因为用CV_32F做处理精度较高,后面显示最终还得转换回cv_8UC3
示例:提高图像对比度(rgb和灰度都已实现)
#include <opencv2/opencv.hpp>
#include <iostream>
using namespace cv;
using namespace std;
int main(int argc, const char* argv[]) {
Mat src, dst;
//src = imread("./test.jpg");
src = imread("./test.jpg", IMREAD_GRAYSCALE);
//cvtColor(src, src, COLOR_BGR2GRAY);
//if (src.empty()) {
if (!src.data) {
printf("could not load image...\n");
return -1;
}
namedWindow("input img"); //默认自动窗口大小
imshow("input img", src);
Mat m1;
src.convertTo(m1, CV_32F);
//src.convertTo(dst, CV_32F, 1 / 255.0);
int height = src.rows;
int width = src.cols;
int sc = src.channels();
dst = Mat::zeros(src.size(), src.type());
float alpha = 1.8;
float beta = -50;
for (int row = 0; row < height; row++)
{
for (int col = 0; col < width; col++)
{
for (int c = 0; c < 3; c++) //三个通道
{
if (sc == 3) {
float b = m1.at<Vec3f>(row, col)[0]; //34.0000000
float g = m1.at<Vec3f>(row, col)[1]; //14.0000000
float r = m1.at<Vec3f>(row, col)[2];
dst.at<Vec3b>(row, col)[0] = saturate_cast<uchar>(b * alpha + beta);
dst.at<Vec3b>(row, col)[1] = saturate_cast<uchar>(g * alpha + beta);
dst.at<Vec3b>(row, col)[2] = saturate_cast<uchar>(r * alpha + beta);
}
else if (sc == 1) {
float v = m1.at<float>(row, col);
dst.at<uchar>(row, col) = saturate_cast<uchar>(v * alpha + beta);
}
}
}
}
imshow("output img", dst);
waitKey(0);
return 0;
}
VS编译运行:
参考文章:opencv用浮点数记录像素值的意义何在,用8UC3不就可以了吗? - William Wu的回答 - 知乎