canvas学习之圆周运动

html部分

......
<body>
<canvas id="myCanvas" width="400" height="400" ></canvas>
<!-- 给动画添加控制按钮 -->
<div>
    <button id="startAnimation">Start</button>
    <button id="stopAnimation">Stop</button>
</div>
......

圆周运动
相关知识:三角函数
方法:将形状放在周长上角度为0弧度的位置,该位置位于右手边,在每次动画循环中,只需增加位于圆周上的形状的角度,就可以使形状沿着圆周运动。
需要解决的问题:
如何计算位于圆周上形状的(x,y)坐标值
解决:需要知道三角形邻边和对边的长度,分别代表x,y的位置

var angle = 45;
var adjRatio = Math.cos(angle*(Math.PI/180));   // 余弦-斜边-邻边
var oppRatio = Math.sin(angle*(Math.PI/180));   // 正弦-对边-斜边
var radius = 50;
var x = radius * adjRatio;
var y = radius * oppRatio;

位置:定义shape类,并向其添加属性,

var shape = function(x,y,canvasWidth,canvasHeight){
 	this.x = x;
 	this.y = y;
 	this.width = width;
 	this.height = height;
 	this.radius = Math.random()*30;    // 介于0~30之间的随机半径
 	this.angle = 0;   // 起始的角度值
}

计算位于圆周上当前角度的形状多对应的x,y的值,
圆周通过半径定义
注意:形状对象中定义的点(x,y)现在引用的是圆周的中心---形状围绕它旋转的点,而不是起点

var x = temshape.x+(temshape.radius*Math.cos(temshape.angle*(Math.PI/180)));
var y = temshape.y+(temshape.radius*Math.sin(temshape.angle*(Math.PI/180)));
temshape.angle+=5;    // 增加旋转的角度
if(temshape.angle>360){
	temshape.angle=0;
}

将新的x,y变量添加到fillRect中

context.fillRect(x,y,temshape.width,temshape.height)   // 画矩形

---------------------------完整代码--------------------------------

<script>
        function draw1(id){
		var myCanvas = $('#myCanvas');
		var context = myCanvas.get(0).getContext('2d');
		var canvasWidth = myCanvas.width();
		var canvasHeight = myCanvas.height();
		var startButton = $('#startAnimation');
 		var stopButton = $('#stopAnimation');
 		var playAnimation = true;
 		startButton.hide();
 		startButton.click(function(){
 			$(this).hide();
 			stopButton.show();
 			playAnimation = true;
 			animate();
 		})
 		stopButton.click(function(){
 			$(this).hide();
 			startButton.show();
 			playAnimation = false;
 		})
 		var shape = function(x,y,canvasWidth,canvasHeight){
 			this.x = x;
 			this.y = y;
 			this.width = width;
 			this.height = height;
 			this.radius = Math.random()*30;    // 介于0~30之间的随机半径
 			this.angle = 0;   // 起始的角度值
 		}
 		var shapes = new Array();
	        for(var i = 0;i<10;i++){
	            var x = Math.random()*250;
	            var y = Math.random()*250;
	            var width = height = Math.random()*50;
	            shapes.push(new shape(x,y,width,height));
	        }
 			function animate(){
 				context.clearRect(0,0,canvasWidth,canvasHeight);  // 擦除
 				var shapesLength = shapes.length;
		        for(var i=0;i<shapesLength;i++){
		            var temshape = shapes[i];
		         	var x = temshape.x+(temshape.radius*Math.cos(temshape.angle*(Math.PI/180)));
		         	var y = temshape.y+(temshape.radius*Math.sin(temshape.angle*(Math.PI/180)));
		         	temshape.angle+=5;
		         	if(temshape.angle>360){
		         		temshape.angle=0;
		         	}
		            context.fillRect(x,y,temshape.width,temshape.height)   // 画矩形
		        };
 				if(playAnimation){
 					setTimeout(animate,33);
 				}
 			}animate();
		}draw1('#myCanvas');
</script>

canvas学习之圆周运动

上图,矩形做圆周运动。

上一篇:Android Studio 使用 SVN 必然遇到问题:commit ** File out of data 问题解决方法


下一篇:Ajax参数详解