网络编程Socket之RST详解
产生RST的三个条件:
- 目的地为某端口的SYN到达,然而该端口上没有正在监听的服务器;
- TCP想取消一个已有的连接;
- TCP接收到一个根本不存在的连接上的分节;
现在模拟上面的三种情况:
client:
#include <stdio.h> #include <string.h> #include <unistd.h> #include <netinet/in.h> #include <arpa/inet.h> #include <errno.h> #define SERV_PORT 8000 int main() { struct sockaddr_in serverAdd; bzero(&serverAdd, sizeof(serverAdd)); serverAdd.sin_family = AF_INET; inet_pton(AF_INET, "127.0.0.1", &serverAdd.sin_addr); serverAdd.sin_port = htons(SERV_PORT); int connfd = socket(AF_INET, SOCK_STREAM, 0); int connResult = connect(connfd, (struct sockaddr*) & serverAdd, sizeof(serverAdd)); if (connResult < 0) { printf("连接失败\n"); close(connfd); return; } ssize_t writeLen; char sendMsg[5000] = { 0 }; unsigned long long totalSize = 0; while (1) { writeLen = write(connfd, sendMsg, sizeof(sendMsg)); if (writeLen < 0) { printf("发送失败"); return 0; } else { totalSize += writeLen; printf("发送成功 totalSize = %zd\n", totalSize); } } }View Code
service:
#include <stdio.h> #include <string.h> #include <unistd.h> #include <netinet/in.h> #include <arpa/inet.h> #define SERV_PORT 8000 int main(int argc, const char * argv[]) { struct sockaddr_in serverAdd; struct sockaddr_in clientAdd; bzero(&serverAdd, sizeof(serverAdd)); serverAdd.sin_family = AF_INET; serverAdd.sin_addr.s_addr = htonl(INADDR_ANY); serverAdd.sin_port = htons(SERV_PORT); socklen_t clientAddrLen; int listenfd = socket(AF_INET, SOCK_STREAM, 0); int yes = 1; setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (void *)&yes, sizeof(yes)); if (listenfd < 0) { printf("创建socket失败\n"); return -1; } int bindResult = bind(listenfd, (struct sockaddr *)&serverAdd, sizeof(serverAdd)); if (bindResult < 0) { printf("绑定端口失败\n"); close(listenfd); return -1; } listen(listenfd, 20); int connfd; unsigned char recvMsg[246988]; unsigned long long totalSize = 0; clientAddrLen = sizeof(clientAdd); connfd = accept(listenfd,(struct sockaddr *)&clientAdd,&clientAddrLen); if (connfd < 0) { printf("连接失败\n"); return -1; } else { // 这里我们用于测试,只接收一个连接 close(listenfd); } close(connfd); return 0; }View Code