最快的3x3中值模糊

10.1国庆后,知名博主:laviewpbt  http://www.cnblogs.com/Imageshop/

发起了一个优化3x3中值模糊的小活动。

俺也参加其中,今天博主laviewpbt  共享了一份不错的CLAHE代码。

free精神,真心为其点赞。

故俺也分享这份最快的3x3中值模糊的代码。

///	编写者: laviewpbt,  编写时间: 2015.10.16, 联系QQ: 33184777

/// <summary>
/// 快速的实现3*3大小的中值模糊,边缘1像素未做处理。(2015.10.12日)
/// </summary>
/// <param name="Src">原始数据。</param>
/// <param name="Dest">目标数据。</param>
/// 百度: Fast median search_ an ANSI C implementation.html
/// 优化版本: 落羽の殇 联系QQ:200759103 static unsigned int* pixGreater = NULL;
static unsigned int* pixLess = NULL;
static unsigned int cmpTable[256 * 256 * 2] = { 0 };
class autoCmpTable
{
public:
autoCmpTable() {
unsigned int x, y, p;
unsigned int tableLength = 256 * 256;
pixGreater = cmpTable;
pixLess = cmpTable + tableLength;
for (x = 0; x < 256; x++) {
for (y = 0; y < 256; y++) {
p = x + y * 256;
if (x > y)
{
pixLess[p] = x;
pixGreater[p] = y;
}
else
{
pixGreater[p] = x;
pixLess[p] = y;
}
}
}
}
};
static autoCmpTable initCmpTable; IS_RET __stdcall Fastest33MedianBlur(TMatrix *Src, TMatrix *Dest)
{
if (Src == NULL || Dest == NULL) return IS_RET_ERR_NULLREFERENCE;
if (Src->Data == NULL || Dest->Data == NULL) return IS_RET_ERR_NULLREFERENCE;
if (Src->Width != Dest->Width || Src->Height != Dest->Height || Src->Channel != Dest->Channel || Src->Depth != Dest->Depth || Src->WidthStep != Dest->WidthStep) return IS_RET_ERR_PARAMISMATCH;
if (Src->Depth != IS_DEPTH_8U || Dest->Depth != IS_DEPTH_8U) return IS_RET_ERR_NOTSUPPORTED;
IS_RET Ret = IS_RET_OK; if (!pixGreater&&!pixLess)
{
return IS_RET_ERR_NOTSUPPORTED;
}
if (Src->Data == Dest->Data)
{
TMatrix *Clone = NULL;
Ret = IS_CloneMatrix(Src, &Clone);
if (Ret != IS_RET_OK) return Ret;
Ret = Fastest33MedianBlur(Clone, Dest);
IS_FreeMatrix(&Clone);
return Ret;
}
unsigned int X, Y, Width = Src->Width, Height = Src->Height;
unsigned char *LineP0, *LineP1, *LineP2, *LinePD;
unsigned int srcWidthStep = Src->WidthStep;
unsigned int dstWidthStep = Dest->WidthStep;
unsigned int srcChannel = Src->Channel;
unsigned int dstChannel = Dest->Channel;
unsigned char* SrcData = Src->Data;
unsigned char* DstData = Dest->Data; if (srcChannel == 1)
{
unsigned int Gray0, Gray1, Gray2, Gray3, Gray4, Gray5, Gray6, Gray7, Gray8, pos;
for (Y = 1; Y < Height - 1; Y++)
{
LineP0 = SrcData + (Y - 1) * srcWidthStep + 1;
LineP1 = LineP0 + srcWidthStep;
LineP2 = LineP1 + srcWidthStep;
LinePD = DstData + Y *dstWidthStep + 1;
for (X = 1; X < Width - 1; X++)
{
Gray0 = LineP0[X - 1];
Gray1 = LineP0[X];
Gray2 = LineP0[X + 1];
Gray3 = LineP1[X - 1];
Gray4 = LineP1[X];
Gray5 = LineP2[X + 1];
Gray6 = LineP2[X - 1];
Gray7 = LineP2[X];
Gray8 = LineP2[X + 1];
/* if (Gray1 > Gray2) Swap(Gray1, Gray2);*/
pos = Gray1 + Gray2 * 256;
Gray2 = pixLess[pos];
Gray1 = pixGreater[pos];
/* if (Gray4 > Gray5) Swap(Gray4, Gray5);*/
pos = Gray4 + Gray5 * 256;
Gray5 = pixLess[pos];
Gray4 = pixGreater[pos];
/* if (Gray7 > Gray8) Swap(Gray7, Gray8);*/
pos = Gray7 + Gray8 * 256;
Gray8 = pixLess[pos];
Gray7 = pixGreater[pos];
/* if (Gray0 > Gray1) Swap(Gray0, Gray1);*/
pos = Gray0 + Gray1 * 256;
Gray1 = pixLess[pos];
Gray0 = pixGreater[pos];
/* if (Gray3 > Gray4) Swap(Gray3, Gray4);*/
pos = Gray3 + Gray4 * 256;
Gray4 = pixLess[pos];
Gray3 = pixGreater[pos];
/* if (Gray6 > Gray7) Swap(Gray6, Gray7);*/
pos = Gray6 + Gray7 * 256;
Gray7 = pixLess[pos];
Gray6 = pixGreater[pos];
/* if (Gray1 > Gray2) Swap(Gray1, Gray2);*/
pos = Gray1 + Gray2 * 256;
Gray2 = pixLess[pos];
Gray1 = pixGreater[pos];
/* if (Gray4 > Gray5) Swap(Gray4, Gray5);*/
pos = Gray4 + Gray5 * 256;
Gray5 = pixLess[pos];
Gray4 = pixGreater[pos];
/* if (Gray7 > Gray8) Swap(Gray7, Gray8);*/
pos = Gray7 + Gray8 * 256;
Gray8 = pixLess[pos];
Gray7 = pixGreater[pos];
/* if (Gray0 > Gray3) Swap(Gray0, Gray3);*/
pos = Gray0 + Gray3 * 256;
Gray3 = pixLess[pos];
Gray0 = pixGreater[pos];
/* if (Gray5 > Gray8) Swap(Gray5, Gray8);*/
pos = Gray5 + Gray8 * 256;
Gray8 = pixLess[pos];
Gray5 = pixGreater[pos];
/* if (Gray4 > Gray7) Swap(Gray4, Gray7);*/
pos = Gray4 + Gray7 * 256;
Gray7 = pixLess[pos];
Gray4 = pixGreater[pos];
/* if (Gray3 > Gray6) Swap(Gray3, Gray6);*/
pos = Gray3 + Gray6 * 256;
Gray6 = pixLess[pos];
Gray3 = pixGreater[pos];
/* if (Gray1 > Gray4) Swap(Gray1, Gray4);*/
pos = Gray1 + Gray4 * 256;
Gray4 = pixLess[pos];
Gray1 = pixGreater[pos];
/* if (Gray2 > Gray5) Swap(Gray2, Gray5);*/
pos = Gray2 + Gray5 * 256;
Gray5 = pixLess[pos];
Gray2 = pixGreater[pos];
/* if (Gray4 > Gray7) Swap(Gray4, Gray7);*/
pos = Gray4 + Gray7 * 256;
Gray7 = pixLess[pos];
Gray4 = pixGreater[pos];
/* if (Gray4 > Gray2) Swap(Gray4, Gray2);*/
pos = Gray4 + Gray2 * 256;
Gray2 = pixLess[pos];
Gray4 = pixGreater[pos];
/* if (Gray6 > Gray4) Swap(Gray6, Gray4);*/
pos = Gray6 + Gray4 * 256;
Gray4 = pixLess[pos];
Gray6 = pixGreater[pos];
/* if (Gray4 > Gray2) Swap(Gray4, Gray2); */
pos = Gray4 + Gray2 * 256;
Gray2 = pixLess[pos];
Gray4 = pixGreater[pos]; LinePD[1] = Gray4;
LinePD++;
}
}
return Ret;
}
else
{
TMatrix *Blue = NULL, *Green = NULL, *Red = NULL, *Alpha = NULL; // 由于C变量如果不初始化,其值是随机值,可能会导致释放时的错误。
IS_RET Ret = SplitRGBA(Src, &Blue, &Green, &Red, &Alpha);
if (Ret != IS_RET_OK) goto Done24;
#pragma omp parallel num_threads(3)
{
#pragma omp sections
{
#pragma omp section
{
Ret = Fastest33MedianBlur(Blue, Blue);
}
#pragma omp section
{
Ret = Fastest33MedianBlur(Green, Green);
}
#pragma omp section
{
Ret = Fastest33MedianBlur(Red, Red);
} }
}
Ret = CombineRGBA(Dest, Blue, Green, Red, Alpha);
Done24:
IS_FreeMatrix(&Blue);
IS_FreeMatrix(&Green);
IS_FreeMatrix(&Red);
IS_FreeMatrix(&Alpha);
return Ret;
} return Ret;
}

  关于交换法短值快速排序的参考资料见:https://github.com/afniHQ/AFNI/blob/ab8ca253b784ae71401927df88da2bc6e16d07c1/src/cs_qsort_small.h

上一篇:MySQL使用rand函数实现随机数


下一篇:faster rcnn讲解很细