iOS 简单的动画自定义方法(旋转、移动、闪烁等)

#define kDegreesToRadian(x) (M_PI * (x) / 180.0)

#define kRadianToDegrees(radian) (radian*180.0)/(M_PI)

- (void)viewDidLoad

{

[superviewDidLoad];

self.title = @"测试动画";

self.view.backgroundColor = [UIColor lightGrayColor];

myTest1 = [[UILabel alloc]initWithFrame:CGRectMake(10, 100, 60, 40)];

myTest1.backgroundColor = [UIColor blueColor];

myTest1.textAlignment = NSTextAlignmentCenter;

myTest1.text = @"张明炜";

myTest1.textColor = [UIColor whiteColor];

[self.view addSubview:myTest1];

//闪烁效果。

//    [myTest1.layer addAnimation:[self opacityForever_Animation:0.5] forKey:nil];

///移动的动画。

//    [myTest1.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]] forKey:nil];

//缩放效果。

//    [myTest1.layer addAnimation:[self scale:[NSNumber numberWithFloat:1.0f] orgin:[NSNumber numberWithFloat:3.0f] durTimes:2.0f Rep:MAXFLOAT] forKey:nil];

//组合动画。

//    NSArray *myArray = [NSArray arrayWithObjects:[self opacityForever_Animation:0.5],[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]],[self scale:[NSNumber numberWithFloat:1.0f] orgin:[NSNumber numberWithFloat:3.0f] durTimes:2.0f Rep:MAXFLOAT], nil];

//    [myTest1.layer addAnimation:[self groupAnimation:myArray durTimes:3.0f Rep:MAXFLOAT] forKey:nil];

//路径动画。

//    CGMutablePathRef myPah = CGPathCreateMutable();

//    CGPathMoveToPoint(myPah, nil,30, 77);

//    CGPathAddCurveToPoint(myPah, nil, 50, 50, 60, 200, 200, 200);//这里的是控制点。

//    [myTest1.layer addAnimation:[self keyframeAnimation:myPah durTimes:5 Rep:MAXFLOAT] forKey:nil];

//旋转动画。

[myTest1.layeraddAnimation:[self rotation:2 degree:kRadianToDegrees(90) direction:1 repeatCount:MAXFLOAT] forKey:nil];

}

#pragma mark === 永久闪烁的动画 ======

-(CABasicACnimation *)opacityForever_Animation:(float)time

{

CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"opacity"];//必须写opacity才行。

animation.fromValue = [NSNumbernumberWithFloat:1.0f];

animation.toValue = [NSNumbernumberWithFloat:0.0f];//这是透明度。

animation.autoreverses = YES;

animation.duration = time;

animation.repeatCount = MAXFLOAT;

animation.removedOnCompletion = NO;

animation.fillMode = kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn];///没有的话是均匀的动画。

return animation;

}

#pragma mark =====横向、纵向移动===========

-(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x

{

CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"transform.translation.x"];///.y的话就向下移动。

animation.toValue = x;

animation.duration = time;

animation.removedOnCompletion = NO;//yes的话,又返回原位置了。

animation.repeatCount = MAXFLOAT;

animation.fillMode = kCAFillModeForwards;

return animation;

}

#pragma mark =====缩放-=============

-(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repertTimes

{

CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"transform.scale"];

animation.fromValue = Multiple;

animation.toValue = orginMultiple;

animation.autoreverses = YES;

animation.repeatCount = repertTimes;

animation.duration = time;//不设置时候的话,有一个默认的缩放时间.

animation.removedOnCompletion = NO;

animation.fillMode = kCAFillModeForwards;

return  animation;

}

#pragma mark =====组合动画-=============

-(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes

{

CAAnimationGroup *animation = [CAAnimationGroupanimation];

animation.animations = animationAry;

animation.duration = time;

animation.removedOnCompletion = NO;

animation.repeatCount = repeatTimes;

animation.fillMode = kCAFillModeForwards;

return animation;

}

#pragma mark =====路径动画-=============

-(CAKeyframeAnimation *)keyframeAnimation:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes

{

CAKeyframeAnimation *animation = [CAKeyframeAnimationanimationWithKeyPath:@"position"];

animation.path = path;

animation.removedOnCompletion = NO;

animation.fillMode = kCAFillModeForwards;

animation.timingFunction = [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses = NO;

animation.duration = time;

animation.repeatCount = repeatTimes;

return animation;

}

#pragma mark ====旋转动画======

-(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount

{

CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0, direction);

CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"transform"];

animation.toValue = [NSValue valueWithCATransform3D:rotationTransform];

animation.duration  =  dur;

animation.autoreverses = NO;

animation.cumulative = NO;

animation.fillMode = kCAFillModeForwards;

animation.repeatCount = repeatCount;

animation.delegate = self;

return animation;

}

转自:http://zhangmingwei.iteye.com/blog/2101782

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