OctreePointCloudSearch
This class provides several methods for spatial neighbor search based on octree structure.
1 #include <iostream> 2 #include<pcl/point_cloud.h> 3 #include<pcl/octree/octree_search.h> 4 #include <vector> 5 #include <ctime> 6 #include <boost/concept_check.hpp> 7 8 int main(int argc, char ** argv) 9 { 10 srand((unsigned int)time(NULL)); 11 12 pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>); 13 14 //generate pointcloud data 15 cloud->width = 1000; 16 cloud->height = 1; 17 cloud->points.resize(cloud->width *cloud->height); 18 19 for (size_t i = 0; i < cloud->points.size(); ++i) 20 { 21 cloud->points[i].x = 1024.0f * rand() / (RAND_MAX + 1.0f); 22 cloud->points[i].y = 1024.0f * rand() / (RAND_MAX + 1.0f); 23 cloud->points[i].z = 1024.0f * rand() / (RAND_MAX + 1.0f); 24 } 25 float resolution = 128.0f; 26 27 pcl::octree::OctreePointCloudSearch<pcl::PointXYZ> octree(resolution); 28 29 octree.setInputCloud(cloud); 30 octree.addPointsFromInputCloud(); 31 32 pcl::PointXYZ searchPoint; 33 34 searchPoint.x = 1024.0f * rand() / (RAND_MAX + 1.0f); 35 searchPoint.y = 1024.0f * rand() / (RAND_MAX + 1.0f); 36 searchPoint.z = 1024.0f * rand() / (RAND_MAX + 1.0f); 37 38 std::vector<int> pointIdxVec; 39 40 if (octree.voxelSearch(searchPoint, pointIdxVec)) 41 { 42 std::cout << "Neighbour within voxel search at ( " << searchPoint.x 43 << " " << searchPoint.y << " " << searchPoint.z << " ) " << std::endl; 44 for (size_t i = 0; i < pointIdxVec.size(); ++i) 45 { 46 std::cout << " " << cloud->points[pointIdxVec[i]].x 47 << " " << cloud->points[pointIdxVec[i]].y 48 << " " << cloud->points[pointIdxVec[i]].z << std::endl; 49 } 50 } 51 52 int K = 10; 53 std::vector<int> pointIdxNKNSearch; 54 std::vector<float> pointNKNSquaredDistance; 55 56 std::cout << "K nearest neighbour search at ( " << searchPoint.x 57 << " " << searchPoint.y 58 << " " << searchPoint.z 59 << " ) with K = " << K << std::endl; 60 61 if (octree.nearestKSearch(searchPoint, K, pointIdxNKNSearch, pointNKNSquaredDistance) > 0) 62 { 63 for (size_t i = 0; i < pointIdxNKNSearch.size(); ++i) 64 std::cout << " " << cloud->points[pointIdxNKNSearch[i]].x 65 << " " << cloud->points[pointIdxNKNSearch[i]].y 66 << " " << cloud->points[pointIdxNKNSearch[i]].z 67 << " ( square distance: " << pointNKNSquaredDistance[i] << " ) " << std::endl; 68 } 69 70 std::vector<int>pointIdxRadiusSearch; 71 std::vector<float> pointRadiusSquareDistance; 72 73 float radius = 256.0f * rand() / (RAND_MAX + 1.0f); 74 75 std::cout << "Neighbours within radius search at ( " << searchPoint.x 76 << " " << searchPoint.y 77 << " " << searchPoint.z 78 << " ) with radius = " << radius << std::endl; 79 80 if (octree.radiusSearch(searchPoint, radius, pointIdxRadiusSearch, pointRadiusSquareDistance) > 0) 81 { 82 for (size_t i = 0; i < pointIdxRadiusSearch.size(); ++i) 83 std::cout << " " << cloud->points[pointIdxRadiusSearch[i]].x 84 << " " << cloud->points[pointIdxRadiusSearch[i]].y 85 << " " << cloud->points[pointIdxRadiusSearch[i]].z 86 << " (squared distance: " << pointRadiusSquareDistance[i] << " ) " << std::endl; 87 } 88 system("pause"); 89 }View Code