[工作积累] Android dynamic library & JNI_OnLoad

Bionic libc doesn't load dependencies for current .so file (diff from Windows or Linux)

so a explicit calling of Java's System.loadLibrary() is needed, in order to load depedency libraries. otherwise the original .so will fail to load.

JNI_OnLoad will be called mostly on  System.LoadLibrary() or equavilent calls

System.loadLibrary("gnustl_shared");

the .so file is loaded & and symbol get loaded by common dynamic library function:

dlopen

dlsym

if the symbol "JNI_OnLoad" is not found in the lib, dalvik will simply do nothing, but a Debug Log: No JNI_OnLoad found in xxx.so, skipping init.

details at:

dalvik/vm/Native.c

NatvieAcitviy: JNI_OnLoad is not get called

For the startup library speicified by "android.app.lib_name", system will auto-load library on activity startup, but JNI_OnLoad is not get called, only libs loaded by System.loadLibrary() will.

but you can use native activity and load the library manually for the second time, so that JNI_OnLoad & all other activity binding function is exposed.

in AndroidManifest.xml:

            <meta-data android:name="android.app.lib_name"
android:value="GameLibrary" />

in Game Activity.java - load it manually:

 public class GameActivity extends NativeActivity {
....
static {
System.loadLibrary("GameLibrary");
}
}
上一篇:[工作积累] D3D10+ 中 Pixel Shader 的input semantic和参数顺序


下一篇:android中添加背景音乐