WPF自定义窗口最大化显示任务栏

原文:WPF自定义窗口最大化显示任务栏

当我们要自定义WPF窗口样式时,通常是采用设计窗口的属性 WindowStyle="None" ,然后为窗口自定义放大,缩小,关闭按钮的样式。

然而这样的话,当通过代码设置窗口(代码如下)放大时,窗口会把任务栏给遮档住。

private void Max_Click(object sender, RoutedEventArgs e)
{
if (this.WindowState != WindowState.Maximized)
{
this.WindowState = WindowState.Maximized; }
else
{
this.WindowState = WindowState.Normal; }
}

这样的问题想必也同样困绕着你。下面可以通过采用win32编程的方式把任务栏显示出来。Idea源于网络上的资料,如果你在其他地方找到类似的,那祝贺你!

首先你的窗口代码文件引用两个命名空间:

using WinInterop = System.Windows.Interop;
using System.Runtime.InteropServices;

然后在窗口构造函数加入

this.SourceInitialized += new EventHandler(win_SourceInitialized);
win_SourceInitialized 函数及相关代码如下:
#region 最大化显示任务栏

        void win_SourceInitialized(object sender, EventArgs e)
{
System.IntPtr handle = (new WinInterop.WindowInteropHelper(this)).Handle;
WinInterop.HwndSource.FromHwnd(handle).AddHook(new WinInterop.HwndSourceHook(WindowProc));
} private static System.IntPtr WindowProc(
System.IntPtr hwnd,
int msg,
System.IntPtr wParam,
System.IntPtr lParam,
ref bool handled)
{
switch (msg)
{
case 0x0024:
WmGetMinMaxInfo(hwnd, lParam);
handled = true;
break;
} return (System.IntPtr);
} private static void WmGetMinMaxInfo(System.IntPtr hwnd, System.IntPtr lParam)
{ MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); // Adjust the maximized size and position to fit the work area of the correct monitor
int MONITOR_DEFAULTTONEAREST = 0x00000002;
System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero)
{ MONITORINFO monitorInfo = new MONITORINFO();
GetMonitorInfo(monitor, monitorInfo);
RECT rcWorkArea = monitorInfo.rcWork;
RECT rcMonitorArea = monitorInfo.rcMonitor;
mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left);
mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top);
mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left);
mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top);
} Marshal.StructureToPtr(mmi, lParam, true);
} /// <summary>
/// POINT aka POINTAPI
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
/// <summary>
/// x coordinate of point.
/// </summary>
public int x;
/// <summary>
/// y coordinate of point.
/// </summary>
public int y; /// <summary>
/// Construct a point of coordinates (x,y).
/// </summary>
public POINT(int x, int y)
{
this.x = x;
this.y = y;
}
} [StructLayout(LayoutKind.Sequential)]
public struct MINMAXINFO
{
public POINT ptReserved;
public POINT ptMaxSize;
public POINT ptMaxPosition;
public POINT ptMinTrackSize;
public POINT ptMaxTrackSize;
}; /// <summary>
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class MONITORINFO
{
/// <summary>
/// </summary>
public int cbSize = Marshal.SizeOf(typeof(MONITORINFO)); /// <summary>
/// </summary>
public RECT rcMonitor = new RECT(); /// <summary>
/// </summary>
public RECT rcWork = new RECT(); /// <summary>
/// </summary>
public int dwFlags = ;
} /// <summary> Win32 </summary>
[StructLayout(LayoutKind.Sequential, Pack = )]
public struct RECT
{
/// <summary> Win32 </summary>
public int left;
/// <summary> Win32 </summary>
public int top;
/// <summary> Win32 </summary>
public int right;
/// <summary> Win32 </summary>
public int bottom; /// <summary> Win32 </summary>
public static readonly RECT Empty = new RECT(); /// <summary> Win32 </summary>
public int Width
{
get { return Math.Abs(right - left); } // Abs needed for BIDI OS
}
/// <summary> Win32 </summary>
public int Height
{
get { return bottom - top; }
} /// <summary> Win32 </summary>
public RECT(int left, int top, int right, int bottom)
{
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
} /// <summary> Win32 </summary>
public RECT(RECT rcSrc)
{
this.left = rcSrc.left;
this.top = rcSrc.top;
this.right = rcSrc.right;
this.bottom = rcSrc.bottom;
} /// <summary> Win32 </summary>
public bool IsEmpty
{
get
{
// BUGBUG : On Bidi OS (hebrew arabic) left > right
return left >= right || top >= bottom;
}
}
/// <summary> Return a user friendly representation of this struct </summary>
public override string ToString()
{
if (this == RECT.Empty) { return "RECT {Empty}"; }
return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";
} /// <summary> Determine if 2 RECT are equal (deep compare) </summary>
public override bool Equals(object obj)
{
if (!(obj is Rect)) { return false; }
return (this == (RECT)obj);
} /// <summary>Return the HashCode for this struct (not garanteed to be unique)</summary>
public override int GetHashCode()
{
return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();
} /// <summary> Determine if 2 RECT are equal (deep compare)</summary>
public static bool operator ==(RECT rect1, RECT rect2)
{
return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);
} /// <summary> Determine if 2 RECT are different(deep compare)</summary>
public static bool operator !=(RECT rect1, RECT rect2)
{
return !(rect1 == rect2);
} } [DllImport("user32")]
internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi); /// <summary>
///
/// </summary>
[DllImport("User32")]
internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags); #endregion

最后F5,你会看到你所期望效果。

Thank you!

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