这次介绍最后一个创建型模式——对象池模式。顾名思义,对象池模式就是预先初始化创建好多个对象,并将之保存在一个池子里。当需要的时候,客户端就可以从池子里申请一个对象使用,使用完以后再将之放回到池子里。池子里的对象在应用运行期间永远不会被破坏或回收。
适用场景:
- 当需要的对象的创建成本比较高,且该类型的对象在应用运行期间只需要有限的数量
- 对象是不可变的
- 性能原因:预创建的对象可以显著提升应用性能
我们在开发中最熟悉的对象池应该是数据库连接池了。因为网络因素,数据库连接池中的每个对象的创建成本都比较高,且应用在运行期间会需要多个数据库连接对象。另外,每个数据库的连接池中对象的属性都是一样的,且在运行期间这些对象的属性几乎通常都是不可变的。
来看个模拟的数据库连接对象池模型的例子。
iPoolObject.go
type iPoolObject interface { //This is any id which can be used to compare two different pool objects getID() string }
connection.go
type connection struct { id string } func (c *connection) getID() string { return c.id }
pool.go
import ( "fmt" "sync" ) type pool struct { idle []iPoolObject active []iPoolObject capacity int muLock *sync.Mutex } //initPool Initialize the pool func initPool(poolObjects []iPoolObject) (*pool, error) { if len(poolObjects) == 0 { return nil, fmt.Errorf("cannot craete a pool of 0 length") } active := make([]iPoolObject, 0) pool := &pool{ idle: poolObjects, active: active, capacity: len(poolObjects), muLock: new(sync.Mutex), } return pool, nil } func (p *pool) loan() (iPoolObject, error) { p.muLock.Lock() defer p.muLock.Unlock() if len(p.idle) == 0 { return nil, fmt.Errorf("no pool object free. Please request after sometime") } obj := p.idle[0] p.idle = p.idle[1:] p.active = append(p.active, obj) fmt.Printf("Loan Pool Object with ID: %s\n", obj.getID()) return obj, nil } func (p *pool) receive(target iPoolObject) error { p.muLock.Lock() defer p.muLock.Unlock() err := p.remove(target) if err != nil { return err } p.idle = append(p.idle, target) fmt.Printf("Return Pool Object with ID: %s\n", target.getID()) return nil } func (p *pool) remove(target iPoolObject) error { currentActiveLength := len(p.active) for i, obj := range p.active { if obj.getID() == target.getID() { p.active[currentActiveLength-1], p.active[i] = p.active[i], p.active[currentActiveLength-1] p.active = p.active[:currentActiveLength-1] return nil } } return fmt.Errorf("targe pool object doesn't belong to the pool") }
main.go
import ( "log" "strconv" ) func main() { connections := make([]iPoolObject, 0) for i := 0; i < 3; i++ { c := &connection{id: strconv.Itoa(i)} connections = append(connections, c) } pool, err := initPool(connections) if err != nil { log.Fatalf("Init Pool Error: %s", err) } conn1, err := pool.loan() if err != nil { log.Fatalf("Pool Loan Error: %s", err) } conn2, err := pool.loan() if err != nil { log.Fatalf("Pool Loan Error: %s", err) } _ = pool.receive(conn1) _ = pool.receive(conn2) }
输出内容为:
Loan Pool Object with ID: 0 Loan Pool Object with ID: 1 Return Pool Object with ID: 0 Return Pool Object with ID: 1
代码已上传至GitHub:zhyea / go-patterns / object-pool-pattern
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