#finalPyPong.py import pygame,sys class MyBallClass(pygame.sprite.Sprite): def __init__(self,image_file,speed,location=[0,0]): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left,self.rect.top = location self.speed = speed def move(self): global points,score_text self.rect = self.rect.move(self.speed) if self.rect.left < 0 or self.rect.right > screen.get_width(): self.speed[0] = -self.speed[0] if self.rect.top < screen.get_height(): hit_wall.play() if self.rect.top <=0 : self.speed[1] = -self.speed[1] points = points + 1 score_text = font.render(str(points),1,(0,0,0)) get_point.play() class MyPaddleClass(pygame.sprite.Sprite): def __init__(self,location=[0,0]): pygame.sprite.Sprite.__init__(self) image_surface = pygame.surface.Surface([100,20]) image_surface.fill([0,0,0]) self.image = image_surface.convert() self.rect = self.image.get_rect() self.rect.left,self.rect.top = location pygame.init() pygame.mixer.init() pygame.mixer.music.load("bg_music.mp3") pygame.mixer.music.set_volume(0.3) pygame.mixer.music.play(-1) hit = pygame.mixer.Sound("hit_paddle.wav") hit.set_volume(0.4) new_life = pygame.mixer.Sound("new_life.wav") new_life.set_volume(0.5) splat = pygame.mixer.Sound("splat.wav") splat.set_volume(0.6) hit_wall = pygame.mixer.Sound("hit_wall.wav") hit_wall.set_volume(0.4) get_point = pygame.mixer.Sound("get_point.wav") get_point.set_volume(0.2) bye = pygame.mixer.Sound("game_over.wav") bye.set_volume(0.6) screen = pygame.display.set_mode([640,480]) clock = pygame.time.Clock() myBall = MyBallClass("wackyball.bmp",[12,6],[50,50]) ballGroup = pygame.sprite.Group(myBall) paddle = MyPaddleClass([270,400]) lives = 3 points = 0 font = pygame.font.Font(None,50) score_text = font.render(str(points),1,(0,0,0)) textpos = [10,10] done = False while 1: clock.tick(30) screen.fill([255,255,255]) for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.MOUSEMOTION: paddle.rect.centerx = event.pos[0] if pygame.sprite.spritecollide(paddle,ballGroup,False): hit.play() myBall.speed[1] = -myBall.speed[1] myBall.move() if not done: screen.blit(myBall.image,myBall.rect) screen.blit(paddle.image,paddle.rect) screen.blit(score_text,textpos) for i in range(lives): width = screen.get_width() screen.blit(myBall.image,[width-40*i,20]) pygame.display.flip() if myBall.rect.top >= screen.get_rect().bottom: if not done: splat.play() lives = lives - 1 if lives <= 0: if not done: pygame.time.delay(1000) bye.play() final_text1 = "Game Over" final_text2 = "Your final socre is: " + str(points) ft1_font = pygame.font.Font(None,70) ft1_surf = font.render(final_text1,1,(0,0,0)) ft2_font = pygame.font.Font(None,50) ft2_surf = font.render(final_text2,1,(0,0,0)) screen.blit(ft1_surf,[screen.get_width()/2 - ft1_surf.get_width()/2,100]) screen.blit(ft2_surf,[screen.get_width()/2 - ft2_surf.get_width()/2,200]) pygame.display.flip() done = True pygame.mixer.music.fadeout(2000) else: pygame.time.delay(1000) new_life.play() myBall.rect.topleft = [50,50] screen.blit(myBall.image,myBall.rect) pygame.display.flip() pygame.time.delay(1000)