HTML5 canvas绘制线条曲线

HTML5 canvas入门 线条例子

1、简单线条

2、三角形

3、填充三角形背景颜色

4、线条颜色以及线条大小

5、二次贝塞尔曲线

6、三次贝塞尔曲线

<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
<meta name="keywords" content="脚本小子_小贝_HTML5_canvas线条"/>
<meta name="description" content="脚本小子_小贝_HTML5_canvas线条"/>
<meta name="" content="脚本小子小贝 xiaobei qq:2801616735"/>
<title>HTML5_canvas线条</title>
<style>
.divbox{
border:1px solid black;
float:left;
width:95%;
padding:5px;
}
.divcanvas
{
float:left;
}
canvas{
border:1px solid red;
}
.divinfo
{
float:left;
padding:10px;
width:500px;
height:auto;
border:1px solid black;
}
.divclear
{
clear:both;
}
</style>
</head> <body>
<h2>HTML5_canvas线条</h2>
<ul>
<li>1、简单线条</li>
<li>2、三角形</li>
<li>3、填充三角形背景颜色</li>
<li>4、线条颜色以及线条大小</li>
<li>5、二次贝塞尔曲线</li>
<li>6、三次贝塞尔曲线</li>
</ul>
<hr/>
<h3>1、简单线条</h3>
<div class="divbox">
<div class="divcanvas">
<canvas id="canvas1" width="400" height="150"></canvas>
</div>
<div class="divcanvas">
<button onclick="func(1);">创建线条</button>
</div>
<div class="divinfo" id="info1" style="display:none;">
ctx.beginPath(); //开始新路径<br/>
ctx.moveTo(10,10); //线条定位起点<br/>
ctx.lineTo(20,50); //线条定位终点<br/>
ctx.stroke(); //画线条<br/>
</div>
</div>
<div class="divclear"></div>
<hr/>
<h3>2、三角形</h3>
<div class="divbox">
<div class="divcanvas">
<canvas id="canvas2" width="400" height="150"></canvas>
</div>
<div class="divcanvas">
<button onclick="func(2);">创建三角形</button>
</div>
<div class="divinfo" id="info2" style="display:none;">
ctx.beginPath(); //开始新路径<br/>
ctx.lineWidth = 10; //线条宽度大小<br/>
ctx.lineJoin = "round"; //线条相交时夹角形状 bevel==>创建斜角 round==>创建圆角 miter==>创建尖角(默认)<br/>
ctx.moveTo(50,50); //线条定位起点<br/>
ctx.lineTo(50,100); //线条定位终点<br/>
ctx.lineTo(100,100); //线条定位终点<br/>
ctx.closePath(); //创建从当前点到开始点的路径<br/>
ctx.stroke(); //画线条
</div>
</div>
<div class="divclear"></div>
<hr/>
<h3>3、填充三角形背景颜色</h3>
<div class="divbox">
<div class="divcanvas">
<canvas id="canvas3" width="400" height="150"></canvas>
</div>
<div class="divcanvas">
<button onclick="changeColor(3,'red');">填充红色</button>
<button onclick="changeColor(3,'blue');">填充蓝色</button>
</div>
<div class="divinfo" id="info3" style="display:none;">
ctx.beginPath(); //开始新路径<br/>
ctx.lineWidth = 10; //线条宽度大小<br/>
ctx.lineJoin = "round"; //线条相交时夹角形状 bevel==>创建斜角 round==>创建圆角 miter==>创建尖角(默认)<br/>
ctx.moveTo(50,50); //线条定位起点<br/>
ctx.lineTo(50,100); //线条定位终点<br/>
ctx.lineTo(100,100); //线条定位终点<br/>
ctx.closePath(); //创建从当前点到开始点的路径<br/>
ctx.stroke(); //画线条 <br/>
ctx.fillStyle = "color" //填充的颜色设置<br/>
ctx.fill(); //进行填充操作
</div>
</div>
<div class="divclear"></div>
<hr/>
<h3>4、线条颜色以及线条大小</h3>
<div class="divbox">
<div class="divcanvas">
<canvas id="canvas4" width="400" height="150"></canvas>
</div>
<div class="divcanvas">
<button onclick="changeColor(4,'red');">创建红色</button>
<button onclick="changeColor(4,'blue');">创建蓝色</button>
</div>
<div class="divinfo" id="info4" style="display:none;">
ctx.beginPath(); //开始新路径<br/>
ctx.lineWidth = 10; //线条宽度大小<br/>
ctx.strokeStyle = lineColor; //线条颜色<br/>
ctx.moveTo(50,50); //线条定位起点<br/>
ctx.lineTo(50,100); //线条定位终点<br/>
ctx.stroke(); //画线条
</div>
</div>
<div class="divclear"></div>
<hr/>
<h3>5、二次贝塞尔曲线</h3>
<div class="divbox">
<div class="divcanvas">
<canvas id="canvas5" width="400" height="150"></canvas>
</div>
<div class="divcanvas">
<button onclick="func(5);">二次贝塞尔曲线</button>
</div>
<div class="divinfo" id="info5" style="display:none;">
ctx.beginPath(); //开始新路径<br/>
ctx.moveTo(30,30); //线条定位起点<br/>
ctx.quadraticCurveTo(40,100,200,40); //(x1,y1,x2,y2) (x1,y1)为控制点 (x2,y2)为结束点<br/>
ctx.stroke(); //画线条
</div>
</div>
<div class="divclear"></div>
<hr/>
<h3>6、三次贝塞尔曲线</h3>
<div class="divbox">
<div class="divcanvas">
<canvas id="canvas6" width="400" height="150"></canvas>
</div>
<div class="divcanvas">
<button onclick="func(6);">三次贝塞尔曲线</button>
</div>
<div class="divinfo" id="info6" style="display:none;">
ctx.beginPath(); //开始新路径<br/>
ctx.moveTo(30,30); //线条定位起点<br/>
ctx.bezierCurveTo(30,100,140,100,140,40); //(x1,y1,x2,y2,x3,y3) (x1,y1)为控制点1 (x2,y2)为控制点2 (x3,y3)为结束点<br/>
ctx.stroke(); //画线条
</div>
</div>
</body>
<script>
var lineColor = 'black';
var lineWidth = '10';
function changeColor(id,color)
{
lineColor = color;
func(id);
} function func(id)
{
var c = document.getElementById("canvas"+id);
var ctx = c.getContext("2d");
switch(id)
{
case 1:
ctx.beginPath();
ctx.moveTo(10,10);
ctx.lineTo(20,50);
ctx.stroke();
break;
case 2:
ctx.beginPath();
ctx.lineWidth = 10;
ctx.lineJoin = "round"; //bevel==>创建斜角 round==>创建圆角 miter==>创建尖角(默认)
ctx.moveTo(50,50);
ctx.lineTo(50,100);
ctx.lineTo(100,100);
ctx.closePath();
ctx.stroke();
break;
case 3:
ctx.beginPath();
ctx.lineWidth = 10;
ctx.lineJoin = "round"; //bevel==>创建斜角 round==>创建圆角 miter==>创建尖角(默认)
ctx.moveTo(50,50);
ctx.lineTo(50,100);
ctx.lineTo(100,100);
ctx.closePath();
ctx.stroke();
ctx.fillStyle = lineColor;
ctx.fill();
break;
case 4:
ctx.beginPath();
ctx.lineWidth = lineWidth;
ctx.strokeStyle = lineColor;
ctx.moveTo(100,50);
ctx.lineTo(50,100);
ctx.stroke();
break;
case 5:
ctx.beginPath();
ctx.moveTo(30,30);
ctx.quadraticCurveTo(40,100,200,40);
ctx.stroke();
break;
case 6:
ctx.beginPath();
ctx.moveTo(30,30);
ctx.bezierCurveTo(30,100,140,100,140,40);
ctx.stroke();
break;
}
document.getElementById("info"+id).style.display = "";
}
</script> </html>
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