与众不同 windows phone (46) - 8.0 通信: Socket, 其它

[源码下载]

与众不同 windows phone (46) - 8.0 通信: Socket, 其它

作者:webabcd

介绍
与众不同 windows phone 8.0 之 通信

  • Socket Demo
  • 获取当前连接的信息
  • http rss odata socket bluetooth nfc voip winsock

示例
1、演示 socket tcp 的应用(本例既做服务端又做客户端)
Communication/SocketDemo.xaml

<phone:PhoneApplicationPage
x:Class="Demo.Communication.SocketDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Portrait" Orientation="Portrait"
mc:Ignorable="d"
shell:SystemTray.IsVisible="True"> <Grid Background="Transparent">
<StackPanel Orientation="Vertical"> <StackPanel>
<Button Name="btnStartListener" Content="start a socket listener" Click="btnStartListener_Click" />
<Button Name="btnConnectListener" Content="connect to the socket listener" Click="btnConnectListener_Click" Margin="0 10 0 0" />
<Button Name="btnSendData" Content="send data" Click="btnSendData_Click" Margin="0 10 0 0" />
<Button Name="btnCloseSocket" Content="close server socket and client socket" Click="btnCloseSocket_Click" Margin="0 10 0 0" />
</StackPanel> <TextBlock Name="lblMsg" TextWrapping="Wrap" Margin="20 0 0 0" /> </StackPanel>
</Grid> </phone:PhoneApplicationPage>

Communication/SocketDemo.xaml.cs

/*
* 演示 socket tcp 的应用(本例既做服务端又做客户端)
*
* 通过 StreamSocketListener 实现 tcp 通信的服务端的 socket 监听
* 通过 StreamSocket 实现 tcp 通信的客户端 socket
*
* 注:需要在 manifest 中增加配置 <Capability Name="ID_CAP_NETWORKING" />
*
*
* 另:
* 本例完全摘自之前写的 win8 socket demo
*/ using System;
using System.Windows;
using Microsoft.Phone.Controls;
using Windows.Networking.Sockets;
using Windows.Storage.Streams;
using Windows.Networking; namespace Demo.Communication
{
public partial class SocketDemo : PhoneApplicationPage
{
/// <summary>
/// 服务端 socket
/// </summary>
private StreamSocketListener _listener; /// <summary>
/// 客户端 socket
/// </summary>
private StreamSocket _client; /// <summary>
/// 客户端向服务端发送数据时的 DataWriter
/// </summary>
private DataWriter _writer; public SocketDemo()
{
this.InitializeComponent();
} // 在服务端启动一个 socket 监听
private async void btnStartListener_Click(object sender, RoutedEventArgs e)
{
// 实例化一个 socket 监听对象
_listener = new StreamSocketListener();
// 监听在接收到一个连接后所触发的事件
_listener.ConnectionReceived += _listener_ConnectionReceived; try
{
// 在指定的端口上启动 socket 监听
await _listener.BindServiceNameAsync(""); lblMsg.Text += "已经在本机的 2211 端口启动了 socket(tcp) 监听";
lblMsg.Text += Environment.NewLine; }
catch (Exception ex)
{
SocketErrorStatus errStatus = SocketError.GetStatus(ex.HResult); lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
}
} // socket 监听接收到一个连接后
async void _listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
{
// 实例化一个 DataReader,用于读取数据
DataReader reader = new DataReader(args.Socket.InputStream); this.Dispatcher.BeginInvoke(delegate()
{
lblMsg.Text += "服务端收到了来自: " + args.Socket.Information.RemoteHostName.RawName + ":" + args.Socket.Information.RemotePort + " 的 socket 连接";
lblMsg.Text += Environment.NewLine;
}); try
{
while (true)
{
// 自定义协议(header|body):前4个字节代表实际数据的长度,之后的实际数据为一个字符串数据 // 读取 header
uint sizeFieldCount = await reader.LoadAsync(sizeof(uint));
if (sizeFieldCount != sizeof(uint))
{
// 在获取到合法数据之前,socket 关闭了
return;
} // 读取 body
uint stringLength = reader.ReadUInt32();
uint actualStringLength = await reader.LoadAsync(stringLength);
if (stringLength != actualStringLength)
{
// 在获取到合法数据之前,socket 关闭了
return;
} this.Dispatcher.BeginInvoke(delegate()
{
// 显示客户端发送过来的数据
lblMsg.Text += "接收到数据: " + reader.ReadString(actualStringLength);
lblMsg.Text += Environment.NewLine;
});
}
}
catch (Exception ex)
{
this.Dispatcher.BeginInvoke(delegate()
{
SocketErrorStatus errStatus = SocketError.GetStatus(ex.HResult); lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
});
}
} // 创建一个客户端 socket,并连接到服务端 socket
private async void btnConnectListener_Click(object sender, RoutedEventArgs e)
{
HostName hostName;
try
{
hostName = new HostName("127.0.0.1");
}
catch (Exception ex)
{
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine; return;
} // 实例化一个客户端 socket 对象
_client = new StreamSocket(); try
{
// 连接到指定的服务端 socket
await _client.ConnectAsync(hostName, ""); lblMsg.Text += "已经连接上了 127.0.0.1:2211";
lblMsg.Text += Environment.NewLine;
}
catch (Exception ex)
{
SocketErrorStatus errStatus = SocketError.GetStatus(ex.HResult); lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
}
} // 从客户端 socket 发送一个字符串数据到服务端 socket
private async void btnSendData_Click(object sender, RoutedEventArgs e)
{
// 实例化一个 DataWriter,用于发送数据
if (_writer == null)
_writer = new DataWriter(_client.OutputStream); // 自定义协议(header|body):前4个字节代表实际数据的长度,之后的实际数据为一个字符串数据 string data = "hello webabcd " + DateTime.Now.ToString("hh:mm:ss");
_writer.WriteUInt32(_writer.MeasureString(data)); // 写 header 数据
_writer.WriteString(data); // 写 body 数据 try
{
// 发送数据
await _writer.StoreAsync(); lblMsg.Text += "数据已发送: " + data;
lblMsg.Text += Environment.NewLine;
}
catch (Exception ex)
{
SocketErrorStatus errStatus = SocketError.GetStatus(ex.HResult); lblMsg.Text += "errStatus: " + errStatus.ToString();
lblMsg.Text += Environment.NewLine;
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
}
} // 关闭客户端 socket 和服务端 socket
private void btnCloseSocket_Click(object sender, RoutedEventArgs e)
{
try
{
_writer.DetachStream(); // 分离 DataWriter 与 Stream 的关联
_writer.Dispose(); _client.Dispose();
_listener.Dispose(); lblMsg.Text += "服务端 socket 和客户端 socket 都关闭了";
lblMsg.Text += Environment.NewLine;
}
catch (Exception ex)
{
lblMsg.Text += ex.ToString();
lblMsg.Text += Environment.NewLine;
}
}
}
}

2、演示如何获取当前连接的信息
Communication/ConnectionProfileDemo.xaml.cs

/*
* 演示如何获取当前连接的信息
*
*
* 注:
* 关于数据成本的判断参见:http://msdn.microsoft.com/zh-cn/library/windowsphone/develop/jj207005
*/ using System;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Windows.Networking.Connectivity; namespace Demo.Communication
{
public partial class ConnectionProfileDemo : PhoneApplicationPage
{
public ConnectionProfileDemo()
{
InitializeComponent();
} protected override void OnNavigatedTo(NavigationEventArgs e)
{
// 获取当前的 Internet 连接信息
ConnectionProfile connectionProfile = NetworkInformation.GetInternetConnectionProfile(); /*
* 获取由 IANA(Internet Assigned Names Authority - Internet 编号分配管理机构) 定义的接口类型
* 1 - 其他类型的网络接口
* 6 - 以太网网络接口
* 9 - 标记环网络接口
* 23 - PPP 网络接口
* 24 - 软件环回网络接口
* 37 - ATM 网络接口
* 71 - IEEE 802.11 无线网络接口
* 131 - 隧道类型封装网络接口
* 144 - IEEE 1394 (Firewire) 高性能串行总线网络接口
*/
uint ianaInterfaceType = connectionProfile.NetworkAdapter.IanaInterfaceType;
lblMsg.Text = "接口类型: " + ianaInterfaceType;
lblMsg.Text += Environment.NewLine; ConnectionCost connectionCost = connectionProfile.GetConnectionCost(); // 网络成本的类型: Unknown, Unrestricted(无限制), Fixed, Variable
NetworkCostType networkCostType = connectionCost.NetworkCostType;
lblMsg.Text += "网络成本的类型: " + networkCostType.ToString();
lblMsg.Text += Environment.NewLine; lblMsg.Text += "是否接近了数据限制的阈值: " + connectionCost.ApproachingDataLimit;
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "是否超过了数据限制的阈值: " + connectionCost.OverDataLimit;
lblMsg.Text += Environment.NewLine;
lblMsg.Text += "是否处于漫游网络(即本地提供商以外的网络): " + connectionCost.Roaming; base.OnNavigatedTo(e);
}
}
}

3、其它(http rss odata socket bluetooth nfc voip winsock)
Communication/Other.xaml

<phone:PhoneApplicationPage
x:Class="Demo.Communication.Other"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
FontFamily="{StaticResource PhoneFontFamilyNormal}"
FontSize="{StaticResource PhoneFontSizeNormal}"
Foreground="{StaticResource PhoneForegroundBrush}"
SupportedOrientations="Portrait" Orientation="Portrait"
mc:Ignorable="d"
shell:SystemTray.IsVisible="True"> <Grid Background="Transparent">
<StackPanel Orientation="Vertical"> <TextBlock Name="lblMsg" TextWrapping="Wrap">
<Run>1、序列化, http, rss, socket 参见之前写的 win8 相关的文章即可</Run>
<LineBreak />
<Run>2、OData:参见:http://msdn.microsoft.com/zh-cn/library/windowsphone/develop/gg521146</Run>
<LineBreak />
<Run>3、蓝牙:参见:http://msdn.microsoft.com/zh-cn/library/windowsphone/develop/jj207007</Run>
<LineBreak />
<Run>4、NFC:参见:http://msdn.microsoft.com/zh-cn/library/windowsphone/develop/jj207060</Run>
<LineBreak />
<Run>5、VoIP:参见:http://msdn.microsoft.com/zh-cn/library/windowsphone/develop/jj206983, http://msdn.microsoft.com/zh-cn/library/windowsphone/develop/jj207046, http://msdn.microsoft.com/zh-cn/library/windowsphone/develop/jj553780</Run>
<LineBreak />
<Run>6、支持 Winsock API(socket 的本地 api),关于 wp8 支持的 Win32 API 参见:http://msdn.microsoft.com/zh-cn/library/windowsphone/develop/jj662956</Run>
<LineBreak />
</TextBlock> </StackPanel>
</Grid> </phone:PhoneApplicationPage>

OK
[源码下载]

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