type Map struct {
mu Mutex
// read contains the portion of the map's contents that are safe for
// concurrent access (with or without mu held).
//
// The read field itself is always safe to load, but must only be stored with
// mu held.
//
//read 包含可安全并发访问的映射内容部分(有或没有mu持有)。
//读取字段本身始终可以安全加载,但必须仅在保留mu 的情况下存储。
//存储在 read 中的条目可以在没有mu 的情况下同时更新,但更新先前删除的条目需要将条目复制到脏映射并
//在保留mu 的情况下取消删除。
read atomic.Value // readOnly
// dirty contains the portion of the map's contents that require mu to be
// held. To ensure that the dirty map can be promoted to the read map quickly,
// it also includes all of the non-expunged entries in the read map.
//
// Expunged entries are not stored in the dirty map. An expunged entry in the
// clean map must be unexpunged and added to the dirty map before a new value
// can be stored to it.
//
// If the dirty map is nil, the next write to the map will initialize it by
// making a shallow copy of the clean map, omitting stale entries.
dirty map[interface{}]*entry
// misses counts the number of loads since the read map was last updated that
// needed to lock mu to determine whether the key was present.
//
// Once enough misses have occurred to cover the cost of copying the dirty
// map, the dirty map will be promoted to the read map (in the unamended
// state) and the next store to the map will make a new dirty copy.
misses int
}
sync.map是线程安全的
方法:
Load() => 设置值
Store() => 获取值
LoadOrStore() => LoadOrStore 返回键的现有值(如果存在)。 否则,它存储并返回给定的值。 如果值已加载,则加载结果为 true,如果已存储则为 false
LoadAndDelete() => LoadAndDelete 删除键的值,如果有,则返回先前的值。 加载的结果报告密钥是否存在
Delete() => 删除
Range() => 循环