顽皮的小球II

感谢世外苏子恒同学提供
 
uses crt;
var
  x,y,xd,yd,xb,yb:shortint;
  k:char;
procedure intro;
begin
  clrscr;
  writeln;
  writeln;
  writeln;
  writeln;
  writeln;
  writeln('Naughty ball-II':48);
  writeln('--by suziheng':47);
  writeln;
  writeln;
  writeln('Use A(left) and D(right) to controll the board"=========="':69);
  writeln;
  writeln;
  writeln('If the ball falls down below the screen, GAMEOVER!':65);
  writeln;
  writeln;
  writeln('Press CTRL+C to exit':50);
  writeln;
  writeln;
  writeln('Press Enter to start':50);
  readln;
end;
 
procedure gameover;
begin
 clrscr;
 writeln;
 writeln;
 writeln;
 writeln;
 writeln('GAME OVER':45);
 writeln;
 writeln;
 writeln('                                   -------------');
 writeln('                               O <  why  didn',chr(39),'t |'); 
 writeln('                                  | you  lift   |');
 writeln('                                  | me  up !!?? |');
 writeln('                                   -------------');
 delay(10000);
 exit;
end;
 
begin
  cursoroff;
  intro;
 
  xb:=1;
  yb:=24;
  xd:=1;
  yd:=1;
  x:=2;
  y:=2;
 
  while true do begin
    clrscr;
    x:=x+xd;
    y:=y+yd;
    gotoxy(x,y);
    write('O');
    if keypressed then begin
      k:=readkey;
      if (k='a') and (xb>10) then xb:=xb-10;
      if (k='d') and (xb<60) then xb:=xb+10;
    end;
    gotoxy(xb,yb);
    write('====================');
 
    delay(100);
    if (x=80) or (x=1) then xd:=-xd;
    if y=1 then yd:=-yd;
    if (y=yb) and ((x>=xb) and (x<=xb+19)) then begin
      sound(1);
      delay(50);
      nosound;
      yd:=-yd;
    end;
    if y=25 then break;
  end;
  gameover;
end.
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