Android事件分发详解(三)——ViewGroup的dispatchTouchEvent()源码学习

package cc.aa;

import android.os.Environment;
import android.view.MotionEvent;
import android.view.View; public class UnderstandDispatchTouchEvent {
/**
* dispatchTouchEvent()源码学习及其注释
* 常说事件传递中的流程是:dispatchTouchEvent->onInterceptTouchEvent->onTouchEvent
* 在这个链条中dispatchTouchEvent()是处在链首的位置当然也是最重要的.
* 在dispatchTouchEvent()决定了Touch事件是由自己的onTouchEvent()处理
* 还是分发给子View处理让子View调用其自身的dispatchTouchEvent()处理.
*
*
* 其实dispatchTouchEvent()和onInterceptTouchEvent()以及onTouchEvent()的关系
* 在dispatchTouchEvent()方法的源码中体现得很明显.
* 比如dispatchTouchEvent()会调用onInterceptTouchEvent()来判断是否要拦截.
* 比如dispatchTouchEvent()会调用dispatchTransformedTouchEvent()方法且在该方法中递归调用
* dispatchTouchEvent();从而会在dispatchTouchEvent()里最终调用到onTouchEvent()
*
*
*
* 重点关注:
* 1 子View对于ACTION_DOWN的处理十分重要!!!!!
* ACTION_DOWN是一系列Touch事件的开端,如果子View对于该ACTION_DOWN事件在onTouchEvent()中返回了false即未消费.
* 那么ViewGroup就不会把后续的ACTION_MOVE和ACTION_UP派发给该子View.在这种情况下ViewGroup就和普通的View一样了,
* 调用该ViewGroup自己的dispatchTouchEvent()从而调用自己的onTouchEvent();即不会将事件分发给子View.
* 详细代码请参见如下代码分析.
*
* 2 为什么子view对于Touch事件处理返回true那么其上层的ViewGroup就无法处理Touch事件了?????
* 这个想必大家都知道了,因为该Touch事件被子View消费了其上层的ViewGroup就无法处理该Touch事件了.
* 那么在源码中的依据是什么呢??请看下面的源码分析
*
* 参考资料:
www.2cto.com
* Thank you very much
*/ @Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
} boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK; /**
* 第一步:对于ACTION_DOWN进行处理(Handle an initial down)
* 因为ACTION_DOWN是一系列事件的开端,当是ACTION_DOWN时进行一些初始化操作.
* 从源码的注释也可以看出来:清除以往的Touch状态(state)开始新的手势(gesture)
* cancelAndClearTouchTargets(ev)中有一个非常重要的操作:
* 将mFirstTouchTarget设置为null!!!!
* 随后在resetTouchState()中重置Touch状态标识
*/
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
} /**
* 第二步:检查是否要拦截(Check for interception)
* 在dispatchTouchEvent(MotionEventev)这段代码中
* 使用变量intercepted来标记ViewGroup是否拦截Touch事件的传递.
* 该变量在后续代码中起着很重要的作用.
*/
final boolean intercepted;
// 事件为ACTION_DOWN或者mFirstTouchTarget不为null(即已经找到能够接收touch事件的目标组件)时if成立
if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
//判断disallowIntercept(禁止拦截)标志位
//因为在其他地方可能调用了requestDisallowInterceptTouchEvent(boolean disallowIntercept)
//从而禁止执行是否需要拦截的判断(有点拗口~其实看requestDisallowInterceptTouchEvent()方法名就可明白)
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
//当没有禁止拦截判断时(即disallowIntercept为false)调用onInterceptTouchEvent(ev)方法
if (!disallowIntercept) {
//既然disallowIntercept为false那么就调用onInterceptTouchEvent()方法将结果赋值给intercepted
//常说事件传递中的流程是:dispatchTouchEvent->onInterceptTouchEvent->onTouchEvent
//其实在这就是一个体现,在dispatchTouchEvent()中调用了onInterceptTouchEvent()
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
//当禁止拦截判断时(即disallowIntercept为true)设置intercepted = false
intercepted = false;
}
} else {
//当事件不是ACTION_DOWN并且mFirstTouchTarget为null(即没有Touch的目标组件)时
//设置 intercepted = true表示ViewGroup执行Touch事件拦截的操作。
//There are no touch targets and this action is not an initial down
//so this view group continues to intercept touches.
intercepted = true;
} /**
* 第三步:检查cancel(Check for cancelation)
*
*/
final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; /**
* 第四步:事件分发(Update list of touch targets for pointer down, if needed)
*/
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
//不是ACTION_CANCEL并且ViewGroup的拦截标志位intercepted为false(不拦截)
if (!canceled && !intercepted) {
//处理ACTION_DOWN事件.这个环节比较繁琐.
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex):TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount;
if (childrenCount != 0) {
// 依据Touch坐标寻找子View来接收Touch事件
// Find a child that can receive the event.
// Scan children from front to back.
final View[] children = mChildren;
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex); final boolean customOrder = isChildrenDrawingOrderEnabled();
// 遍历子View判断哪个子View接受Touch事件
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i;
final View child = children[childIndex];
if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) {
continue;
} newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// 找到接收Touch事件的子View!!!!!!!即为newTouchTarget.
// 既然已经找到了,所以执行break跳出for循环
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
} resetCancelNextUpFlag(child);
/**
* 如果上面的if不满足,当然也不会执行break语句.
* 于是代码会执行到这里来.
*
* 调用方法dispatchTransformedTouchEvent()将Touch事件传递给子View做
* 递归处理(也就是遍历该子View的View树)
* 该方法很重要,看一下源码中关于该方法的描述:
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
* 将Touch事件传递给特定的子View.
* 该方法十分重要!!!!在该方法中为一个递归调用,会递归调用dispatchTouchEvent()方法!!!!!!!!!!!!!!
* 在dispatchTouchEvent()中:
* 如果子View为ViewGroup并且Touch没有被拦截那么递归调用dispatchTouchEvent()
* 如果子View为View那么就会调用其onTouchEvent(),这个就不再赘述了.
*
*
* 该方法返回true则表示子View消费掉该事件,同时进入该if判断.
* 满足if语句后重要的操作有:
* 1 给newTouchTarget赋值
* 2 给alreadyDispatchedToNewTouchTarget赋值为true.
* 看这个比较长的英语名字也可知其含义:已经将Touch派发给新的TouchTarget
* 3 执行break.
* 因为该for循环遍历子View判断哪个子View接受Touch事件,既然已经找到了
* 那么就跳出该for循环.
* 4 注意:
* 如果dispatchTransformedTouchEvent()返回false即子View
* 的onTouchEvent返回false(即Touch事件未被消费)那么就不满足该if条件,也就无法执行addTouchTarget()
* 从而导致mFirstTouchTarget为null.那么该子View就无法继续处理ACTION_MOVE事件
* 和ACTION_UP事件!!!!!!!!!!!!!!!!!!!!!!
* 5 注意:
* 如果dispatchTransformedTouchEvent()返回true即子View
* 的onTouchEvent返回true(即Touch事件被消费)那么就满足该if条件.
* 从而mFirstTouchTarget不为null!!!!!!!!!!!!!!!!!!!
* 6 小结:
* 对于此处ACTION_DOWN的处理具体体现在dispatchTransformedTouchEvent()
* 该方法返回boolean,如下:
* true---->事件被消费----->mFirstTouchTarget!=null
* false--->事件未被消费---->mFirstTouchTarget==null
* 因为在dispatchTransformedTouchEvent()会调用递归调用dispatchTouchEvent()和onTouchEvent()
* 所以dispatchTransformedTouchEvent()的返回值实际上是由onTouchEvent()决定的.
* 简单地说onTouchEvent()是否消费了Touch事件(true or false)的返回值决定了dispatchTransformedTouchEvent()
* 的返回值!!!!!!!!!!!!!从而决定了mFirstTouchTarget是否为null!!!!!!!!!!!!!!!!从而进一步决定了ViewGroup是否
* 处理Touch事件.这一点在下面的代码中很有体现.
*
*
*/
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
mLastTouchDownIndex = childIndex;
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
} /**
* 该if条件表示:
* 经过前面的for循环没有找到子View接收Touch事件并且之前的mFirstTouchTarget不为空
*/
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
//newTouchTarget指向了最初的TouchTarget
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
} /**
* 分发Touch事件至target(Dispatch to touch targets)
*
* 经过上面对于ACTION_DOWN的处理后mFirstTouchTarget有两种情况:
* 1 mFirstTouchTarget为null
* 2 mFirstTouchTarget不为null
*
* 当然如果不是ACTION_DOWN就不会经过上面较繁琐的流程
* 而是从此处开始执行,比如ACTION_MOVE和ACTION_UP
*/
if (mFirstTouchTarget == null) {
/**
* 情况1:mFirstTouchTarget为null
*
* 经过上面的分析mFirstTouchTarget为null就是说Touch事件未被消费.
* 即没有找到能够消费touch事件的子组件或Touch事件被拦截了,
* 则调用ViewGroup的dispatchTransformedTouchEvent()方法处理Touch事件则和普通View一样.
* 即子View没有消费Touch事件,那么子View的上层ViewGroup才会调用其onTouchEvent()处理Touch事件.
* 在源码中的注释为:No touch targets so treat this as an ordinary view.
* 也就是说此时ViewGroup像一个普通的View那样调用dispatchTouchEvent(),且在dispatchTouchEvent()
* 中会去调用onTouchEvent()方法.
* 具体的说就是在调用dispatchTransformedTouchEvent()时第三个参数为null.
* 第三个参数View child为null会做什么样的处理呢?
* 请参见下面dispatchTransformedTouchEvent()的源码分析
*
* 这就是为什么子view对于Touch事件处理返回true那么其上层的ViewGroup就无法处理Touch事件了!!!!!!!!!!
* 这就是为什么子view对于Touch事件处理返回false那么其上层的ViewGroup才可以处理Touch事件!!!!!!!!!!
*
*/
handled = dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS);
} else {
/**
* 情况2:mFirstTouchTarget不为null即找到了可以消费Touch事件的子View且后续Touch事件可以传递到该子View
* 在源码中的注释为:
* Dispatch to touch targets, excluding the new touch target if we already dispatched to it.
* Cancel touch targets if necessary.
*/
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted;
//对于非ACTION_DOWN事件继续传递给目标子组件进行处理,依然是递归调用dispatchTransformedTouchEvent()
if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
} /**
* 处理ACTION_UP和ACTION_CANCEL
* Update list of touch targets for pointer up or cancel, if needed.
* 在此主要的操作是还原状态
*/
if (canceled|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
} if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
} //=====================以上为dispatchTouchEvent()源码分析====================== //===============以下为dispatchTransformedTouchEvent()源码分析================= /**
* 在dispatchTouchEvent()中调用dispatchTransformedTouchEvent()将事件分发给子View处理
*
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*
* 在此请着重注意第三个参数:View child
* 在dispatchTouchEvent()中多次调用了dispatchTransformedTouchEvent(),但是有时候第三个参数为null,有时又不是.
* 那么这个参数是否为null有什么区别呢?
* 在如下dispatchTransformedTouchEvent()源码中可见多次对于child是否为null的判断,并且均做出如下类似的操作:
* if (child == null) {
* handled = super.dispatchTouchEvent(event);
* } else {
* handled = child.dispatchTouchEvent(event);
* }
* 这个代码是什么意思呢??
* 当child == null时会将Touch事件传递给该ViewGroup自身的dispatchTouchEvent()处理.
* 即super.dispatchTouchEvent(event)正如源码中的注释描述的一样:
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
* 当child != null时会调用该子view(当然该view可能是一个View也可能是一个ViewGroup)的dispatchTouchEvent(event)处理.
* 即child.dispatchTouchEvent(event);
*
*
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event,boolean cancel,View child,int desiredPointerIdBits) {
final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
} // Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
} // If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
} // Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
} handled = child.dispatchTouchEvent(transformedEvent);
} // Done.
transformedEvent.recycle();
return handled;
} }
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