代做Swift 4作业、代写HTML/CSS/web作业、代做Data-Driven App作业、代写CSS/web语言作业
Developing a Data-Driven App.
Your Task You will design and develop an application written in Swift 4 (or later) for iPhone 8
(or equivalent). The App will read data from a web service connected to a database that
provides information about research reports written by academic staff in the Computer
Science Department. Each record in the database includes the following information:
Year the report document was published
Document id (starts at 1 every year and is incremented for every document submitted that
year)
Owner (the staff username of the document’s submitter – or null if not a current staff
member)
Authors (a list of the people who wrote the document)
Title of the report Abstract of the report document (or null if none)
URL of the document as a PDF or PS file (or null if no copy is available)
Comment (a short string, but usually null)
The date on which the entry in the database was last modified.
The App should:
1. Retrieve the JSON data about the technical reports (using the URL below), and have an
initial View that displays a table, containing the information sorted descending by year
published (i.e. 2018 documents should appear first in the table). The table should have a
section for every year (i.e. not one continuous table of all the documents). Cells containing
an item that the user has marked as a favourite (see item 2) should be highlighted. (worth
40%)
2. On the user selecting a cell in the table, the app should transition to a second View that
contains more detailed information about the selected document (including displaying the
abstract). This View should also include a button where a user can indicate that this report is
one of their favourites, and button for returning to the initial view. (worth 20%)
3. (Where possible) provide a button or other mechanism to display the full report
document (PDF), using the URL from the database. (worth 15%)
The web service can be found at the following URL. Note that data is returned as a JSON
formatted string:
http://cgi.csc.liv.ac.uk/~phil/Teaching/COMP327/techreports/data.php?class=techreport
s
The app must work in portrait orientation, on both the iPhone, and the iPad, maintaining a
sensible UI in both (worth 10%)
Please ensure that your code is appropriately commented and meaningful variable and
constant names are used (worth 5%).
Use Core Data to store and retrieve details of the user’s favourite reports (i.e. once a user
has marked some reports as their favourites, if your app is stopped, upon running it again, it
should display the table of reports, with a checkmark against the user’s favourites). (Worth
10%)
What to Submit Your completed project should be zipped up and submitted via the online
submission system. (Right click the icon for the folder containing the project file and folder
and choose “Compress”) Also submit a short informal document (1-2 sides of A4 at most)
documenting how to use your app, and indicating any notable features.
Sample JSON data:
{ "techreports": [ {"year":"2001","id":"1","owner":null,"authors":"Peter McBurney, Rogier M. van
Eijk, Simon Parsons and Leila Amgoud","title":"A Dialogue-Game Protocol for Agent Purchase
Negotiations","abstract":"\nWe propose a dialogue-game protocol for purchase negotiation
dialogues which identifies appropriate speech acts,\ndefines constraints on their utterances, and
specifies the different sub-tasks agents need to perform in order\nto engage in dialogues according
to this protocol. Our formalism combines a dialogue game from the philosophy\nof argumentation
with a model of rational consumer purchase decision behaviour adopted from marketing theory.
In\naddition to the dialogue formalism, we present a portfolio of decision mechanisms for the
participating agents\nengaged in the dialogue and use these to provide our formalism with an
operational semantics. We show that\nthese decision mechanisms are sufficient to generate
automated purchase decision dialogues between autonomous\nsoftware agents interacting
according to our proposed dialogue-game formalism.\n\n\n<P>\n\n<em>Keywords:<\/em>
Argumentation, Autonomous Agents, Consumer decision making, Dialogue Games,\nNegotiation.
<P>\n\n","pdf":"https://intranet.csc.liv.ac.uk/research/techreports/tr2001/ulcs-
01001.ps","comment":null,"lastModified":"2018-10-17
09:48:59"},{"year":"2001","id":"2","owner":null,"authors":"Peter McBurney and Simon
Parsons","title":"A Hundred Schools of Thought Automatically
Contending","abstract":null,"pdf":"https://intranet.csc.liv.ac.uk/research/techreports/tr200 1/ulcs-
01-002.ps","comment":null,"lastModified":"2018-10-17
09:48:59"},{"year":"2001","id":"3","owner":null,"authors":"Peter McBurney and Simon
Parsons","title":"Towards a Formal Theory of Dialogue Game Protocols for Autonomous Agent
Interactions","abstract":null,"pdf":"https://intranet.csc.liv.ac.uk/research/techreports/tr2 001\/ulcs-
01-003.ps","comment":null,"lastModified":"2018-10-17 09:48:59"} ]}
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