using UnityEngine;
using System.Collections;
public class example : MonoBehaviour
{
public float updateInterval = 0.5F;
private double lastInterval;
private int frames = ;
private float fps;
void Start()
{
lastInterval = Time.realtimeSinceStartup;
frames = ;
}
void OnGUI()
{
GUILayout.Label(" " + fps.ToString("f2"));
}
void Update()
{
++frames;
float timeNow = Time.realtimeSinceStartup;
if (timeNow > lastInterval + updateInterval)
{
fps = (float)(frames / (timeNow - lastInterval));
frames = ;
lastInterval = timeNow;
}
}
}