android下在屏幕适配小总结

为什么要屏幕适配?为此我就不说了,网上处理方法要么让你用几套不同分辨率的图片,要么写几套布局文件,要么就是在xml中写dip(这个还是可以的),前面两种感觉过程工作量太大了,由加载大图片的优化思想

同样对一个小算法来实现此功能。。

喜欢多媒体播放器的朋友,可以去看我的一个还未成熟的播放器,里面用到了屏幕适配,下载地址:http://www.eoemarket.com/soft/370334.html,正在完善中

先来测试代码:

package cn.marsXTU.Screenadapter;

import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.Menu;

public class MainActivity extends Activity {

	private static final String TAG = "MainActivity";

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);

		getDisplayMetrics(MainActivity.this);
	}

	public static String getDisplayMetrics(Context cx) {
		String str = "";
		DisplayMetrics dm = new DisplayMetrics();
		// 取得DisplayMetrics对象方法一
		// dm = cx.getApplicationContext().getResources().getDisplayMetrics();
		// 取得DisplayMetrics对象方法二
		((Activity) cx).getWindowManager().getDefaultDisplay().getMetrics(dm);
		int screenWidth = dm.widthPixels;
		int screenHeight = dm.heightPixels;
		float density = dm.density;
		float xdpi = dm.xdpi;
		float ydpi = dm.ydpi;

		str += "The absolute width:" + String.valueOf(screenWidth) + "pixels\n";
		Log.i(TAG,str);
		str += "The absolute heightin:" + String.valueOf(screenHeight) + "pixels\n";
		Log.i(TAG,str);
		str += "The logical density of the display.:" + String.valueOf(density) + "\n";
		Log.i(TAG,str);
		str += "X dimension :" + String.valueOf(xdpi) + "pixels per inch\n";
		Log.i(TAG,str);
		str += "Y dimension :" + String.valueOf(ydpi) + "pixels per inch\n";
		Log.i(TAG,str);
		return str;
	}

}

打印信息如下:

09-14 20:01:43.327: I/MainActivity(1384): The absolute width:480pixels

09-14 20:01:43.327: I/MainActivity(1384): The absolute width:480pixels

09-14 20:01:43.327: I/MainActivity(1384): The absolute heightin:800pixels

09-14 20:01:43.339: I/MainActivity(1384): The absolute width:480pixels

09-14 20:01:43.339: I/MainActivity(1384): The absolute heightin:800pixels

09-14 20:01:43.339: I/MainActivity(1384): The logical density of the display.:1.5

09-14 20:01:43.339: I/MainActivity(1384): The absolute width:480pixels

09-14 20:01:43.339: I/MainActivity(1384): The absolute heightin:800pixels

09-14 20:01:43.339: I/MainActivity(1384): The logical density of the display.:1.5

09-14 20:01:43.339: I/MainActivity(1384): X dimension :240.0pixels per inch

09-14 20:01:43.343: I/MainActivity(1384): The absolute width:480pixels

09-14 20:01:43.343: I/MainActivity(1384): The absolute heightin:800pixels

09-14 20:01:43.343: I/MainActivity(1384): The logical density of the display.:1.5

09-14 20:01:43.343: I/MainActivity(1384): X dimension :240.0pixels per inch

09-14 20:01:43.343: I/MainActivity(1384): Y dimension :240.0pixels per inch

09-14 20:01:43.539: D/libEGL(1384): loaded /system/lib/egl/libEGL_emulation.so

09-14 20:01:43.551: D/(1384): HostConnection::get() New Host Connection established 0xb7d17680, tid 1384

09-14 20:01:43.571: D/libEGL(1384): loaded /system/lib/egl/libGLESv1_CM_emulation.so

09-14 20:01:43.571: D/libEGL(1384): loaded /system/lib/egl/libGLESv2_emulation.so

09-14 20:01:43.707: W/EGL_emulation(1384): eglSurfaceAttrib not implemented

09-14 20:01:43.751: D/OpenGLRenderer(1384): Enabling debug mode 0

09-14 20:01:43.859: D/OpenGLRenderer(1384): TextureCache::get: create texture(0xb7cd38e0): name, size, mSize = 1, 1048576, 1048576

09-14 20:01:43.991: D/OpenGLRenderer(1384): TextureCache::get: create texture(0xb7cead10): name, size, mSize = 2, 5184, 1053760

09-14 20:01:44.119: D/OpenGLRenderer(1384): TextureCache::get: create texture(0xb7d0fa70): name, size, mSize = 4, 20736, 1074496

09-14 20:01:44.159: D/OpenGLRenderer(1384): TextureCache::get: create texture(0xb7cce840): name, size, mSize = 6, 2304, 1076800

09-14 20:06:09.639: D/OpenGLRenderer(1384): TextureCache::flush: target size: 646080

09-14 20:06:09.639: D/OpenGLRenderer(1384): TextureCache::callback: name, removed size, mSize = 1, 1048576, 28224

情景

将1280*720的apk适配到800*480的设备上





//首先在程序启动的适合,获取屏幕的真实分辨率,然后计算对应的缩放比例

DisplayMetrics dm = new DisplayMetrics();

dm = getApplicationContext().getResources().getDisplayMetrics();

Constant.SCREEN_WIDTH = dm.widthPixels;

Constant.SCREEN_HEIGHT = dm.heightPixels;

if (Constant.SCREEN_WIDTH > Constant.SCREEN_HEIGHT) {

Constant.SCREEN_HEIGHT = dm.widthPixels;

Constant.SCREEN_WIDTH = dm.heightPixels;

}

Constant.xScale = (float) Constant.SCREEN_WIDTH / Constant.CAMERA_WIDTH;

Constant.yScale = (float) Constant.SCREEN_HEIGHT/ Constant.CAMERA_HEIGHT;









下面对图片进行缩放:





/**

得到缩放后的bitmap

*/

protected Bitmap scaleBitmap(Bitmap bitmap) {

Bitmap newBitmap = null;

if (Constant.xScale != 1 || Constant.yScale != 1) {

bitmapWidth = (int) (bitmap.getWidth() * Constant.xScale);

bitmapHeight = (int) (bitmap.getHeight() * Constant.yScale);

newBitmap = Bitmap.createScaledBitmap(bitmap, (int) (bitmapWidth), (int) (bitmapHeight), true);

bitmap.recycle();

return newBitmap;

}

return bitmap;

}

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