Beetle.NetPackage是一个多平台Client Socket TCP通讯组件(Apache License 2.0),组件制统一的对象协议制定规则,可以灵活方便地通过对象来描述TCP通讯交互。现有支持平台有Flash,.NET和Android。组件为了统一编写规范制定了不同语言平台下访问TCP服务的统一处理规则;分别有协议描述规范和消息处理控制。不同语言平台下都提供了一致的对象和接口主要包括:IMessage,Packge,INetClientHandler和NetClient等。
IMessage
消息描述接口,所有通讯消息必须实现相关规则。
flash
public class Register implements IMessage
{
public var Name:String;
public var EMail:String;
public var City:String;
public var Country:String;
public var RegTime:Date;
public function Register()
{
}
public function Load(reader:ByteArray):void
{
Name= reader.readUTF();
EMail= reader.readUTF();
City= reader.readUTF();
Country = reader.readUTF();
var dv:String= reader.readUTF();
RegTime=DateFormatter.parseDateString(dv); }
public function Save(writer:ByteArray):void
{
writer.writeUTF(Name);
writer.writeUTF(EMail);
writer.writeUTF(City);
writer.writeUTF(Country);
var d:DateFormatter =new DateFormatter();
d.formatString="YYYY-MM-DD HH:NN:SS";
writer.writeUTF(d.format(RegTime));
}
}
android
public class Register implements IMessage {
public String Name;
public String EMail;
public String City;
public String Country;
public Date RegTime;
@Override
public void Load(DataInputStream stream) throws Exception {
// TODO Auto-generated method stub
Name = stream.readUTF();
EMail = stream.readUTF();
City = stream.readUTF();
Country = stream.readUTF();
String format = "yyyy-MM-dd HH:mm:ss";
SimpleDateFormat sdf = new SimpleDateFormat(format);
RegTime = sdf.parse(stream.readUTF());
}
@Override
public void Save(DataOutputStream stream) throws Exception {
// TODO Auto-generated method stub
stream.writeUTF(Name);
stream.writeUTF(EMail);
stream.writeUTF(City);
stream.writeUTF(Country);
String format = "yyyy-MM-dd HH:mm:ss";
SimpleDateFormat sdf = new SimpleDateFormat(format);
stream.writeUTF(sdf.format(RegTime));
}
}
c#
public class Register:Beetle.NetPackage.IMessage
{
public String Name;
public String EMail;
public String City;
public String Country;
public DateTime RegTime;
public void Load(Beetle.NetPackage.BufferStream reader)
{
Name = reader.ReadUTF();
EMail = reader.ReadUTF();
City = reader.ReadUTF();
Country = reader.ReadUTF();
string date = reader.ReadUTF();
Console.WriteLine(date);
RegTime = DateTime.ParseExact(date, "yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture);
}
public void Save(Beetle.NetPackage.BufferStream writer)
{
writer.WriteUTF(Name);
writer.WriteUTF(EMail);
writer.WriteUTF(City);
writer.WriteUTF(Country);
writer.WriteUTF(RegTime.ToString("yyyy-MM-dd HH:mm:ss"));
}
}
Package
该对象是用于通讯协议描述,默认实现4字节描述消息大小规范。Package的主要工作是对象写入通讯数据和从通讯数据获取对象。对象只是提供一个基础的处理规则,在应用中使用者必须从此类的基础上派生出新的协议处理对象。
flash
public class NPPackage extends Package
{
public function NPPackage()
{
super();
}
protected override function WriteMessageType(writer:ByteArray, message:IMessage):void
{
writer.writeUTF(flash.utils.getQualifiedClassName(message));
}
protected override function GetMessage(reader:ByteArray):IMessage
{
var name:String = reader.readUTF();
if(name=="Register")
return new Register();
return null;
}
}
android
public class NPPackage extends Package { @Override
protected void WriteMessageType(DataOutputStream writer, IMessage message)
throws Exception {
// TODO Auto-generated method stub
writer.writeUTF(message.getClass().getSimpleName());
} @Override
protected IMessage GetMessage(DataInputStream reader) throws Exception {
// TODO Auto-generated method stub
String name= reader.readUTF();
if(name.equals("Register"))
return new Register();
return null;
} }
c#
class NPPackage:Beetle.NetPackage.Package
{ protected override void WriteMessageType(Beetle.NetPackage.BufferStream writer, Beetle.NetPackage.IMessage message)
{
writer.WriteUTF(message.GetType().Name);
} protected override Beetle.NetPackage.IMessage GetMessage(Beetle.NetPackage.BufferStream reader)
{
string Name = reader.ReadUTF();
switch (Name)
{
case "Register":
return new Register();
}
return null;
}
}
INetClientHandler
该接口主要用于描述TCP连接处理规则,包括有数据接收事件,错误处理事件,连接创建成功和失败事件。
public interface INetClientHandler { void Receive(NetClient client, Object msg);
void Error(NetClient client, Exception e);
void Disposed(NetClient client);
void Connected(NetClient client); }
NetClient
该对象主要用于创建TCP通讯和进行消息发送接收处理。
flash
mClient = new NetClient("127.0.0.1",9088,new NPPackage(),new NetClientHandler(
ClientReceive,ClientError,ClientDisposed,ClientConnected));
mClient.SocketEndian = Endian.BIG_ENDIAN;
mClient.Connect();
android
mClient = new NetClient("10.0.2.2", 9088, new NPPackage(), this);
mClient.Connect();
c#
mClient = new Beetle.NetPackage.NetClient("127.0.0.1", 9088, new NPPackage(), this);
mClient.LittleEndian = false;
mClient.Connect();
可靠、高性能的Socket TCP通讯组件
开源数据库访问组件
开源多台平通讯组件
c#组件设计交流群:47164588
c# socket :136485198 微博http://weibo.com/ikende
开源数据库访问组件
开源多台平通讯组件
c#组件设计交流群:47164588
c# socket :136485198 微博http://weibo.com/ikende