if __name__ == '__main__':
  
  g = PoemGame()
  g.run()

以上就是整个项目的所有代码了,在这个小项目中,我使用了类继承的方法,在不断修改代码的同时,也让我更加熟悉了类继承的特点和用法。

上一篇:SSM整合


下一篇:中华古诗词知识图谱之网页设计及实现(完结)