如何用C++还原经典贪吃蛇

                    如何用C++还原经典贪吃蛇

Hi,大家好。
这是我在CSDN写的第一篇文章,希望大家喜欢
贪吃蛇的代码如下(仅供参考…)

typedef struct Snakebody
{
 int x, y;//身体的坐标
 struct Snakebody *next;//结构指针
}Snakebody;//先来创建保持身体的链表,贪吃蛇的核心代码就是该如何保存蛇的身体
typedef struct Snakexy
{
 int x;
 int y;
}Snakexy; //记录食物坐标
int sum = 0;     //计算得分
int JudgeSum = 0;    //判断是否加快
int Hard = 0;     //计算难度
int Pause = 200000000;   //暂停速度(移动速度)
int JudgeDirection = 4;   //判断方向
int * PJ = &JudgeDirection;  //用指针传值判断移动方向
Snakebody *Phead = NULL;  //存储着整个蛇身 不可更改
Snakebody *Phead_1 = NULL;  //指向蛇身
Snakebody *Pbady = NULL;  //创建节点
Snakebody *end = NULL;   //尾节点
Snakexy * Food = NULL;          //保存食物位置
void Front();                   //游戏开始页面1
void Jfood();     //检测是否吃到食物1
void Jwall();     //检测蛇头是否撞墙1
void Jsnake();     //检测蛇头是否撞到蛇身1
void ISnake();     //初始化蛇身1
void DeawMap();     //绘制地图1
void FoodRand();    //生成食物1
void ControlMove();    //控制移动和暂停1
void MoveCursor(int x, int y); //移动光标1
void Move();     //游戏运行1
void Showf();                   //显分数以及难度1
void Free();                    //释放内存
int main()
{
 Front();
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN);//绿
 DeawMap();
 Showf();
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 暗白
 MoveCursor(34, 10);
 printf("↑");
 MoveCursor(31, 11);
 printf("使用←↓→来控制");
 MoveCursor(31, 12);
 printf("蛇的移动,撞墙游");
 MoveCursor(31, 13);
 printf("戏结束,每5分增 ");
 MoveCursor(31, 14);
 printf("一个难度(速度)");
 ISnake();
 FoodRand();
 MoveCursor(40, 20);
 Move();
 return 0;

好看吗?
这只是部分…(作者貌似看到的社会的险恶…)
都说了仅供参考(所以你复制了个寂寞)
下面的才是全部:

typedef struct Snakebody
{
 int x, y;//身体的坐标
 struct Snakebody *next;//结构指针
}Snakebody;//先来创建保持身体的链表,贪吃蛇的核心代码就是该如何保存蛇的身体
typedef struct Snakexy
{
 int x;
 int y;
}Snakexy; //记录食物坐标
int sum = 0;     //计算得分
int JudgeSum = 0;    //判断是否加快
int Hard = 0;     //计算难度
int Pause = 200000000;   //暂停速度(移动速度)
int JudgeDirection = 4;   //判断方向
int * PJ = &JudgeDirection;  //用指针传值判断移动方向
Snakebody *Phead = NULL;  //存储着整个蛇身 不可更改
Snakebody *Phead_1 = NULL;  //指向蛇身
Snakebody *Pbady = NULL;  //创建节点
Snakebody *end = NULL;   //尾节点
Snakexy * Food = NULL;          //保存食物位置
void Front();                   //游戏开始页面1
void Jfood();     //检测是否吃到食物1
void Jwall();     //检测蛇头是否撞墙1
void Jsnake();     //检测蛇头是否撞到蛇身1
void ISnake();     //初始化蛇身1
void DeawMap();     //绘制地图1
void FoodRand();    //生成食物1
void ControlMove();    //控制移动和暂停1
void MoveCursor(int x, int y); //移动光标1
void Move();     //游戏运行1
void Showf();                   //显分数以及难度1
void Free();                    //释放内存
int main()
{
 Front();
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN);//绿
 DeawMap();
 Showf();
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 暗白
 MoveCursor(34, 10);
 printf("↑");
 MoveCursor(31, 11);
 printf("使用←↓→来控制");
 MoveCursor(31, 12);
 printf("蛇的移动,撞墙游");
 MoveCursor(31, 13);
 printf("戏结束,每5分增 ");
 MoveCursor(31, 14);
 printf("一个难度(速度)");
 ISnake();
 FoodRand();
 MoveCursor(40, 20);
 Move();
 return 0;
}
void Front()
{
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色
 MoveCursor(18, 11);
 printf(" 贪 吃 蛇 ");
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);//设置绿色
 MoveCursor(18, 12);
 printf("");
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);//设置蓝色
 MoveCursor(18, 13);
 printf("");
 MoveCursor(18, 14);
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);//设置红色和蓝色相加
 MoveCursor(18, 15);
 printf("请等待......");
 for (int i = 0; i <= 3000000000; i++){}
 system("cls");
}
void DeawMap()
{
 for (int i = 0; i < WIDTH; i++)PRINTF LINE  //上边框
  for (int i = 1; i < HEIGHT - 1; i++)          //打印左右边框
  {
   for (int j = 0; j < WIDTH; j++)
   {
    if (j == 0 || j == WIDTH - 1 || j == WIDTH - 10)
    {
     PRINTF
      if (j == WIDTH - 1)LINE
    }
    else EMPTY
   }
  }
  for (int i = 0; i < WIDTH; i++)PRINTF LINE  //下边框
}
void MoveCursor(int x, int y)//设置光标位置(就是输出显示的开始位置)
{
 /*  COORD是Windows API中定义的一种结构体
 * typedef struct _COORD
 * {
 * SHORT X;
 * SHORT Y;
 * } COORD;
 *  */
 COORD pos = { x * 2,y };
 HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);//获得 标准输出的句柄
 SetConsoleCursorPosition(output, pos); //设置控制台光标位置
}
void FoodRand()
{
 srand((int)time(0));
 int x = rand() % 27 + 2;
 int y = rand() % 17 + 2;
 Phead_1 = Phead;
 for (int i = 0; i <= 200; i++)
 {
  if (Phead_1->x == x&&Phead_1->y == y)
  {
   x = rand() % 27 + 2;
   y = rand() % 17 + 2;
  }
  else
  {
   Phead_1 = Phead_1->next;
  }
  if (Phead_1->next == NULL)
  {
   break;
  }
 }
 MoveCursor(x, y);
 PRINTF
  Food = (Snakexy*)malloc(sizeof(Snakexy));
 Food->x = x;
 Food->y = y;
 MoveCursor(33, 5);
 printf("  ");
 Showf();
 sum++;
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 蓝
}
void ControlMove()
{
 if (GetAsyncKeyState(VK_UP) && 0x8000)
 {
  if (JudgeDirection == 2)
  {
  }
  else
  {
   JudgeDirection = 1;
  }
 }
 if (GetAsyncKeyState(VK_DOWN) && 0x8000)
 {
  if (JudgeDirection == 1)
  {
  }
  else
  {
   JudgeDirection = 2;
  }
 }
if (GetAsyncKeyState(VK_RIGHT) && 0x8000)
 {
  if (JudgeDirection == 3)
  {
  }
  else
  {
   JudgeDirection = 4;
  }
 }
 if (GetAsyncKeyState(VK_LEFT) && 0x8000)
 {
  if (JudgeDirection == 4)
  {
  }
  else
  {
   JudgeDirection = 3;
  }
 }
 if (GetAsyncKeyState(VK_RETURN) && 0x0D)
 {
  while (1)
  {
    if (GetAsyncKeyState(VK_RETURN) && 0x0D)
    {
      break;
    }
  }
 }
}
void ISnake()
{
 for (int i = 0; i < 5; i++)
 {
  Pbady = (Snakebody*)malloc(sizeof(Snakebody));
  Pbady->x = 5 - i;
  Pbady->y = 5;
  if (Phead == NULL)
  {
   Phead = Pbady;
  }
  else
  {
   end->next = Pbady;
  }
  Pbady->next = NULL;
  end = Pbady;
 }
 Phead_1 = Phead;
  while (Phead_1->next != NULL)
 {
   MoveCursor(Phead_1->x, Phead_1->y);
   PRINTF
   Phead_1 = Phead_1->next;
 }
 }
 void Move()
{
 while (1)
 {
  Phead_1 = Phead;
    while (Phead_1->next->next != NULL)
    {
    Phead_1 = Phead_1->next;
    }
  Phead_1->next = NULL;
  for (int i = 0; i < Pause; i++) {}
  ControlMove();
  MoveCursor(Phead_1->x, Phead_1->y);
  EMPTY
  //上面为消除尾部
   Snakebody *Phead_2 = (Snakebody*)malloc(sizeof(Snakebody));
   if (*PJ == 1)
  {
   Phead_2->x = Phead->x;
   Phead_2->y = Phead->y - 1;
  }
  if (*PJ == 2)
  {
   Phead_2->x = Phead->x;
   Phead_2->y = Phead->y + 1;
  }
  if (*PJ == 3)
  {
   Phead_2->x = Phead->x - 1;
   Phead_2->y = Phead->y;
  }
  if (*PJ == 4)
  {
   Phead_2->x = Phead->x + 1;
   Phead_2->y = Phead->y;
  }
  Phead_2->next = Phead;
  Phead = Phead_2;
  MoveCursor(Phead_2->x, Phead_2->y);
  PRINTF
  Jfood();
  Jwall();
  Jsnake();
  MoveCursor(40, 20);
 }
}
void Jfood()
{
 Phead_1 = Phead;
 if (Phead_1->x == Food->x&&Phead_1->y == Food->y)
 {
  FoodRand();
  JudgeSum += 1;
  if (JudgeSum == 5)
  {
    JudgeSum = 0;
    Hard += 1;
    Pause -= 20000000;
  }
  while (Phead_1->next != NULL)
  {
    Phead_1 = Phead_1->next;
  }
  Snakebody *S = (Snakebody*)malloc(sizeof(Snakebody));
  S->x = Food->x;
  S->y = Food->y;
  S->next = NULL;
  Phead_1->next = S;
  ControlMove();
  MoveCursor(Phead_1->x, Phead_1->y);
  PRINTF
 }
 //获取食物的坐标和蛇头做对比
}
void Jwall()
{
  if (Phead->x == 0 || Phead->x == 29 || Phead->y == 0 || Phead->y == 19)
  {
   MoveCursor(10, 20);
   SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色
   printf("抱歉,你撞到了自己,游戏结束!              ");
   system("pause>nul");
   exit(0);
  }
}
void Jsnake()
{
 Phead_1 = Phead->next;
 while (Phead_1->next != NULL)
 {
   if ((Phead->x == Phead_1->x) && (Phead->y == Phead_1->y))
   {
     MoveCursor(10, 20);
     SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色
     printf("抱歉,你撞到了自己,游戏结束!          ");
     system("pause>nul");
     exit(0);
   }
  Phead_1 = Phead_1->next;
 }
}
void Showf()
{
 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE);// 蓝
 MoveCursor(33, 5);
 printf("得分:%d", sum);
 MoveCursor(33, 6);
 printf("难度:%d", Hard);
}
void Free()
{
 while (Phead->next != NULL)
 {
  Phead=Phead->next;
  free(Phead);
 }
 free(Phead);
}

然后这里说一下,如果报错可能是你的版本和我的版本不一样。
也有可能是你用C++的代码复制到python那儿去了(本人萌新时干的事)
下期做什么评论区见…
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