我在使用示例代码加载obj文件时遇到问题.加载示例文件male02.obj时没有问题,但是当我插入文件时,不显示对象.使用Python转换器脚本和JSONLoader时遇到了同样的问题.
这是OBJLoader的所有代码
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - loaders - OBJ loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - OBJLoader test
</div>
<script src="javascripts/Three.js"></script>
<script src="javascripts/OBJLoader.js"></script>
<script src="javascripts/Detector.js"></script>
<script src="javascripts/Stats.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 100;
scene.add( camera );
var ambient = new THREE.AmbientLight( 0x101030 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1 ).normalize();
scene.add( directionalLight );
var loader = new THREE.OBJLoader();
//loader.load( "img/male02.obj", function ( object ) {
loader.load( "img/originalMeanModel.obj", function ( object ) {
object.position.y = - 80;
scene.add( object );
} );
// RENDERER
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) / 2;
mouseY = ( event.clientY - windowHalfY ) / 2;
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
我使用的是最新版本的three.js(49).
这是我试图加载https://dl.dropbox.com/u/23384412/originalMeanModel.obj的obj文件的链接
我注意到当我尝试JSONLoader时导出的JSON文件没有任何法线,颜色或uv.这在Blender或MeshLab中查看文件时不会影响,但是会对three.js产生影响吗?
如果有人可以帮助我,将不胜感激.
提前致谢.
解决方法:
必须根据模型的位置和尺寸设置对象和摄像机位置.
“评论”所有这些行:
camera.position.z = 100;
...
object.position.y = - 80;
...
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
并开始播放代码,更改相机位置:
camera.position.z = 2;