C# Cut Line Bressenham Algorithm

 using System;
 using System.Drawing;
 using System.Windows.Forms;

 namespace CutLine
 {
     static class Program
     {
         [STAThread]
         static void Main()
         {
             Application.EnableVisualStyles();
             Application.SetCompatibleTextRenderingDefault(false);
             Application.Run(new Form1());
         }
     }
     static public class ai
     {
         static byte code(Point p, Rectangle rec)
         {
             ;
             ;
             ;
             ;
             ;
             return ans;
         }
         static public void run(Point from, Point to, Rectangle rec)
         {
             byte f = code(from, rec);
             byte t = code(to, rec);
             )//绝对无交集,两点在同一侧
             {
                 nothing = true;
                 return;
             }
             )//两点都在内部
             {
                 ai.from = from;
                 ai.to = to;
                 nothing = false;
                 return;
             }
             )
             {
                 change(ref to,ref from,ref rec,ref t);
             }
             else{
                 change(ref from,ref  to, ref rec,ref f);
             }
             run(from, to, rec);
         }
         static void change(ref Point move, ref Point stay, ref Rectangle rec,ref byte c)
         {
             ) != )
             {
                 move.X =(int)( (move.X - stay.X) *(double) (rec.Y - stay.Y) / (move.Y - stay.Y) + stay.X);
                 move.Y = rec.Y;
             }
             ) != )
             {
                 move.X = (int)((double)(move.X - stay.X) / (move.Y - stay.Y) * (rec.Y + rec.Height - stay.Y) + stay.X);
                 move.Y = rec.Y + rec.Height;
             }
             ) != )
             {
                 move.Y = (int )((double)(move.Y - stay.Y) / (move.X - stay.X) * (rec.X - stay.X) + stay.Y);
                 move.X = rec.X;
             }
             ) != )
             {
                 move.Y = (int)((double)(move.Y - stay.Y) / (move.X - stay.X) * (rec.X +rec.Width- stay.X) + stay.Y);
                 move.X = rec.X+rec.Width;
             }
         }
         ,);
         ,);
         public static bool nothing = true;
     }
     public partial class Form1 : Form
     {
         public Form1()
         {
             InitializeComponent();
             Text = "直线裁剪--made by weidiao.neu";
         }

         ;
         Point from = new Point();
         Point to = new Point();
         Point temp = new Point();
         Rectangle rec = new Rectangle();

         private void button1_Click(object sender, EventArgs e)
         {
             CreateGraphics().Clear(Color.AliceBlue);
             times = ;
         }
         bool bigger(Point a, Point b)
         {
             return a.X >= b.X && b.X >= b.Y;
         }
         int min(int a, int b)
         {
             if(a<b)return a;
             return b;
         }
         Pen linePen = );
         Pen recPen = );
         override protected void OnMouseMove(MouseEventArgs e)
         {
              || times == ) return;
             Bitmap bit = new Bitmap(ClientSize.Width, ClientSize.Height);
             Graphics g = Graphics.FromImage(bit);
             g.Clear(Color.AliceBlue);
             switch (times)
             {
                 : g.DrawLine(linePen, from, e.Location);
                     break;
                 : g.DrawLine(linePen, from, to);
                     rec.X = min(temp.X, e.X);
                     rec.Y = min(temp.Y, e.Y);
                     rec.Width = Math.Abs(temp.X - e.X);
                     rec.Height = Math.Abs(temp.Y - e.Y);
                     g.DrawRectangle(recPen, rec);
                     break;
             }
             CreateGraphics().DrawImage(bit, , );
         }
         override  protected void OnMouseDown(MouseEventArgs e)
         {
             switch (times)
             {
                 :
                     button1_Click(null, null);
                     from.X = e.X;
                     from.Y = e.Y;
                     break;
                 : to.X = e.X;
                     to.Y = e.Y;
                     CreateGraphics().DrawLine(linePen, from, to);
                     break;
                 : temp.X = e.X;
                     temp.Y = e.Y;
                     break;
                 :
                     rec.X = min(temp.X, e.X);
                     rec.Y = min(temp.Y, e.Y);
                     rec.Width = Math.Abs(temp.X - e.X);
                     rec.Height = Math.Abs(temp.Y - e.Y);
                     CreateGraphics().DrawRectangle(recPen, rec);
                     ai.run(from, to, rec);
                     if(ai.nothing==false)
                     CreateGraphics().DrawLine(), ai.from, ai.to);
                     break;
             }
             times++;
             times %= ;
         }
     }
 }

java

 package mySecondPackage;

 import java.awt.*;
 import java.awt.event.*;
 import java.awt.image.BufferedImage;

 import javax.swing.*;

 /*
  * 上下左右
  * 0000
  * 用4位二进制表示
  * 上边之外为1,也就是上边之上为1
  * 下边之外为1,也就是下边之下为1
  * 左边之外为1,也就是左边之左为1
  * 右边之外为1,也就是右边之右为1
  * */
 /**
  * @author weidiao
  * @see hahaha
  * @version 2.0
  */

 class ai {
     /**
      * 按照上下左右的顺序进行编码
      * */
     static byte code(Point p, Rectangle rec) {
         byte ans = 0;
         if (p.y < rec.y)// 如果点p在长方形的上边
             ans |= 1;
         else if (p.y > rec.y + rec.height)// 如果点p在长方形的下边
             ans |= 2;
         if (p.x < rec.x)// 如果点p在长方形左边
             ans |= 4;
         else if (p.x > rec.x + rec.width)// 如果点p在长方形右边
             ans |= 8;
         return ans;
     }

     /**
      * @算法的主体,进行判断和循环
      * @param 输入参数
      *            :Point from,to描述直线 Rectangle rec描述矩形
      * @return输出参数:返回为空,因为Point from和to是传引用,所以就直接改变了
      *                          类的静态变量nothing反映了是否产生了结果,若无交点,nothing=true
      */
     static public void run(Point from, Point to, Rectangle rec) {
         while (true) {
             byte f = code(from, rec);
             byte t = code(to, rec);// 对两个点进行编码

             if ((f & t) != 0)// 绝对无交集,两点在矩形某条边同一侧
             {
                 nothing = true;//
                 return;
             }
             if ((f | t) == 0)// 两点都在矩形内部
             {
                 nothing = false;
                 return;
             }
             if (f == 0)
                 change(to, from, rec, t);
             else
                 change(from, to, rec, f);

         }
     }

     /**
      * @本函数用于求直线与矩形边所在直线的交点
      * @param Point
      *            move表示准备移动的那个点,Point stay表示不移动的点 Rectangle rec表示矩形 Byte c
      *            表示准备移动的那个点的编码
      * @return 被移动的点move值将会发生变化
      * @难点在于:计算时要用浮点数进行计算,直接用int误差太大
      */
     static void change(Point move, Point stay, Rectangle rec, byte c) {
         if ((c & 1) != 0) {
             move.x = (int) ((move.x - stay.x) * (double) (rec.y - stay.y)
                     / (move.getY() - stay.y) + stay.x);
             move.y = rec.y;
         } else if ((c & 2) != 0) {
             move.x = (int) ((double) (move.x - stay.x) / (move.y - stay.y)
                     * (rec.y + rec.height - stay.y) + stay.x);
             move.y = rec.y + rec.height;
         } else if ((c & 4) != 0) {
             move.y = (int) ((double) (move.y - stay.y) / (move.x - stay.x)
                     * (rec.x - stay.x) + stay.y);
             move.x = rec.x;
         } else if ((c & 8) != 0) {
             move.y = (int) ((double) (move.y - stay.y) / (move.x - stay.x)
                     * (rec.x + rec.width - stay.x) + stay.y);
             move.x = rec.x + rec.width;
         }
     }

     public static boolean nothing = true;
 }

 /**
  * @CutLine类,界面部分
  * */
 class CutLine extends JFrame {
     public static void main(String[] args) {
         new CutLine();
     }

     public CutLine() {
         setTitle("直线裁剪--made by weidiao.neu");
         setSize(700, 700);
         setVisible(true);
         setLayout(null);
         setDefaultCloseOperation(EXIT_ON_CLOSE);

         JButton clearButton = new JButton("清屏");
         clearButton.setFont(new Font("楷体", Font.BOLD, 50));
         clearButton.addActionListener(clearButtonClick);
         clearButton.setLocation(500, 500);
         clearButton.setSize(200, 200);
         add(clearButton); 

         addMouseListener(mouse);
         addMouseMotionListener(mouseMotion);

     }

     int times = 0;
     Point from = new Point();
     Point to = new Point();
     Point temp = new Point();// 用于存储矩形左上角的位置
     Rectangle rec = new Rectangle();

     ActionListener clearButtonClick = new ActionListener() {
         public void actionPerformed(ActionEvent e) {
             getGraphics().clearRect(0, 0, getWidth(), getHeight());
             times = 0;
         }
     };

     MouseListener mouse = new MouseAdapter() {
         public void mouseClicked(MouseEvent e) {
             switch (times) {
             case 0:
                 clearButtonClick.actionPerformed(null);
                 from = e.getPoint();
                 break;
             case 1:
                 to = e.getPoint();
                 getGraphics().drawLine(from.x, from.y, to.x, to.y);
                 break;
             case 2:
                 temp = e.getPoint();
                 break;
             case 3:
                 rec.x = Integer.min(temp.x, e.getX());
                 rec.y = Integer.min(temp.y, e.getY());
                 rec.width = Math.abs(temp.x - e.getX());
                 rec.height = Math.abs(temp.y - e.getY());
                 getGraphics().drawRect(rec.x, rec.y, rec.width, rec.height);
                 ai.run(from, to, rec);
                 if (ai.nothing == false) {
                     Graphics2D g = (Graphics2D) getGraphics();
                     g.setStroke(new BasicStroke(4));
                     g.setColor(Color.red);
                     g.drawLine(from.x, from.y, to.x, to.y);
                 }
                 break;
             }
             times++;
             if (times == 4)
                 times = 0;
         }
     };
     MouseMotionListener mouseMotion = new MouseMotionAdapter() {
         public void mouseMoved(MouseEvent e) {
             if (times == 0 || times == 2)
                 return;
             getGraphics().clearRect(0, 0, getWidth(), getHeight());

             BufferedImage bit = new BufferedImage(getWidth(), getHeight(),
                     BufferedImage.TYPE_INT_ARGB_PRE);
             Graphics2D g = (Graphics2D) bit.getGraphics();
             switch (times) {
             case 1:
                 g.setColor(Color.blue);
                 g.setStroke(new BasicStroke(3));
                 g.drawLine(from.x, from.y, e.getX(), e.getY());
                 break;
             case 3:
                 g.setColor(Color.blue);
                 g.setStroke(new BasicStroke(3));
                 g.drawLine(from.x, from.y, to.x, to.y);
                 rec.x = Integer.min(temp.x, e.getX());
                 rec.y = Integer.min(temp.y, e.getY());
                 rec.width = Math.abs(temp.x - e.getX());
                 rec.height = Math.abs(temp.y - e.getY());
                 g.drawRect(rec.x, rec.y, rec.width, rec.height);
                 break;
             }
             getGraphics().drawImage(bit, 0, 0, null);
         }
     };

     boolean bigger(Point a, Point b) {
         return a.x >= b.x && b.x >= b.y;
     }
 }
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