场景:在做播放设备的时候需要控制音量的大小,下面几种方法将满足你的要求
方法一: 改变系统音量设置
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[DllImport( "user32.dll" )]
static extern void keybd_event( byte bVk, byte bScan, UInt32 dwFlags, UInt32 dwExtraInfo);
[DllImport( "user32.dll" )]
static extern Byte MapVirtualKey(UInt32 uCode, UInt32 uMapType);
private const byte VK_VOLUME_MUTE = 0xAD ;
private const byte VK_VOLUME_DOWN = 0xAE ;
private const byte VK_VOLUME_UP = 0xAF ;
private const UInt32 KEYEVENTF_EXTENDEDKEY = 0x0001 ;
private const UInt32 KEYEVENTF_KEYUP = 0x0002 ;
/// <summary> /// 改变系统音量大小,增加 /// </summary> public void VolumeUp()
{ keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0 ), KEYEVENTF_EXTENDEDKEY, 0 );
keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0 ), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0 );
} /// <summary> /// 改变系统音量大小,减小 /// </summary> public void VolumeDown()
{ keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0 ), KEYEVENTF_EXTENDEDKEY, 0 );
keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0 ), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0 );
} /// <summary> /// 改变系统音量大小,静音 /// </summary> public void Mute()
{ keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0 ), KEYEVENTF_EXTENDEDKEY, 0 );
keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0 ), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0 );
} |
方法二: 改变程序音量,但不改变系统音量设置
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[DllImport( "Winmm.dll" )]
private static extern int waveOutSetVolume( int hwo, System.UInt32 pdwVolume);
[DllImport( "Winmm.dll" )]
private static extern uint waveOutGetVolume( int hwo, out System.UInt32 pdwVolume);
#region private int volumeMinScope = 0 ;
private int volumeMaxScope = 100 ;
private int volumeSize = 100 ;
/// <summary> /// 音量控制,但不改变系统音量设置 /// </summary> public int VolumeSize
{ get { return volumeSize; }
set { volumeSize = value; }
} public void SetCurrentVolume()
{ if (volumeSize < 0 )
{
volumeSize = 0 ;
}
if (volumeSize > 100 )
{
volumeSize = 100 ;
}
System.UInt32 Value = (System.UInt32)(( double ) 0xffff * ( double )volumeSize / ( double )(volumeMaxScope - v
olumeMinScope)); //先把trackbar的value值映射到0x0000~0xFFFF范围
//限制value的取值范围
if (Value < 0 )
{
Value = 0 ;
}
if (Value > 0xffff )
{
Value = 0xffff ;
}
System.UInt32 left = (System.UInt32)Value; //左声道音量
System.UInt32 right = (System.UInt32)Value; //右
waveOutSetVolume( 0 , left << 16 | right); //"<<"左移,“|”逻辑或运算
} |