c++制作经典小游戏:贪吃蛇

#include <iostream>
#include <list>
#include <cstdio>
#include <string>
#include <vector>
#include <ctime>
#include <algorithm>
#include <conio.h>
#include <windows.h>
using namespace std;
class Node { 
public:
    int x, y;
    Node(int x1, int y1); 
};

class UserData { 
public:
    string name;
    long long score;
    int gt;
    int gr; 
    UserData(string s, long long sc,int gametime,int grade); 
    friend bool operator < (UserData a, UserData b); 
};

#define RIGHT 0x4d
#define LEFT 0x4b  
#define UP 0x48  
#define DOWN 0x50 
#define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define RED  FOREGROUND_RED | FOREGROUND_INTENSITY
const int STARTX = 8; 
const int STARTY = 4; 
const int RANGEX = 60; 
const int RANGEY = 20;
int point=10; 
const int ENDX = STARTX + RANGEX; 
const int ENDY = STARTY + RANGEY; 
bool isSnake[RANGEY + 10 ][RANGEX + 10];
int speed; 
int sysj;
int gametime;
list<Node> snake;
int curDiraction; //Éߵĵ±Ç°Ç°½ø·½Ïò, 1ÉÏ, 2ÏÂ, 3×ó, 4ÓÒ
int score; //µ±Ç°·ÖÊý
int grade;
int snakeLen; //Éߵij¤¶È
int foodx, foody; //ʳÎï×ø±ê
int gox, goy; //ÉßÍ·×ø±ê
int mj;
void GoTo(short x, short y); //¶¨Î»¹â±ê
void DrawBoard(); //»æÖƱ߿ò
void ShowInformation(); //չʾÓÎÏ·ÐÅÏ¢
void Init(); //³õʼ»¯ÓÎÏ·
void RunSnake(int x, int y); //»æÖÆÉßÉí
void Try(int& x, int& y); //ÊÔ×ß
bool IsGoodCoord(int x, int y); //Ç°½ø×ø±êÊÇ·ñºÏ·¨
void AddFood(); 
void EartFood();
void InitSnake(); 
bool EndGame(); 
bool StartGame();
bool GameMenu(); //ÓÎÏ·²Ëµ¥
void ShowRanking(); //ÅÅÐаñ
void ShowAbout(); //Ïà¹ØÐÅÏ¢
void InputData(); //ÊäÈëÍæ¼ÒÃû×Ö

int main() {
    system("title Ì°³ÔÉßСÓÎÏ·v.1.5.5.3 by ÀµÒÔ·²");
    while (true) {
        if (!GameMenu()) return 0;
    }
    return 0;
}

Node::Node(int x1, int y1) { //¹¹ÔìNode¶ÔÏó
    x = x1; y = y1; 
}

int SuiJi()
{
srand((unsigned)time(NULL));
return (rand()*rand()+rand()*rand())%14;
}

bool operator < (UserData a, UserData b) { //ÖØÔØÔËËã·û£¬°´·ÖÊýÓÉ´óµ½Ð¡ÅÅÁÐ
    if(a.score != b.score)
    return a.score > b.score;
    if(a.gt !=b.gt)
    return a.gt > b.gt;
    else
    return a.gr > b.gr;
}
UserData::UserData(string s, long long sc,int gametime_,int _grade) { //¹¹ÔìUserData¶ÔÏó
    name = s; score = sc; gt=gametime_; gr=_grade;
}

void color(WORD A)
{
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A);
} 

void Color(int a)
{
    switch (a%4)
    {
        case 0:color(RED);break;
        case 1:color(CYAN);break;
        case 2:color(YELLOW);break;
        case 3:color(PURPLE);break;
    }
}

void GoTo(short x, short y) { //¶¨Î»¹â±ê
    COORD coord = { x, y };
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

void ShowInformation() { //Êä³öÓÎÏ·ÐÅÏ¢
    color(YELLOW);
    GoTo(78, 5);
    printf("Ì°³ÔÉßÓÎÏ·");
    GoTo(78,18);
    gametime=(clock()-mj)/1000;
    grade=snakeLen-3; 
    printf("Éú´æʱ¼ä£º%3d Ãë",(clock()-mj)/1000);
    GoTo(78, 8);
    printf("ÓÎÏ·¹æÔò£º");
    GoTo(78, 10);
    printf("Çë°´ ¡ü ¡ý ¡û ¡ú  À´¿ØÖÆÄúµÄÉß³Ô¶«Î÷");
    GoTo(78, 12);
    printf("³ÔµÄÔ½¶à£¬Éß¾ÍÔ½³¤£¬ÄúµÄµÈ¼¶Ò²½«Ô½¸ß");
    GoTo(78, 14);
    printf("µ±Éß³Ôµ½×Ô¼º»òײÉÏǽʱ£¬ÓÎÏ·½áÊø¡£");
    GoTo(78,16);
    printf("×Ô¶¯Ç°½øʱ¼ä£º%3dms",speed);
    GoTo(78, 20);
    printf("µ±Ç°µÈ¼¶£º %8d", snakeLen-3);
    GoTo(78, 23);
    printf("ÄúµÄ·ÖÊý£º %d", score);
    color(CYAN);
    printf("+%d=%d",score/3,score*3/2);
    color(YELLOW);
    GoTo(78,25);
    printf("Ê£Óàʱ¼ä£º%dÃë",20+(snakeLen-3)*5-gametime);
    sysj=20+(snakeLen-3)*5-gametime; 
}

void DrawBoard() { //»æÖÆǽÌå

    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //»ñµÃÊä³ö¾ä±ú

    CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //¹â±êÐÅÏ¢
    SetConsoleCursorInfo(hOut, &cursor_info); //Òþ²Ø¹â±ê

    COORD size = { 120, 30 };
    SetConsoleScreenBufferSize(hOut, size); //ÖØÉ軺³åÇø´óС

    SMALL_RECT rc = { 0 , 0, 120, 30 };
    SetConsoleWindowInfo(hOut, true, &rc); //ÖØÉè´°¿Ú´óС

    SetConsoleTextAttribute(hOut, CYAN);

    for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //ºáÏòǽÌå
        GoTo(i, STARTY - 1);
        printf("¡ö");
        GoTo(i, ENDY + 1);
        printf("¡ö");
    }
    for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //ÊúÏòǽÌå
        GoTo(STARTX - 2, i);
        printf("¡ö");
        GoTo(ENDX + 2, i);
        printf("¡ö");
    }
}
void draw()
{
    char m=snakeLen+62;
    Color(score);
    cout<<m;
 } 
void Init() { //³õʼ»¯ÓÎÏ·
    system("cls");
    memset(isSnake, 0, sizeof(isSnake));
    speed = 200;
    curDiraction = 4;
    score = 0;
    DrawBoard();
    InitSnake();
    ShowInformation();
    AddFood();
    mj=clock();
    point=20;
    sysj=20;
}

void RunSnake(int x, int y) { //»æÖÆÉßÉí
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    score += snakeLen + 1;
    if (x == foodx && y == foody) {
        EartFood();
        AddFood();
        return;
    }
    DrawBoard();
    snake.push_front(Node(x, y));
    isSnake[y][x] = true;
    GoTo(x, y);
    draw();
    Node back = snake.back();
    snake.pop_back();
    isSnake[back.y][back.x] = false;
    GoTo(back.x, back.y);
    printf(" ");
}

void Try(int& x, int& y) { //ÊÔ×ß
    int key, cnt = 100;
    while (cnt--) { //¶à´Î¼ì²â¼üÅÌ״̬
        if (_kbhit()) {
            key = getch();
            switch (key) {
            case UP: 
//                if (curDiraction == 1 || curDiraction == 2) break;
                --y; curDiraction = 1; return;
            case DOWN: 
//                if (curDiraction == 1 || curDiraction == 2) break;
                ++y; curDiraction = 2; return;
            case LEFT: 
//                if (curDiraction == 3 || curDiraction == 4) break;
                x -= 2; curDiraction = 3; return;
            case RIGHT: 
//                if (curDiraction == 3 || curDiraction == 4) break;
                x += 2; curDiraction = 4; return;
            }
        }
    }
    if (curDiraction == 1) --y; //Óû§Ã»ÓÐÊäÈëʱ
    else if (curDiraction == 2) ++y;
    else if (curDiraction == 3) x -= 2;
    else x += 2;
}

bool IsGoodCoord(int x, int y) { //ÅжϹâ±êÊÇ·ñºÏ·¨
    if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY)
        return true;
    else
        return false;
}

void AddFood() { //Ôö¼ÓʳÎï
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE);
    srand((unsigned)time(NULL));
    while (true) {
        foodx = (rand()%ENDX) + 1;
        foody = (rand()%ENDY) + 1;
        if (foodx&1) foodx++;
        if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break;
    }
    GoTo(foodx, foody);
    int a=rand()%5;
    if(a>=4) 
    printf("¡ï");
    else if(a<=1) 
    printf("¡ð");
    else
    printf("¡ø");
}

void EartFood() { //³Ô¶«Î÷
    point+=4;
    int sb=gametime=(clock()-mj)/1000;
    sysj=point-sb;
    score+=score/2;
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    snake.push_front(Node(foodx, foody));
    isSnake[foody][foodx] = true;
    ++snakeLen;
    if (speed >= 55) speed -= 5;

    GoTo(foodx, foody);
    draw();
    AddFood(); 
}

void InitSnake() { //³õʼ»¯ÉßÉí
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    snakeLen = 3, gox = 18, goy = 14;
    snake.clear();
    snake.push_front(Node(12, 14));
    snake.push_front(Node(14, 14));
    snake.push_front(Node(16, 14));
    for (int i = 12; i <= 16; i += 2) {
        GoTo(i, 14);
        draw();
        isSnake[14][i] = true;
    }
}
bool EndGame() { //½áÊøÓÎÏ·
    system("cls");
    DrawBoard();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    GoTo(28, 10);
    printf("ÄúµÄ±¾¾ÖÓÎÏ·µÃ·Ö£º %d·Ö", score);
    GoTo(32, 18);
    printf("....Äã¹ÒÁË....");
    GoTo(27, 20);
    printf("ÊÇ·ñ¼ÌÐøÓÎÏ·: ÊÇ(1), ·ñ(0)");
    GoTo(27, 22);
    char key = getch();
    while (true) {
        if (key == '1') return false;
        else if (key == '0') 
        {GoTo(ENDX+1,ENDY+2);
        exit(0);return true;
        }
        else key = getch();
    }
}

bool StartGame() { //Æô¶¯ÓÎÏ·

    Init();

    while (sysj>0) { //¿ª¹Ò
        RunSnake(gox, goy);
        ShowInformation();
        Try(gox, goy);
        Sleep(speed);
    }
    InputData(); 
    return true;
}

bool GameMenu() { //ÓÎÏ·²Ëµ¥
    system("cls");
    DrawBoard();
    GoTo(STARTX + 22, STARTY + 4);
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    printf("»¶Ó­½øÈëÌ°³ÔÉßÓÎÏ·!");
    GoTo(STARTX + 24, STARTY + 10);
    printf("1: ÐÂÓÎÏ·");
    GoTo(STARTX + 24, STARTY + 12);
    printf("2: ÅÅÐаñ");
    GoTo(STARTX + 24, STARTY + 14);
    printf("3: ¹ØÓÚÓÎÏ·");
    GoTo(STARTX + 24, STARTY + 16);
    printf("4: Í˳öÓÎÏ·");

    while (true) {
        if (_kbhit()) {
            char key = getch();
            switch (key) {
            case '1':
                if (!StartGame()) return false; 
                else return true;
            case '2':
                ShowRanking(); return true;
            case '3':
                ShowAbout(); return true;
            case '4':
                GoTo(1,ENDY+2);
                return false;
            default:
                return true;
            }
        }
    }
}

void ShowRanking() { //չʾÅÅÐаñ
    vector<UserData> vu;
    FILE *fp = fopen("Gamedata2.txt", "r");
    if (fp == NULL) fp = fopen("Gamedata2.txt", "w+");
    char name[20];
    int len = 0;
    while (fscanf(fp, "%s", name) != EOF) {
        ++len;
        int score,g=grade;
        fscanf(fp, "%d%d%d%*c", &score,&gametime,&g);
        vu.push_back(UserData(string(name), score,gametime,g));
    }
    fclose(fp);
    sort(vu.begin(), vu.end()); //¶ÔµÃ·Ö½øÐÐÅÅÃû
    system("cls");
    DrawBoard();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN);
    GoTo(STARTX + 8, STARTY + 2);
    printf("Óû§");
    GoTo(STARTX + 20, STARTY + 2);
    printf("·ÖÊý");
    GoTo(STARTX + 32, STARTY + 2);
    printf("Éú´æʱ¼ä");
    GoTo(STARTX + 44, STARTY + 2);
    printf("ÅÅÐÐ");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

    for (int i = 0; i < len && i < 10; ++i) { //´òÓ¡Ç°Ê®ÃûÓû§Êý¾Ý
        char const *p = vu[i].name.c_str();
        Color(score);
        GoTo(STARTX + 8, STARTY + 4 + i);
        printf("%s", p);
        GoTo(STARTX + 20, STARTY + 4 + i);
        printf("%d·Ö", vu[i].score);
        GoTo(STARTX + 32, STARTY + 4 + i);
        printf("%dÃë", vu[i].gt);
        GoTo(STARTX + 44, STARTY + 4 + i);
        printf(" %d", i + 1);
    }

    GoTo(STARTX + 4, ENDY - 2);
    printf("-----------------  °´'1'·µ»ØÓÎÏ·²Ëµ¥  ---------------");
    while (true) {
        if (_kbhit()) {
            char key = getch();
            if (key == '1') break;
        }
    }
}

void ShowAbout() { //չʾÓÎÏ·Ïà¹Ø
    system("cls");
    DrawBoard();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

    GoTo(STARTX + 4, STARTY + 2);
    printf("-------------------  Ì°³ÔÉßÓÎÏ·  -------------------");
    GoTo(STARTX + 10, STARTY + 4);
    printf("ÖÆ×÷ÈË: ");
    GoTo(STARTX + 10, STARTY + 6);
    printf("Àî¿­êÅ");
    GoTo(STARTX + 10,STARTY + 8);
    printf("Ì°³ÔÉßÓÎÏ·");
    GoTo(STARTX + 10,STARTY + 10);
    printf("ÓÎÏ·¹æÔò£º");
    GoTo(STARTX + 10,STARTY + 12);
    printf("Çë°´ ¡ü ¡ý ¡û ¡ú  À´¿ØÖÆÄúµÄÉß³Ô¶«Î÷");
    GoTo(STARTX + 10,STARTY + 14);
    printf("³ÔµÄÔ½¶à£¬Éß¾ÍÔ½³¤£¬ÄúµÄµÈ¼¶Ò²½«Ô½¸ß");
    GoTo(STARTX + 10,STARTY + 16);
    printf("µ±Éß³Ôµ½×Ô¼º»òײÉÏǽʱ£¬ÓÎÏ·½áÊø¡£");

    GoTo(STARTX + 4, ENDY - 2);
    printf("-----------------  °´'1'·µ»ØÓÎÏ·²Ëµ¥  ---------------");
    while (true) {
        if (_kbhit()) {
            char key = getch();
            if (key == '1') break;
        }
    }
}

void InputData() { //Óû§ÊäÈëÃû×Ö
    char name[20];
    if(score>=1000)
    {
    GoTo(STARTX + 10, STARTY + 10);
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED);
    printf("ÇëÊäÈëÄãµÄÃû×Ö: ");
    COORD coord = { STARTX + 10, STARTY + 12 };
    SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord);
    while (true) { //ºöÂÔ·Ç·¨×Ö·û
        scanf("%s", name);
        if (name[0] != 0 && name[0] != ' ') break; 
    }FILE *fp = fopen("Gamedata2.txt", "a");
    if (fp == NULL) fp = fopen("Gamedata2.txt", "w+");
    fprintf(fp, "%s %d %d \n", name, score,gametime);
    fclose(fp);
    }
    else 
    {
        GoTo(STARTX + 20, STARTY + 10);
        cout<<"Ó´£¡Õâ·ÖÊýÒ²ÄÜÉÏ°ñ£¿£¿"<<endl; 
        Sleep(1000);
     }  
    EndGame(); 
    
}

 

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