#include<iostream>
using namespace std; class AbstractionImp
{
public:
virtual ~AbstractionImp();
virtual void Operation() = ;
protected:
AbstractionImp();
private:
}; class Abstraction
{
public:
virtual ~Abstraction(); virtual void Operation() = ; protected:
Abstraction(); private: }; class RefinedAbstraction:public Abstraction
{
public:
RefinedAbstraction(AbstractionImp* imp); ~RefinedAbstraction(); void Operation(); protected: private:
AbstractionImp* _imp; }; Abstraction::Abstraction()
{ } Abstraction::~Abstraction()
{ } RefinedAbstraction::RefinedAbstraction(AbstractionImp* imp)
{
_imp = imp;
} RefinedAbstraction::~RefinedAbstraction()
{ } void RefinedAbstraction::Operation()
{
_imp->Operation();
} class ConcreteAbstractionImpA:public AbstractionImp
{
public:
ConcreteAbstractionImpA();
~ConcreteAbstractionImpA();
virtual void Operation();
protected:
private:
};
class ConcreteAbstractionImpB:public AbstractionImp
{
public:
ConcreteAbstractionImpB();
~ConcreteAbstractionImpB();
virtual void Operation();
protected:
private:
}; AbstractionImp::AbstractionImp()
{
}
AbstractionImp::~AbstractionImp()
{
}
void AbstractionImp::Operation()
{
cout<<"AbstractionImp....imp..."<<endl;
}
ConcreteAbstractionImpA::ConcreteAbstractionImpA()
{
}
ConcreteAbstractionImpA::~ConcreteAbstractionImpA()
{
}
void ConcreteAbstractionImpA::Operation()
{
cout<<"ConcreteAbstractionImpA...."<<endl;
}
ConcreteAbstractionImpB::ConcreteAbstractionImpB()
{
}
ConcreteAbstractionImpB::~ConcreteAbstractionImpB()
{
}
void ConcreteAbstractionImpB::Operation()
{
cout<<"ConcreteAbstractionImpB...."<<endl;
} int main(int argc,char* argv[])
{
AbstractionImp* imp = new ConcreteAbstractionImpA();
Abstraction* abs = new RefinedAbstraction(imp);
abs->Operation(); imp = new ConcreteAbstractionImpB();
abs = new RefinedAbstraction(imp);
abs->Operation(); return ;
}
输出:
ConcreteAbstractionImpA....
ConcreteAbstractionImpB....
[DP]书上定义:将抽象部分与它的实现部分分离,使它们都可以独立地变化。考虑装操作系统,有多种配置的计算机,同样也有多款操作系统。如何运用桥接模式呢?可以将操作系统和计算机分别抽象出来,让它们各自发展,减少它们的耦合度。当然了,两者之间有标准的接口。这样设计,不论是对于计算机,还是操作系统都是非常有利的。下面给出这种设计的UML图,其实就是桥接模式的UML图。
给出C++的一种实现:
#include<iostream>
using namespace std; class OS
{
public:
virtual void InstallOS_Imp() {}
};
class WindowOS: public OS
{
public:
void InstallOS_Imp() { cout<<"Install window OS"<<endl; }
};
class LinuxOS: public OS
{
public:
void InstallOS_Imp() { cout<<"Install Linux OS"<<endl; }
};
class UnixOS: public OS
{
public:
void InstallOS_Imp() { cout<<"Install UnixOS" <<endl; }
}; class Computer
{
public:
virtual void InstallOS(OS *os) {}
};
class DellComputer: public Computer
{
public:
void InstallOS(OS *os) { os->InstallOS_Imp(); }
};
class AppleComputer: public Computer
{
public:
void InstallOS(OS *os) { os->InstallOS_Imp(); }
};
class HPComputer: public Computer
{
public:
void InstallOS(OS *os) { os->InstallOS_Imp(); }
}; int main()
{
OS *os1 = new WindowOS();
OS *os2 = new LinuxOS();
Computer *computer1 = new AppleComputer();
Computer *computer2 = new HPComputer();
computer1->InstallOS(os1);
computer2->InstallOS(os2);
}
输出:
Install window OS
Install Linux OS
Bridge 是设计模式中比较复杂和难理解的模式之一,也是 OO 开发与设计中经常会用到
的模式之一。使用组合(委托)的方式将抽象和实现彻底地解耦,这样的好处是抽象和实现
可以分别独立地变化,系统的耦合性也得到了很好的降低。
GoF 在说明 Bridge 模式时,在意图中指出 Bridge 模式“将抽象部分与它的实现部分分
离,使得它们可以独立地变化”。
实际上上面使用 Bridge 模式和使用带来问题方式的解决方案的根本区别在于是通过继
承还是通过组合的方式去实现一个功能需求。因此面向对象分析和设计中有一个原则就是:
Favor Composition Over Inheritance。