数据结构C#版笔记--堆栈(Stack)
堆栈(Stack)最明显的特征就是“先进后出”,本质上讲堆栈也是一种线性结构,符合线性结构的基本特点:即每个节点有且只有一个前驱节点和一个后续节点。
相对前面学习过的顺序表、链表不同的地方在于:Stack把所有操作限制在"只能在线性结构的某一端"进行,而不能在中间插入或删除元素。下面是示意图:
从示意图中可以看出,堆栈有二种实现方式:基于数组的顺序堆栈实现、类似链表的链式堆栈实现
先抽象堆栈的接口IStack:
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namespace 栈与队列
{ public interface IStack<T>
{
/// <summary>
/// 返回堆栈的实际元素个数
/// </summary>
/// <returns></returns>
int Count();
/// <summary>
/// 判断堆栈是否为空
/// </summary>
/// <returns></returns>
bool IsEmpty();
/// <summary>
/// 清空堆栈里的元素
/// </summary>
void Clear();
/// <summary>
/// 入栈:将元素压入堆栈中
/// </summary>
/// <param name="item"></param>
void Push(T item);
/// <summary>
/// 出栈:从堆栈顶取一个元素,并从堆栈中删除
/// </summary>
/// <returns></returns>
T Pop();
/// <summary>
/// 取堆栈顶部的元素(但不删除)
/// </summary>
/// <returns></returns>
T Peek();
}
} |
顺序堆栈(SeqStack)的实现:
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using System;
using System.Text;
namespace 栈与队列
{ public class SeqStack<T>:IStack<T>
{
private int maxsize;
private T[] data;
private int top;
public SeqStack( int size)
{
data = new T[size];
maxsize = size;
top = -1;
}
#region //接口实现部分
public int Count()
{
return top + 1;
}
public void Clear()
{
top = -1;
}
public bool IsEmpty()
{
return top == -1;
}
public void Push(T item)
{
if (IsFull())
{
Console.WriteLine( "Stack is full" );
return ;
}
data[++top] = item;
}
public T Pop()
{
T tmp = default (T);
if (IsEmpty())
{
Console.WriteLine( "Stack is empty" );
return tmp;
}
tmp = data[top];
top--;
return tmp;
}
public T Peek()
{
if (IsEmpty())
{
Console.WriteLine( "Stack is empty!" );
return default (T);
}
return data[top];
}
#endregion
public bool IsFull()
{
return top == maxsize - 1;
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
for ( int i = top;i>=0;i--)
{
sb.Append(data[i] + "," );
}
return sb.ToString().Trim( ',' );
}
}
} |
链式堆栈(LinkStack)的实现
先定义节点Node.cs
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namespace 栈与队列
{ public class Node<T>
{
private T data;
private Node<T> next;
public Node(T data, Node<T> next)
{
this .data = data;
this .next = next;
}
public Node(Node<T> next)
{
this .next = next;
this .data = default (T);
}
public Node(T data)
{
this .data = data;
this .next = null ;
}
public Node()
{
this .data = default (T);
this .next = null ;
}
public T Data {
get { return this .data; }
set { this .data = value; }
}
public Node<T> Next
{
get { return next; }
set { next = value; }
}
}
} |
下面是LinkStack.cs
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using System;
using System.Text;
namespace 栈与队列
{ public class LinkStack<T>:IStack<T>
{
private Node<T> top;
private int num; //节点个数
/// <summary>
/// 顶部节点
/// </summary>
public Node<T> Top
{
get { return top; }
set { top = value; }
}
public LinkStack()
{
top = null ;
num = 0;
}
public int Count()
{
return num;
}
public void Clear()
{
top = null ;
num = 0;
}
public bool IsEmpty()
{
if (top == null && num == 0)
{
return true ;
}
else
{
return false ;
}
}
public void Push(T item)
{
Node<T> q = new Node<T>(item);
if (top == null )
{
top = q;
}
else
{
q.Next = top;
top = q;
}
num++;
}
public T Pop()
{
if (IsEmpty())
{
Console.WriteLine( "Stack is empty!" );
return default (T);
}
Node<T> p = top;
top = top.Next;
num--;
return p.Data;
}
public T Peek()
{
if (IsEmpty())
{
Console.WriteLine( "Stack is empty!" );
return default (T);
}
return top.Data;
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
if (top != null )
{
sb.Append(top.Data.ToString() + "," );
Node<T> p = top;
while (p.Next != null )
{
sb.Append(p.Next.Data.ToString()+ "," );
p = p.Next;
}
}
return sb.ToString();
}
}
} |
测试代码片段:
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Console.WriteLine( "顺序堆栈测试开始..." );
SeqStack< int > seqStack = new SeqStack< int >(10);
seqStack.Push(1); seqStack.Push(2); seqStack.Push(3); Console.WriteLine(seqStack); Console.WriteLine(seqStack.Peek()); Console.WriteLine(seqStack); Console.WriteLine(seqStack.Pop()); Console.WriteLine(seqStack); Console.WriteLine( "链堆栈测试开始..." );
LinkStack< int > linkStack = new LinkStack< int >();
linkStack.Push(1); linkStack.Push(2); linkStack.Push(3); Console.WriteLine(linkStack); Console.WriteLine(linkStack.Peek()); Console.WriteLine(linkStack); Console.WriteLine(linkStack.Pop()); Console.WriteLine(linkStack); Console.ReadLine(); |
.Net中System.Collections.Generic.Stack<T>已经提供了堆栈的基本实现,明白原理后,仍然推荐大家使用内置的实现。
作者:菩提树下的杨过
出处:http://yjmyzz.cnblogs.com
本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
出处:http://yjmyzz.cnblogs.com
本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。