《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

《UnityAPI.Animator动画器》

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

版本

作者

参与者

完成日期

备注

UnityAPI_Animator_V01_1.0

严立钻

 

2020.06.19

 

 

 

 

 

 

 

#《UnityAPI.Animator动画器》发布说明:

++++“UnityAPI.Animator动画器”是对UnityAPIAnimator动画器类的剖析和拓展;

立钻哥哥:Unity是一个入门快、提高难的游戏引擎,想要提升能力,至少需要越过3道坎:API+Shader+综合能力

++1、API的积累:API的合理利用不仅可以减轻自己的编码负担,而且往往可以提高程序的运行效率;这也是钻哥开始“Unity API”独立打造分类的初衷;

++2、Shader编程:想要做出一款精品游戏往往需要有高效的Shader的支持;Unity提供了一套改良的“Shader Lab”系统,优化了繁杂的“Open GL”编程;

++3、综合能力(技术+业务+管理):一款产品的制作除了功能编程外,往往会涉及很多其他领域,例如产品架构、UI交互设计、模型制作等,作为主要的编程人员,对其他相关领域的了解程序往往会影响到产品制作直至最后的产品体验;

++++立钻哥哥一直在推动【VR云游戏=Unity+SteamVR+云技术+5G+AI】,这个只是一个引子,抛砖引玉让大家对整个知识体系有一个明确的落地方向,宝宝们可以根据自己的兴趣方向进行拓展:比如Unity这里是指一种“3D游戏引擎”,也可拓展至“UE4Cocos2dx”等游戏引擎;SteamVR是一种跨硬件解决方案,也可拓展至“VRTK”等第三方插件;“云技术+5G”是一种跨平台解决方案的核心技术,同样可拓展至其他平台解决方案;AI也是一种先进技术的举例,也可以拓展至任何一种前沿技术;

 

 

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

 

$$$$博客溯源:

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

 

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

 

 

 

 

 

 

#Animator动画器

#Animator动画器

#Animator动画器

++A1、Description描述

++B2、Variables变量

++C3、Public Function共有函数

++D4、Message消息

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

 

 

 

 

 

#A1、Description描述

#A1、Description描述

++A1、Description描述

++++立钻哥哥:Animator(动画器)是控制Mecanim动画系统的接口

++++[namespace]:UnityEngine

++++[Inherits from]:Behaviour

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906

++++[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327

++++[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194

++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256

++++[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004

++++[Transform变换]:https://blog.csdn.net/VRunSoftYanlz/article/details/106607761

++++[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040

++++[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062

++++[Collider碰撞器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106696886

++++[Rigidbody刚体]:https://blog.csdn.net/VRunSoftYanlz/article/details/106698042

++++[Joint关节]:https://blog.csdn.net/VRunSoftYanlz/article/details/106771226

++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

 

 

 

 

 

 

#B2、Variables变量

#B2、Variables变量

++B2、Variables变量

++++B2.1、angularVelocity

++++B2.2、applyRootMotion

++++B2.3、avatar

++++B2.4、bodyPosition

++++B2.5、bodyRotation

++++B2.6、cullingMode

++++B2.7、deltaPosition

++++B2.8、deltaRotation

++++B2.9、feetPivotActive

++++B2.10、gravityWeight

++++B2.11、hasRootMotion

++++B2.12、hasTransformHierarchy

++++B2.13、humanScale

++++B2.14、isHuman

++++B2.15、isMatchingTarget

++++B2.16、isOptimizable

++++B2.17、layerCount

++++B2.18、leftFeetBottomHeight

++++B2.19、linearVelocityBlending

++++B2.20、parameters

++++B2.21、pivotPosition

++++B2.22、pivotWeight

++++B2.23、playbackTime

++++B2.24、recorderMode

++++B2.25、recorderStartTime

++++B2.26、recorderStopTime

++++B2.27、rightFeetBottomHeight

++++B2.28、rootPosition

++++B2.29、rootRotation

++++B2.30、runtimeAnimatorController

++++B2.31、speed

++++B2.32、stabilizeFeet

++++B2.33、targetPosition

++++B2.34、targetRotation

++++B2.35、updateMode

++++B2.36、velocity

++++B2.37、YanlzXREngine.Animator.Variables

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

 

 

++B2.1、angularVelocity

++B2.1、angularVelocity

++B2.1、angularVelocity

++++立钻哥哥:角速度

public Vector3 angularVelocity;

++++获得上一帧计算的阿凡达角速度;

 

 

 

 

 

++B2.2、applyRootMotion

++B2.2、applyRootMotion

++B2.2、applyRootMotion

++++立钻哥哥:应用根运动

bool applyRootMotion;

++++是否应用根运动?

++++根运动是对象整体移动来影响,远离它的起点,但运动是由动画自己创建,而不是通过Transform来改变位置;注意:当脚本执行MonoBehaviour.OnAnimatorMove函数时,applyRootMotion没有影响;

 

 

 

 

 

++B2.3、avatar

++B2.3、avatar

++B2.3、avatar

++++立钻哥哥:化身

Avatar avatar;

++++获取或设置当前的Avatar

++++运行时修改不完全支持;自己承担使用风险;

 

 

 

 

 

++B2.4、bodyPosition

++B2.4、bodyPosition

++B2.4、bodyPosition

++++立钻哥哥:身体位置

Vector3 bodyPosition;

++++身体质量中心的位置;

++++该位置是对象局部的位置;

 

 

 

 

 

++B2.5、bodyRotation

++B2.5、bodyRotation

++B2.5、bodyRotation

++++立钻哥哥:身体旋转

Quaternion bodyRotation;

++++该身体质量中心的旋转;

++++该旋转是对象的局部旋转;

 

 

 

 

 

++B2.6、cullingMode

++B2.6、cullingMode

++B2.6、cullingMode

++++立钻哥哥:剔除模式

AnimatorCullingMode cullingMode;

++++控制动画器组件的剔除模式;

 

 

 

 

 

++B2.7、deltaPosition

++B2.7、deltaPosition

++B2.7、deltaPosition

++++立钻哥哥:增量位置

Vector3 deltaPosition;

++++获取上一帧avatar的增量位置;

 

 

 

 

 

++B2.8、deltaRotation

++B2.8、deltaRotation

++B2.8、deltaRotation

++++立钻哥哥:增量旋转

Quaternion deltaRotation;

++++获取上一帧avatar的增量旋转;

 

 

 

 

 

++B2.9、feetPivotActive

++B2.9、feetPivotActive

++B2.9、feetPivotActive

++++立钻哥哥:脚轴心点激活

float feetPivotActive;

++++混合身体质量中心与脚质量中心的轴心点;0%表示混合轴心点在身体的质量中心;100%表示混合轴心点在脚的轴心点;

 

 

 

 

 

++B2.10、gravityWeight

++B2.10、gravityWeight

++B2.10、gravityWeight

++++立钻哥哥:重力

float gravityWeight;

++++基于当前播放的动画的当前重力;

 

 

 

 

 

++B2.11、hasRootMotion

++B2.11、hasRootMotion

++B2.11、hasRootMotion

++++立钻哥哥:是否根运动

bool hasRootMotion;

++++如果当前绑定已经是根运动,返回真;

 

 

 

 

 

++B2.12、hasTransformHierarchy

++B2.12、hasTransformHierarchy

 

 

 

 

 

 

 

 

 

 

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

#E5、立钻哥哥对Animator类的拓展

#E5、立钻哥哥对Animator类的拓展

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533906

++++[Application应用]:https://blog.csdn.net/VRunSoftYanlz/article/details/106086327

++++[Object对象]:https://blog.csdn.net/VRunSoftYanlz/article/details/106202194

++++[GameObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:https://blog.csdn.net/VRunSoftYanlz/article/details/106533256

++++[Component组件]:https://blog.csdn.net/VRunSoftYanlz/article/details/106367004

++++[Transform变换]:https://blog.csdn.net/VRunSoftYanlz/article/details/106607761

++++[Camera摄像机]:https://blog.csdn.net/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106321040

++++[Material材质]:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106268062

++++[Collider碰撞器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106696886

++++[Rigidbody刚体]:https://blog.csdn.net/VRunSoftYanlz/article/details/106698042

++++[Joint关节]:https://blog.csdn.net/VRunSoftYanlz/article/details/106771226

++++[RaycastHit]:https://blog.csdn.net/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:https://blog.csdn.net/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:https://blog.csdn.net/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:https://blog.csdn.net/VRunSoftYanlz/article/details/106434063

++++[Input输入]:https://blog.csdn.net/VRunSoftYanlz/article/details/106843487

++++[Resources资源]:https://blog.csdn.net/VRunSoftYanlz/article/details/106818524

++++[Network网络]:https://blog.csdn.net/VRunSoftYanlz/article/details/106795026

++++[Collision碰撞]:https://blog.csdn.net/VRunSoftYanlz/article/details/106697669

++++[Matrix4x4矩阵]:https://blog.csdn.net/VRunSoftYanlz/article/details/106504027

++++[Renerer渲染器]:https://blog.csdn.net/VRunSoftYanlz/article/details/106481994

++++[AudioSource]:https://blog.csdn.net/VRunSoftYanlz/article/details/106462679

++++[AudioClip]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448955

++++[Texture纹理]:https://blog.csdn.net/VRunSoftYanlz/article/details/106448589

++++[AssetBundle]:https://blog.csdn.net/VRunSoftYanlz/article/details/106412190

++++[ScriptableObject]:https://blog.csdn.net/VRunSoftYanlz/article/details/106392769

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

 

 

 

 

 

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

 

 

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

 

 

 

 

 

 

【XR游戏开发QQ群:784477094

《UnityAPI.Animator动画器》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animator+avatar+CrossFade+Key+立钻哥哥++OK++)

++立钻哥哥推荐的拓展学习链接(Link_Url)

立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/

++++虚拟现实VR资讯: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE开发基础https://blog.csdn.net/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82469850

++++Oculus安装使用https://blog.csdn.net/VRunSoftYanlz/article/details/82718982

++++Unity+SteamVR=>VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/88809370

++++Unity减少VR晕眩症https://blog.csdn.net/VRunSoftYanlz/article/details/89115518

++++SteamVR简介https://blog.csdn.net/VRunSoftYanlz/article/details/86484254

++++SteamVR脚本功能分析https://blog.csdn.net/VRunSoftYanlz/article/details/86531480

++++SteamVR2.0开发指南https://blog.csdn.net/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南https://blog.csdn.net/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门https://blog.csdn.net/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统https://blog.csdn.net/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制https://blog.csdn.net/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0教程(一)https://blog.csdn.net/VRunSoftYanlz/article/details/89324067

++++SteamVR2.2.0教程(二)https://blog.csdn.net/VRunSoftYanlz/article/details/89894097

++++SteamVR_Skeleton_Poserhttps://blog.csdn.net/VRunSoftYanlz/article/details/89931725

++++SteamVR实战之PMCorehttps://blog.csdn.net/VRunSoftYanlz/article/details/89463658

++++SteamVR/Extrashttps://blog.csdn.net/VRunSoftYanlz/article/details/86584108

++++SteamVR/Inputhttps://blog.csdn.net/VRunSoftYanlz/article/details/86601950

++++OpenXR简介https://blog.csdn.net/VRunSoftYanlz/article/details/85726365

++++VRTK杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82562993

++++VRTK快速入门(杂谈)https://blog.csdn.net/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82955410

++++VRTK代码结构(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources)https://blog.csdn.net/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEventshttps://blog.csdn.net/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouchhttps://blog.csdn.net/VRunSoftYanlz/article/details/83120220

++++虚拟现实行业应用https://blog.csdn.net/VRunSoftYanlz/article/details/88360157

++++Steam平台上的VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/88960085

++++Steam平台热销VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/89007741

++++VR实验:以太网帧的构成https://blog.csdn.net/VRunSoftYanlz/article/details/82598140

++++实验四:存储器扩展实验https://blog.csdn.net/VRunSoftYanlz/article/details/87834434

++++FrameVR示例V0913https://blog.csdn.net/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003https://blog.csdn.net/VRunSoftYanlz/article/details/83066516

++++SwitchMachineV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++PlaySceneManagerV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++Unity5.x用户手册https://blog.csdn.net/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABChttps://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++Unity面试题Dhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630838

++++Unity面试题Ehttps://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity面试题Fhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题https://blog.csdn.net/VRunSoftYanlz/article/details/78630967

++++禅道[zentao]https://blog.csdn.net/VRunSoftYanlz/article/details/83964057

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++++Unity企业内训(第5讲)https://blog.csdn.net/VRunSoftYanlz/article/details/83963811

++++Unity企业内训(第6讲)https://blog.csdn.net/VRunSoftYanlz/article/details/84207696

++++钻哥带您了解产品原型https://blog.csdn.net/VRunSoftYanlz/article/details/87303828

++++插件<Obi Rope>https://blog.csdn.net/VRunSoftYanlz/article/details/83963905

++++计算机组成原理(教材篇)https://blog.csdn.net/VRunSoftYanlz/article/details/82719129

++++5G接入:云计算和雾计算https://blog.csdn.net/VRunSoftYanlz/article/details/88372718

++++云计算通俗讲义https://blog.csdn.net/VRunSoftYanlz/article/details/88652803

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz

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