Hex-Rays decompiler type definitions and convenience macros

Hex-Rays decompiler type definitions and convenience 
macros
/******************************************************************************************
  Copyright 2013 Andrea Ragusa

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
******************************************************************************************/

/*

   This file contains definitions used by the Hex-Rays decompiler output.
   It has type definitions and convenience macros to make the
   output more readable.

   Copyright (c) 2007-2011 Hex-Rays

*/
#ifndef __DEFS
#define __DEFS

#if defined(__GNUC__)
  typedef          long long ll;
  typedef unsigned long long ull;
  #define __int64 long long
//  #define uint32_t int
  #define __int16 short
  #define __int8  char
  #define MAKELL(num) num ## LL
  #define FMT_64 "ll"
#elif defined(_MSC_VER)
  typedef          __int64 ll;
  typedef unsigned __int64 ull;
  #define MAKELL(num) num ## i64
  #define FMT_64 "I64"
#elif defined (__BORLANDC__)
  typedef          __int64 ll;
  typedef unsigned __int64 ull;
  #define MAKELL(num) num ## i64
  #define FMT_64 "L"
#else
  #error "unknown compiler"
#endif

typedef unsigned int uint;
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned long ulong;

typedef          char   int8;
typedef   signed char   sint8;
typedef unsigned char   uint8;
typedef          short  int16;
typedef   signed short  sint16;
typedef unsigned short  uint16;
typedef          int    int32;
typedef   signed int    sint32;
typedef unsigned int    uint32;
typedef ll              int64;
typedef ll              sint64;
typedef ull             uint64;

// Partially defined types:
#define _BYTE  uint8
#define _WORD  uint16
#define _DWORD uint32
#define _QWORD uint64
#if !defined(_MSC_VER)
#define _LONGLONG __int128
#endif

#ifndef _WINDOWS_
//typedef int8 BYTE;
//typedef int16 WORD;
//typedef int32 DWORD;
//typedef int32 LONG;
#endif
typedef int64 QWORD;
#ifndef __cplusplus
typedef int bool;       // we want to use bool in our C programs
#endif

// Some convenience macros to make partial accesses nicer
// first unsigned macros:
#define LOBYTE(x)   (*((_BYTE*)&(x)))   // low byte
#define LOWORD(x)   (*((_WORD*)&(x)))   // low word
#define LODWORD(x)  (*((_DWORD*)&(x)))  // low dword
#define HIBYTE(x)   (*((_BYTE*)&(x)+1))
#define HIWORD(x)   (*((_WORD*)&(x)+1))
#define HIDWORD(x)  (*((_DWORD*)&(x)+1))
#define BYTEn(x, n) (*((_BYTE*)&(x)+n)) #define WORDn(x, n) (*((_WORD*)&(x)+n))
#define BYTE1(x) BYTEn(x, 1) // byte 1 (counting from 0) #define BYTE2(x) BYTEn(x, 2) #define BYTE3(x) BYTEn(x, 3) #define BYTE4(x) BYTEn(x, 4) #define BYTE5(x) BYTEn(x, 5) #define BYTE6(x) BYTEn(x, 6) #define BYTE7(x) BYTEn(x, 7) #define BYTE8(x) BYTEn(x, 8) #define BYTE9(x) BYTEn(x, 9) #define BYTE10(x) BYTEn(x, 10) #define BYTE11(x) BYTEn(x, 11) #define BYTE12(x) BYTEn(x, 12) #define BYTE13(x) BYTEn(x, 13) #define BYTE14(x) BYTEn(x, 14) #define BYTE15(x) BYTEn(x, 15)
#define WORD1(x) WORDn(x, 1) #define WORD2(x) WORDn(x, 2) // third word of the object, unsigned #define WORD3(x) WORDn(x, 3) #define WORD4(x) WORDn(x, 4) #define WORD5(x) WORDn(x, 5) #define WORD6(x) WORDn(x, 6) #define WORD7(x) WORDn(x, 7) // now signed macros (the same but with sign extension) #define SLOBYTE(x) (*((int8*)&(x))) #define SLOWORD(x) (*((int16*)&(x))) #define SLODWORD(x) (*((int32*)&(x))) #define SHIBYTE(x) (*((int8*)&(x)+1)) #define SHIWORD(x) (*((int16*)&(x)+1)) #define SHIDWORD(x) (*((int32*)&(x)+1)) #define SBYTEn(x, n) (*((int8*)&(x)+n)) #define SWORDn(x, n) (*((int16*)&(x)+n))
#define SBYTE1(x) SBYTEn(x, 1) #define SBYTE2(x) SBYTEn(x, 2) #define SBYTE3(x) SBYTEn(x, 3) #define SBYTE4(x) SBYTEn(x, 4) #define SBYTE5(x) SBYTEn(x, 5) #define SBYTE6(x) SBYTEn(x, 6) #define SBYTE7(x) SBYTEn(x, 7) #define SBYTE8(x) SBYTEn(x, 8) #define SBYTE9(x) SBYTEn(x, 9) #define SBYTE10(x) SBYTEn(x, 10) #define SBYTE11(x) SBYTEn(x, 11) #define SBYTE12(x) SBYTEn(x, 12) #define SBYTE13(x) SBYTEn(x, 13) #define SBYTE14(x) SBYTEn(x, 14) #define SBYTE15(x) SBYTEn(x, 15)
#define SWORD1(x) SWORDn(x, 1) #define SWORD2(x) SWORDn(x, 2) #define SWORD3(x) SWORDn(x, 3) #define SWORD4(x) SWORDn(x, 4) #define SWORD5(x) SWORDn(x, 5) #define SWORD6(x) SWORDn(x, 6) #define SWORD7(x) SWORDn(x, 7) // Helper functions to represent some assembly instructions. #ifdef __cplusplus // Fill memory block with an integer value inline void memset32(void *ptr, uint32 value, int count) { uint32 *p = (uint32 *)ptr; for ( int i=0; i < count; i++ ) *p++ = value; } // Generate a reference to pair of operands template<class T> int16 __PAIR__( int8 high, T low) { return ((( int16)high) << sizeof(high)*8) | uint8(low); } template<class T> int32 __PAIR__( int16 high, T low) { return ((( int32)high) << sizeof(high)*8) | uint16(low); } template<class T> int64 __PAIR__( int32 high, T low) { return ((( int64)high) << sizeof(high)*8) | uint32(low); } template<class T> uint16 __PAIR__(uint8 high, T low) { return (((uint16)high) << sizeof(high)*8) | uint8(low); } template<class T> uint32 __PAIR__(uint16 high, T low) { return (((uint32)high) << sizeof(high)*8) | uint16(low); } template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) << sizeof(high)*8) | uint32(low); } // rotate left template<class T> T __ROL__(T value, uint count) { const uint nbits = sizeof(T) * 8; count %= nbits; T high = value >> (nbits - count); value <<= count; value |= high; return value; } // rotate right template<class T> T __ROR__(T value, uint count) { const uint nbits = sizeof(T) * 8; count %= nbits; T low = value << (nbits - count); value >>= count; value |= low; return value; } // carry flag of left shift template<class T> int8 __MKCSHL__(T value, uint count) { const uint nbits = sizeof(T) * 8; count %= nbits; return (value >> (nbits-count)) & 1; } // carry flag of right shift template<class T> int8 __MKCSHR__(T value, uint count) { return (value >> (count-1)) & 1; } // sign flag template<class T> int8 __SETS__(T x) { if ( sizeof(T) == 1 ) return int8(x) < 0; if ( sizeof(T) == 2 ) return int16(x) < 0; if ( sizeof(T) == 4 ) return int32(x) < 0; return int64(x) < 0; } // overflow flag of subtraction (x-y) template<class T, class U> int8 __OFSUB__(T x, U y) { if ( sizeof(T) < sizeof(U) ) { U x2 = x; int8 sx = __SETS__(x2); return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y)); } else { T y2 = y; int8 sx = __SETS__(x); return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2)); } } // overflow flag of addition (x+y) template<class T, class U> int8 __OFADD__(T x, U y) { if ( sizeof(T) < sizeof(U) ) { U x2 = x; int8 sx = __SETS__(x2); return ((1 ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y)); } else { T y2 = y; int8 sx = __SETS__(x); return ((1 ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2)); } } // carry flag of subtraction (x-y) template<class T, class U> int8 __CFSUB__(T x, U y) { int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); if ( size == 1 ) return uint8(x) < uint8(y); if ( size == 2 ) return uint16(x) < uint16(y); if ( size == 4 ) return uint32(x) < uint32(y); return uint64(x) < uint64(y); } // carry flag of addition (x+y) template<class T, class U> int8 __CFADD__(T x, U y) { int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U); if ( size == 1 ) return uint8(x) > uint8(x+y); if ( size == 2 ) return uint16(x) > uint16(x+y); if ( size == 4 ) return uint32(x) > uint32(x+y); return uint64(x) > uint64(x+y); } #else

// The following definition is not quite correct because it always returns // uint64. The above C++ functions are good, though.

#define __PAIR__(high, low) (((uint64)(high)<<sizeof(high)*8) | low) // For C, we just provide macros, they are not quite correct. #define __ROL__(x, y) __rotl__(x, y) // Rotate left #define __ROR__(x, y) __rotr__(x, y) // Rotate right #define __CFSHL__(x, y) invalid_operation // Generate carry flag for (x<<y) #define __CFSHR__(x, y) invalid_operation // Generate carry flag for (x>>y) #define __CFADD__(x, y) invalid_operation // Generate carry flag for (x+y) #define __CFSUB__(x, y) invalid_operation // Generate carry flag for (x-y) #define __OFADD__(x, y) invalid_operation // Generate overflow flag for (x+y) #define __OFSUB__(x, y) invalid_operation // Generate overflow flag for (x-y) #endif // No definition for rcl/rcr because the carry flag is unknown #define __RCL__(x, y) invalid_operation // Rotate left thru carry #define __RCR__(x, y) invalid_operation // Rotate right thru carry #define __MKCRCL__(x, y) invalid_operation // Generate carry flag for a RCL #define __MKCRCR__(x, y) invalid_operation // Generate carry flag for a RCR #define __SETP__(x, y) invalid_operation // Generate parity flag for (x-y) // In the decompilation listing there are some objects declarared as _UNKNOWN // because we could not determine their types. Since the C compiler does not // accept void item declarations, we replace them by anything of our choice, // for example a char: #define _UNKNOWN char #ifdef _MSC_VER #define snprintf _snprintf #define vsnprintf _vsnprintf #endif #endif
Hex-Rays decompiler type definitions and convenience 
macros

Hex-Rays decompiler type definitions and convenience macros

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