SDL2.0的几何图行绘画

SDL2.0的几何图形绘画

通过SDL_Window、SDL_Renderer、SDL_Texture三者实现了简单的几何图形绘画。

包括了SDL_RenderDrawPoint、SDL_RenderFillRect、SDL_RenderDrawLine、SDL_SetRenderDrawColor等。

具体看代码吧(VS2012运行):

 #include <stdio.h>
#include <string.h>
#include <time.h>
#include <SDL2\SDL.h>
#include <SDL2\SDL_image.h>
#include <SDL2\ex\SDLex.h> SDL_Window *sdlWindow = NULL;
SDL_Renderer *sdlRender = NULL;
SDL_Texture *sdlTexture = NULL;
SDL srcRect;
int w = ;
int h = ; void DrawCircle(SDL_Renderer *ren,int radius){
int st=clock(),tx=,ty=radius,d=-(radius<<),x=radius,y=radius;
while(tx<ty){
for (int i=x-ty;i<=x+ty;++i){
SDL_RenderDrawPoint(ren,i,y-tx);
if (tx)
SDL_RenderDrawPoint(ren,i,y+tx);
}
if (d<)
d+=(tx<<)+;
else{
for (int i=x-tx;i<=x+tx;++i){
SDL_RenderDrawPoint(ren,i,y-ty);
SDL_RenderDrawPoint(ren,i,y+ty);
}
d+=((tx - ty)<<)+,ty--;
}
tx++;
}
if (tx==ty)
for (int i=x-ty;i<=x+ty;++i){
SDL_RenderDrawPoint(ren,i,y-tx);
SDL_RenderDrawPoint(ren,i,y+tx);
}
int en=clock();
} bool InitView(int width, int height, const char *iconName)
{
//初始化窗体
SDL_Init(SDL_INIT_VIDEO); sdlWindow = SDL_CreateWindow(
"The First SDL Program",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height,
SDL_WINDOW_RESIZABLE);
if (sdlWindow == NULL) return false; //加载窗体图标
SDL_Surface *iconSurface = IMG_Load(iconName);
if (iconSurface == NULL) return false; SDL_SetWindowIcon(sdlWindow, iconSurface); return true;
} bool InitDraw()
{
//加载渲染器
sdlRender = SDL_CreateRenderer(sdlWindow, -, );
if (sdlRender == NULL) return false; sdlTexture = SDL_CreateTexture(sdlRender, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
if (sdlTexture == NULL) return false;
//SDL_SetTextureBlendMode(sdlTexture, SDL_BLENDMODE_BLEND);
//SDL_SetRenderTarget(sdlRender, sdlTexture); return true;
} void UpdateDraw()
{
//设置背景颜色
SDL_SetRenderDrawColor(sdlRender, , , , 0xFF);
SDL_RenderClear(sdlRender); //左眼
SDL_SetRenderDrawColor(sdlRender, 0x00, 0xFF, 0xFF, 0xFF);
srcRect = SDLMake(w/*, h/, w/, h/);
SDL_RenderFillRect(sdlRender, &srcRect); //左眉毛
SDL_SetRenderDrawColor(sdlRender, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderDrawLine(sdlRender, srcRect.x, srcRect.y - , SDLMaxX(srcRect), srcRect.y - ); //右眼
SDL_SetRenderDrawColor(sdlRender, 0xFF, 0x00, 0xFF, 0xFF);
srcRect = SDLMake(w/*, srcRect.y, srcRect.w, srcRect.h);
SDL_RenderDrawRect(sdlRender, &srcRect); //右眉毛
SDL_SetRenderDrawColor(sdlRender, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderDrawLine(sdlRender, srcRect.x, srcRect.y - , SDLMaxX(srcRect), srcRect.y - ); //嘴巴
SDL_SetRenderDrawColor(sdlRender, 0xFF, 0xFF, 0x00, 0xFF);
srcRect = SDLMake(w/*, h/*, w/*, h/);
SDL_RenderFillRect(sdlRender, &srcRect); SDL_SetRenderDrawColor(sdlRender, 0xFF, 0x00, 0x00, 0xFF);
DrawCircle(sdlRender, ); SDL_RenderPresent(sdlRender);
} void Quit(int code)
{
const char *errMsg = SDL_GetError();
if (errMsg && strlen(errMsg)) {
SDL_Log("Error : %s\n", errMsg);
} //销毁窗口、渲染器、纹理
if (sdlWindow) SDL_DestroyWindow(sdlWindow);
if (sdlRender) SDL_DestroyRenderer(sdlRender);
if (sdlTexture) SDL_DestroyTexture(sdlTexture);
SDL_Quit();
exit(code);
} void HandleKeyEvent(const SDL_Keysym* keysym)
{
int key = keysym->sym;
switch(key)
{
case SDLK_ESCAPE:
Quit();
break;
case SDLK_SPACE:
break;
case SDLK_UP:
case SDLK_DOWN:
case SDLK_LEFT:
case SDLK_RIGHT:
int x, y;
SDL_GetWindowPosition(sdlWindow, &x, &y);
x = (key == SDLK_LEFT ? x- : (key == SDLK_RIGHT ? x+ : x));
y = (key == SDLK_UP ? y- : (key == SDLK_DOWN ? y+ : y));
SDL_SetWindowPosition(sdlWindow, x, y);
SDL_Log("x=%d, y=%d\n", x, y);
break;
case SDLK_KP_PLUS:
case SDLK_KP_MINUS:
w = (key == SDLK_KP_PLUS ? w+ : w-);
h = (key == SDLK_KP_PLUS ? h+ : h-);
SDL_SetWindowSize(sdlWindow, w, h);
SDL_Log("w=%d, h=%d\n", w, h);
break;
default:
break;
}
} void HandleEvents()
{
//Our SDL event placeholder.
SDL_Event event;
//Grab all the events off the queue.
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_KEYDOWN:
//Handle key Event
HandleKeyEvent(&event.key.keysym);
break;
case SDL_QUIT:
//Handle quit requests (like Ctrl-c).
Quit();
break;
}
}
} int main(int argc, char* argv[])
{
printf("可以通过↑↓←→+ -按键控制移动和大小\n");
if (InitView(w, h, "yp.ico") == false) {
SDL_Log("sdlWindow is null @_@\n");
Quit();
return -;
} if (InitDraw() == false) {
SDL_Log("Init Fail @_@\n");
Quit();
return -;
} //配置客户区大小
SDL_QueryTexture(sdlTexture,NULL, NULL, &w, &h);
SDL_SetWindowSize(sdlWindow, w + , h);
SDL_Log("w=%d, h=%d\n", w, h); while () {
HandleEvents();
UpdateDraw();
} SDL_DestroyWindow(sdlWindow);
SDL_Quit();
return ;
}

效果图:

SDL2.0的几何图行绘画

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