#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h" typedef std::function<void(int code)> TestCallback;
#define CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__) class HelloWorld : public cocos2d::Layer{
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(HelloWorld);
private:
void handler(int code);
void testCallback(TestCallback callback);
}; #endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
USING_NS_CC; Scene* HelloWorld::createScene(){
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
} bool HelloWorld::init(){
if ( !Layer::init() )return false;
testCallback(CALLBACK_1(HelloWorld::handler,this));
return true;
} void HelloWorld::handler(int code){
log("handler:%i",code);
} void HelloWorld::testCallback(TestCallback callback){
callback();
}
//输出:105